I hate the linker
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113
ToggleImageButtonInstance.cpp
Normal file
113
ToggleImageButtonInstance.cpp
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#include "ToggleImageButtonInstance.h"
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ToggleImageButtonInstance::ToggleImageButtonInstance(G3D::TextureRef newImage,
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G3D::TextureRef overImage,
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G3D::TextureRef downImage,
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G3D::TextureRef disableImage,
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G3D::TextureRef newImage2,
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G3D::TextureRef overImage2,
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G3D::TextureRef downImage2,
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G3D::TextureRef disableImage2) : ImageButtonInstance(newImage, overImage, downImage, disableImage)
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{
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image2 = newImage2;
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openGLID2 = image2->getOpenGLID();
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image_ovr2 = overImage2;
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if(!image_ovr2.isNull())
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openGLID2_ovr = image_ovr2->getOpenGLID();
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image_dn2 = downImage2;
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if(!image_dn2.isNull())
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openGLID2_dn = image_dn2->getOpenGLID();
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image_ds2 = disableImage2;
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if(!image_ds2.isNull())
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openGLID2_ds = image_ds2->getOpenGLID();
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checked = false;
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className = "ToggleImageButton";
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}
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ToggleImageButtonInstance::~ToggleImageButtonInstance(void)
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{
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//Delete everything on destruction
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image2.~ReferenceCountedPointer();
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delete image2.getPointer();
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image_ovr2.~ReferenceCountedPointer();
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delete image_ovr2.getPointer();
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image_ds2.~ReferenceCountedPointer();
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delete image_ds2.getPointer();
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image_dn2.~ReferenceCountedPointer();
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delete image_dn2.getPointer();
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image = NULL;
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image_ovr = NULL;
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image_ds = NULL;
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image_dn = NULL;
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delete listener;
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listener = NULL;
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selected = false;
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}
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void ToggleImageButtonInstance::drawObj(RenderDevice* rd, Vector2 mousePos, bool mouseDown)
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{
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bool drawDisabledBox = false;
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Vector2 positionRelative = position;
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if(floatRight && floatBottom)
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{
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positionRelative = Vector2(rd->getWidth() + position.x, rd->getHeight() + position.y);
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}
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else if(floatBottom)
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{
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positionRelative = Vector2(position.x, rd->getHeight() + position.y);
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}
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else if(floatRight)
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{
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positionRelative = Vector2(rd->getWidth() + position.x, position.y);
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}
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int renderimage = openGLID;
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{
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if(selected == true && !image_dn.isNull() && !disabled)
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{
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renderimage = openGLID_dn;
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}
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else if(disabled)
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{
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if(!image_ds.isNull())
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renderimage = openGLID_ds;
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else
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drawDisabledBox = true;
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}
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else if(mouseInArea(positionRelative.x, positionRelative.y, positionRelative.x + size.x, positionRelative.y + size.y, mousePos.x, mousePos.y))
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{
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if(mouseDown && !image_dn.isNull())
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{
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renderimage = openGLID_dn;
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}
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else if(!image_ovr.isNull())
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{
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renderimage = openGLID_ovr;
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}
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}
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}
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glEnable( GL_TEXTURE_2D );
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glEnable(GL_BLEND);// you enable blending function
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glBindTexture( GL_TEXTURE_2D, renderimage);
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glBegin( GL_QUADS );
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glTexCoord2d(0.0,0.0);
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glVertex2f( positionRelative.x, positionRelative.y );
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glTexCoord2d( 1.0,0.0 );
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glVertex2f( positionRelative.x + size.x, positionRelative.y );
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glTexCoord2d( 1.0,1.0 );
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glVertex2f( positionRelative.x + size.x, positionRelative.y + size.y );
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glTexCoord2d( 0.0,1.0 );
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glVertex2f( positionRelative.x, positionRelative.y + size.y );
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glEnd();
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glDisable( GL_TEXTURE_2D );
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if(drawDisabledBox)
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{
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Draw::box(Box(Vector3(positionRelative.x, positionRelative.y, 0), Vector3(positionRelative.x+size.x, positionRelative.y+size.y, 0)), rd, Color4(0.7F,0.7F,0.7F,0.3F), Color4::clear());
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}
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}
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