Changed how selection boxes work

This commit is contained in:
andreja6
2018-05-01 21:43:18 -07:00
parent 3ee06b6c62
commit 60c7a386f0

103
main.cpp
View File

@@ -711,7 +711,7 @@ void Demo::onInit() {
test->color = Color3(0.2F,0.3F,1);
test->setSize(Vector3(24,1,24));
test->setPosition(Vector3(0,0,0));
test->setCFrame(test->getCFrame() * Matrix3::fromEulerAnglesXYZ(0,toRadians(90),0));
test->setCFrame(test->getCFrame() * Matrix3::fromEulerAnglesXYZ(0,toRadians(40),toRadians(40)));
//selectedInstance = test;
@@ -1238,6 +1238,7 @@ void drawButtons(RenderDevice* rd)
void drawOutline(Vector3 from, Vector3 to, RenderDevice* rd, LightingParameters lighting, Vector3 size, Vector3 pos, CoordinateFrame c)
{
//rd->setLight(0, NULL);
//rd->setAmbientLightColor(Color3(1,1,1));
Color3 outline = Color3::cyan();//Color3(0.098F,0.6F,1.0F);
@@ -1263,49 +1264,32 @@ void drawOutline(Vector3 from, Vector3 to, RenderDevice* rd, LightingParameters
{
rd->setLight(0, NULL);
rd->setAmbientLightColor(Color3(1,1,1));
float max = size.x;
if(abs(size.y) > max)
max = size.y;
if(abs(size.z) > max)
max = size.z;
max = max / 2;
Draw::arrow(pos, Vector3(0, 1+max, 0), rd);
Draw::arrow(pos, Vector3(1+max, 0, 0), rd);
Draw::arrow(pos, Vector3(0, 0, 1+max), rd);
Draw::arrow(pos, Vector3(0, (-1)-max, 0), rd);
Draw::arrow(pos, Vector3((-1)-max, 0, 0), rd);
Draw::arrow(pos, Vector3(0, 0, (-1)-max), rd);
AABox box;
c.toWorldSpace(Box(from, to)).getBounds(box);
float max = box.high().y - pos.y;
Draw::arrow(pos, Vector3(0, 1.5+max, 0), rd);
Draw::arrow(pos, Vector3(0, (-1.5)-max, 0), rd);
max = box.high().x - pos.x;
Draw::arrow(pos, Vector3(1.5+max, 0, 0), rd);
Draw::arrow(pos, Vector3((-1.5)-max, 0, 0), rd);
max = box.high().z - pos.z;
Draw::arrow(pos, Vector3(0, 0, 1.5+max), rd);
Draw::arrow(pos, Vector3(0, 0, (-1.5)-max), rd);
Vector3 gamepoint = pos;
Vector3 camerapoint = rd->getCameraToWorldMatrix().translation;
float distance = pow(pow((double)gamepoint.x - (double)camerapoint.x, 2) + pow((double)gamepoint.y - (double)camerapoint.y, 2) + pow((double)gamepoint.z - (double)camerapoint.z, 2), 0.5);
if(distance < 0)
distance = distance*-1;
CoordinateFrame frame = CoordinateFrame(rd->getCameraToWorldMatrix().rotation, Vector3(pos.x, pos.y+max+0.8, pos.z));
Box icon = Box(Vector3(0-distance/128, 0-distance/128, 0-distance/128), Vector3(distance/128, distance/128, distance/128));
Draw::box(frame.toWorldSpace(icon), rd, Color3::orange(), Color4::clear());
frame = CoordinateFrame(rd->getCameraToWorldMatrix().rotation, Vector3(pos.x+max+0.8, pos.y, pos.z));
icon = Box(Vector3(0-distance/128, 0-distance/128, 0-distance/128), Vector3(distance/128, distance/128, distance/128));
Draw::box(frame.toWorldSpace(icon), rd, Color3::orange(), Color4::clear());
frame = CoordinateFrame(rd->getCameraToWorldMatrix().rotation, Vector3(pos.x, pos.y, pos.z+(max+0.8)));
icon = Box(Vector3(0-distance/128, 0-distance/128, 0-distance/128), Vector3(distance/128, distance/128, distance/128));
Draw::box(frame.toWorldSpace(icon), rd, Color3::orange(), Color4::clear());
frame = CoordinateFrame(rd->getCameraToWorldMatrix().rotation, Vector3(pos.x, pos.y-(max+0.8), pos.z));
icon = Box(Vector3(0-distance/128, 0-distance/128, 0-distance/128), Vector3(distance/128, distance/128, distance/128));
Draw::box(frame.toWorldSpace(icon), rd, Color3::orange(), Color4::clear());
frame = CoordinateFrame(rd->getCameraToWorldMatrix().rotation, Vector3(pos.x-(max+0.8), pos.y, pos.z));
icon = Box(Vector3(0-distance/128, 0-distance/128, 0-distance/128), Vector3(distance/128, distance/128, distance/128));
Draw::box(frame.toWorldSpace(icon), rd, Color3::orange(), Color4::clear());
frame = CoordinateFrame(rd->getCameraToWorldMatrix().rotation, Vector3(pos.x, pos.y, pos.z-(max+0.8)));
icon = Box(Vector3(0-distance/128, 0-distance/128, 0-distance/128), Vector3(distance/128, distance/128, distance/128));
Draw::box(frame.toWorldSpace(icon), rd, Color3::orange(), Color4::clear());
rd->setAmbientLightColor(lighting.ambient);
rd->setLight(0, GLight::directional(lighting.lightDirection, lighting.lightColor));
}
else if(mode == RESIZE)
{
//Box box = c.toWorldSpace(Box(from, to))
Color3 sphereColor = outline;
rd->setLight(0, NULL);
rd->setAmbientLightColor(Color3(1,1,1));
