I hate the linker
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@@ -11,7 +11,7 @@ PartInstance::PartInstance(void) : _bevelSize(0.07f), _parseVert(0), _debugTimer
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name = "Unnamed PVItem";
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className = "Part";
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canCollide = true;
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anchored = true;
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anchored = false;
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size = Vector3(2,1,4);
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setCFrame(CoordinateFrame(Vector3(0,0,0)));
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color = Color3::gray();
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@@ -26,6 +26,25 @@ PartInstance::PartInstance(void) : _bevelSize(0.07f), _parseVert(0), _debugTimer
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shape = Enum::Shape::Block;
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}
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Vector3 PartInstance::getVelocity()
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{
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return velocity;
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}
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Vector3 PartInstance::getRotVelocity()
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{
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return rotVelocity;
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}
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void PartInstance::setVelocity(Vector3 v)
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{
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velocity = v;
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}
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void PartInstance::setRotVelocity(Vector3 v)
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{
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rotVelocity = v;
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}
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void PartInstance::postRender(RenderDevice *rd)
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{
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if(!nameShown)
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@@ -57,6 +76,30 @@ void PartInstance::postRender(RenderDevice *rd)
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}
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}
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void PartInstance::setParent(Instance* parent)
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{
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Instance * cparent = this->parent;
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while(cparent != NULL)
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{
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if(WorkspaceInstance* workspace = dynamic_cast<WorkspaceInstance*>(parent))
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{
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workspace->physicalObjects.erase(std::remove(workspace->physicalObjects.begin(), workspace->physicalObjects.end(), this), workspace->physicalObjects.end());
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break;
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}
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cparent = cparent->getParent();
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}
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Instance::setParent(parent);
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while(parent != NULL)
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{
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if(WorkspaceInstance* workspace = dynamic_cast<WorkspaceInstance*>(parent))
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{
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workspace->physicalObjects.push_back(this);
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break;
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}
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parent = parent->getParent();
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}
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}
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PartInstance::PartInstance(const PartInstance &oinst) : _bevelSize(0.07f), _parseVert(0), _debugTimer(0)
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{
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PVInstance::PVInstance(oinst);
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@@ -1048,6 +1091,11 @@ void PartInstance::PropUpdate(LPPROPGRIDITEM &item)
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color = Color3(GetRValue(item->lpCurValue)/255.0F,GetGValue(item->lpCurValue)/255.0F,GetBValue(item->lpCurValue)/255.0F);
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changed=true;
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}
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if(strcmp(item->lpszPropName, "Anchored") == 0)
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{
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anchored=(bool)item->lpCurValue;
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changed=true;
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}
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else if(strcmp(item->lpszPropName, "Offset") == 0)
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{
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std::string str = (LPTSTR)item->lpCurValue;
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@@ -1127,8 +1175,13 @@ std::vector<PROPGRIDITEM> PartInstance::getProperties()
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RGB((color.r*255),(color.g*255),(color.b*255)),
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PIT_COLOR
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));
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sprintf_s(pto, "%g, %g, %g", cFrame.translation.x, cFrame.translation.y, cFrame.translation.z);
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properties.push_back(createPGI(
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"Item",
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"Anchored",
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"Whether the block can move or not",
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(LPARAM)anchored,
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PIT_CHECK
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));
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properties.push_back(createPGI(
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"Item",
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"Offset",
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