Add floppy disk setup generation
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159
src/source/DataModelV2/SelectionService.cpp
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159
src/source/DataModelV2/SelectionService.cpp
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#include "DataModelV2/SelectionService.h"
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#include "DataModelV2/PartInstance.h"
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//This is absolutely disgusting, and will not last long
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#include "Application.h"
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#include "Globals.h"
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#define CURSOR 0
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#define ARROWS 1
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#define RESIZE 2
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SelectionService::SelectionService(void){
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Instance::Instance();
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propertyWindow = NULL;
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}
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SelectionService::~SelectionService(void){
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}
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SelectionService::SelectionService(const SelectionService &oinst){
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Instance::Instance(oinst);
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propertyWindow = NULL;
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}
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std::vector<Instance *> SelectionService::getSelection(){
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return this->selection;
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}
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void SelectionService::clearSelection(){
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this->selection.clear();
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if(propertyWindow != NULL)
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propertyWindow->ClearProperties();
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printf("selectionSize: %d\n", selection.size());
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}
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bool SelectionService::isSelected(Instance * instance){
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return std::find(selection.begin(), selection.end(), instance) != selection.end();
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}
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void SelectionService::addSelected(Instance * instance){
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if(!isSelected(instance))
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this->selection.push_back(instance);
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if(propertyWindow != NULL)
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propertyWindow->UpdateSelected(selection);
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printf("selectionSize: %d\n", selection.size());
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}
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void SelectionService::removeSelected(Instance * instance){
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selection.erase(std::remove(selection.begin(), selection.end(), instance), selection.end());
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if(propertyWindow != NULL)
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propertyWindow->UpdateSelected(selection);
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printf("selectionSize: %d\n", selection.size());
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}
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void SelectionService::addSelected(const std::vector<Instance *> &instances){
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for(size_t i = 0; i < instances.size(); i++)
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{
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if(!isSelected(instances[i]))
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this->selection.push_back(instances[i]);
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}
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if(propertyWindow != NULL)
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propertyWindow->UpdateSelected(selection);
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printf("selectionSize: %d\n", selection.size());
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}
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void SelectionService::setPropertyWindow(PropertyWindow * propertyWindow)
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{
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this->propertyWindow = propertyWindow;
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if(propertyWindow != NULL)
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propertyWindow->ClearProperties();
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printf("selectionSize: %d\n", selection.size());
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}
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void drawOutline(Vector3 from, Vector3 to, RenderDevice* rd, Vector3 size, Vector3 pos, CoordinateFrame c);
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void SelectionService::render(RenderDevice * rd)
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{
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for(size_t i = 0; i < selection.size(); i++)
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{
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if(PartInstance* part = dynamic_cast<PartInstance*>(selection[i]))
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{
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Vector3 size = part->getSize();
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Vector3 pos = part->getPosition();
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drawOutline(Vector3(0+size.x/2, 0+size.y/2, 0+size.z/2) ,Vector3(0-size.x/2,0-size.y/2,0-size.z/2), rd, Vector3(size.x/2, size.y/2, size.z/2), Vector3(pos.x, pos.y, pos.z), part->getCFrame());
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}
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}
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}
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void drawOutline(Vector3 from, Vector3 to, RenderDevice* rd, Vector3 size, Vector3 pos, CoordinateFrame c)
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{
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Color3 outline = Color3::cyan();//Color3(0.098F,0.6F,1.0F);
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float offsetSize = 0.05F;