@@ -1318,37 +1302,28 @@ void drawOutline(Vector3 from, Vector3 to, RenderDevice* rd, LightingParameters
float multiplier = distance * 0.025F/2;
if(multiplier < 0.25F)
multiplier = 0.25F;
Draw::sphere(Sphere(Vector3(pos.x, pos.y + (size.y/2 + 1), pos.z), multiplier), rd, sphereColor, Color4::clear());
Draw::sphere(Sphere(Vector3(pos.x, pos.y - (size.y/2 + 1), pos.z), multiplier), rd, sphereColor, Color4::clear());
Draw::sphere(Sphere(Vector3(pos.x + (size.x/2 + 1), pos.y, pos.z), multiplier), rd, sphereColor, Color4::clear());
Draw::sphere(Sphere(Vector3(pos.x - (size.x/2 + 1), pos.y, pos.z), multiplier), rd, sphereColor, Color4::clear());
Draw::sphere(Sphere(Vector3(pos.x, pos.y, pos.z + (size.z/2 + 1)), multiplier), rd, sphereColor, Color4::clear());
Draw::sphere(Sphere(Vector3(pos.x, pos.y, pos.z - (size.z/2 + 1)), multiplier), rd, sphereColor, Color4::clear());
Vector3 position = pos + (c.lookVector()*((size.z/2)+1));
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
position = pos - (c.lookVector()*((size.z/2)+1));
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
position = pos + (c.rightVector()*((size.x/2)+1));
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
position = pos - (c.rightVector()*((size.x/2)+1));
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
position = pos + (c.upVector()*((size.y/2)+1));
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
position = pos - (c.upVector()*((size.y/2)+1));
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
//Draw::sphere(Sphere(Vector3(pos.x, pos.y - (size.y/2 + 1), pos.z), multiplier), rd, sphereColor, Color4::clear());
//Draw::sphere(Sphere(Vector3(pos.x + (size.x/2 + 1), pos.y, pos.z), multiplier), rd, sphereColor, Color4::clear());
//Draw::sphere(Sphere(Vector3(pos.x - (size.x/2 + 1), pos.y, pos.z), multiplier), rd, sphereColor, Color4::clear());
//Draw::sphere(Sphere(Vector3(pos.x, pos.y, pos.z + (size.z/2 + 1)), multiplier), rd, sphereColor, Color4::clear());
//Draw::sphere(Sphere(Vector3(pos.x, pos.y, pos.z - (size.z/2 + 1)), multiplier), rd, sphereColor, Color4::clear());
}
distance = pow(pow((double)gamepoint.x - (double)camerapoint.x, 2) + pow((double)gamepoint.y - (double)camerapoint.y, 2) + pow((double)gamepoint.z - (double)camerapoint.z, 2), 0.5);
if(distance < 0)
distance = distance*-1;
CoordinateFrame frame = CoordinateFrame(rd->getCameraToWorldMatrix().rotation, Vector3(pos.x, pos.y+size.y/2+1, pos.z));
Box icon = Box(Vector3(0-distance/128, 0-distance/128, 0-distance/128), Vector3(distance/128, distance/128, distance/128));
Draw::box(frame.toWorldSpace(icon), rd, sphereColor, Color4::clear());
frame = CoordinateFrame(rd->getCameraToWorldMatrix().rotation, Vector3(pos.x+size.x/2+1, pos.y, pos.z));
icon = Box(Vector3(0-distance/128, 0-distance/128, 0-distance/128), Vector3(distance/128, distance/128, distance/128));
Draw::box(frame.toWorldSpace(icon), rd, sphereColor , Color4::clear());
frame = CoordinateFrame(rd->getCameraToWorldMatrix().rotation, Vector3(pos.x, pos.y, pos.z+(size.z/2+1)));
icon = Box(Vector3(0-distance/128, 0-distance/128, 0-distance/128), Vector3(distance/128, distance/128, distance/128));
Draw::box(frame.toWorldSpace(icon), rd, sphereColor, Color4::clear());
frame = CoordinateFrame(rd->getCameraToWorldMatrix().rotation, Vector3(pos.x, pos.y-(size.y/2+1), pos.z));
icon = Box(Vector3(0-distance/128, 0-distance/128, 0-distance/128), Vector3(distance/128, distance/128, distance/128));
Draw::box(frame.toWorldSpace(icon), rd, sphereColor, Color4::clear());
frame = CoordinateFrame(rd->getCameraToWorldMatrix().rotation, Vector3(pos.x-(size.x/2+1), pos.y, pos.z));
icon = Box(Vector3(0-distance/128, 0-distance/128, 0-distance/128), Vector3(distance/128, distance/128, distance/128));
Draw::box(frame.toWorldSpace(icon), rd, sphereColor, Color4::clear());
frame = CoordinateFrame(rd->getCameraToWorldMatrix().rotation, Vector3(pos.x, pos.y, pos.z-(size.z/2+1)));
icon = Box(Vector3(0-distance/128, 0-distance/128, 0-distance/128), Vector3(distance/128, distance/128, distance/128));
Draw::box(frame.toWorldSpace(icon), rd, sphereColor, Color4::clear());
rd->setAmbientLightColor(lighting.ambient);
rd->setLight(0, GLight::directional(lighting.lightDirection, lighting.lightColor));
}