I hate the linker
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@@ -16,7 +16,6 @@ public:
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virtual void PartInstance::postRender(RenderDevice* rd);
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~PartInstance(void);
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virtual void render(RenderDevice*);
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Vector3 velocity;
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Enum::SurfaceType::Value top;
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Enum::SurfaceType::Value front;
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Enum::SurfaceType::Value right;
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@@ -27,7 +26,12 @@ public:
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CoordinateFrame cFrame;
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Color3 color;
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Vector3 getPosition();
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Vector3 getVelocity();
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Vector3 getRotVelocity();
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void setParent(Instance* parent);
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void setPosition(Vector3);
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void setVelocity(Vector3);
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void setRotVelocity(Vector3);
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CoordinateFrame getCFrame();
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void setCFrame(CoordinateFrame);
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Box getBox();
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@@ -38,7 +42,6 @@ public:
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void setShape(Enum::Shape::Value shape);
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bool canCollide;
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bool anchored;
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Vector3 rotVelocity;
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bool collides(Box);
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virtual std::vector<PROPGRIDITEM> getProperties();
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virtual void PropUpdate(LPPROPGRIDITEM &pItem);
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@@ -61,6 +64,8 @@ public:
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private:
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Vector3 position;
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Vector3 size;
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Vector3 velocity;
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Vector3 rotVelocity;
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float _bevelSize;
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int _parseVert;
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int _debugTimer;
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