Pan and tilt restored.
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@@ -33,10 +33,6 @@ class CameraController {
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bool left;
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bool right;
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bool rightButtonHolding;
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//bool centerCam;
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//bool panRight;
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//bool panLeft;
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//bool tiltUp;
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POINT oldDesktopMouse;
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GCamera g3dCamera;
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std::string cameraSound;
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