Sort of got menus working (not great design though)
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@@ -21,6 +21,7 @@ public:
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static int surfaceId;
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static const std::string g_PlaceholderName;
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static COLORREF g_acrCustClr[16]; //Will be dynamic later
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static HWND mainHwnd;
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};
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extern std::vector<Instance*> postRenderStack;
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@@ -36,4 +37,5 @@ extern COLORREF g_acrCustClr[16]; //Will be dynamic later
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extern std::string cameraSound;
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extern std::string clickSound;
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extern std::string dingSound;
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extern HWND mainHwnd;
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const std::string g_PlaceholderName = "Dygysphere";
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