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//X
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Draw::box(c.toWorldSpace(Box(Vector3(from.x - offsetSize, from.y + offsetSize, from.z + offsetSize), Vector3(to.x + offsetSize, from.y - offsetSize, from.z - offsetSize))), rd, outline, Color4::clear());
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Draw::box(c.toWorldSpace(Box(Vector3(from.x - offsetSize, to.y + offsetSize, from.z + offsetSize), Vector3(to.x + offsetSize, to.y - offsetSize, from.z - offsetSize))), rd, outline, Color4::clear());
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Draw::box(c.toWorldSpace(Box(Vector3(from.x - offsetSize, to.y + offsetSize, to.z + offsetSize), Vector3(to.x + offsetSize, to.y - offsetSize, to.z - offsetSize))), rd, outline, Color4::clear());
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Draw::box(c.toWorldSpace(Box(Vector3(from.x - offsetSize, from.y + offsetSize, to.z + offsetSize), Vector3(to.x + offsetSize, from.y - offsetSize, to.z - offsetSize))), rd, outline, Color4::clear());
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//Y
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Draw::box(c.toWorldSpace(Box(Vector3(from.x + offsetSize, from.y - offsetSize + 0.1, from.z + offsetSize), Vector3(from.x - offsetSize, to.y + offsetSize - 0.1, from.z - offsetSize))), rd, outline, Color4::clear());
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Draw::box(c.toWorldSpace(Box(Vector3(to.x + offsetSize, from.y - offsetSize + 0.1, from.z + offsetSize), Vector3(to.x - offsetSize, to.y + offsetSize - 0.1, from.z - offsetSize))), rd, outline, Color4::clear());
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Draw::box(c.toWorldSpace(Box(Vector3(to.x + offsetSize, from.y - offsetSize + 0.1, to.z + offsetSize), Vector3(to.x - offsetSize, to.y + offsetSize-0.1, to.z - offsetSize))), rd, outline, Color4::clear());
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Draw::box(c.toWorldSpace(Box(Vector3(from.x + offsetSize, from.y - offsetSize + 0.1, to.z + offsetSize), Vector3(from.x - offsetSize, to.y + offsetSize - 0.1, to.z - offsetSize))), rd, outline, Color4::clear());
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//Z
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Draw::box(c.toWorldSpace(Box(Vector3(from.x + offsetSize, from.y + offsetSize, from.z - offsetSize), Vector3(from.x - offsetSize, from.y - offsetSize, to.z + offsetSize))), rd, outline, Color4::clear());
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Draw::box(c.toWorldSpace(Box(Vector3(from.x + offsetSize, to.y + offsetSize, from.z - offsetSize), Vector3(from.x - offsetSize, to.y - offsetSize, to.z + offsetSize))), rd, outline, Color4::clear());
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Draw::box(c.toWorldSpace(Box(Vector3(to.x + offsetSize, from.y + offsetSize, from.z - offsetSize), Vector3(to.x - offsetSize, from.y - offsetSize, to.z + offsetSize))), rd, outline, Color4::clear());
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Draw::box(c.toWorldSpace(Box(Vector3(to.x + offsetSize, to.y + offsetSize, from.z - offsetSize), Vector3(to.x - offsetSize, to.y - offsetSize, to.z + offsetSize))), rd, outline, Color4::clear());
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if(g_usableApp->getMode() == ARROWS)
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{
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AABox box;
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c.toWorldSpace(Box(from, to)).getBounds(box);
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float max = box.high().y - pos.y;
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Draw::arrow(pos, Vector3(0, 1.5+max, 0), rd);
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Draw::arrow(pos, Vector3(0, (-1.5)-max, 0), rd);
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max = box.high().x - pos.x;
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Draw::arrow(pos, Vector3(1.5+max, 0, 0), rd);
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Draw::arrow(pos, Vector3((-1.5)-max, 0, 0), rd);
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max = box.high().z - pos.z;
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Draw::arrow(pos, Vector3(0, 0, 1.5+max), rd);
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Draw::arrow(pos, Vector3(0, 0, (-1.5)-max), rd);
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}
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else if(g_usableApp->getMode()== RESIZE)
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{
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Color3 sphereColor = outline;
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Vector3 gamepoint = pos;
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Vector3 camerapoint = rd->getCameraToWorldMatrix().translation;
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float distance = pow(pow((double)gamepoint.x - (double)camerapoint.x, 2) + pow((double)gamepoint.y - (double)camerapoint.y, 2) + pow((double)gamepoint.z - (double)camerapoint.z, 2), 0.5);
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if(distance < 200)
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{
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float multiplier = distance * 0.050F/2;
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if(multiplier < 0.50F)
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multiplier = 0.50F;
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Vector3 position = pos + (c.lookVector()*((size.z)+2));
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Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
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position = pos - (c.lookVector()*((size.z)+2));
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Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
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position = pos + (c.rightVector()*((size.x)+2));
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Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
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position = pos - (c.rightVector()*((size.x)+2));
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Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
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position = pos + (c.upVector()*((size.y)+2));
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Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
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position = pos - (c.upVector()*((size.y)+2));
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Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
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}
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}
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}
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