Big cleanup... Expect bugs
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16
Globals.cpp
16
Globals.cpp
@@ -1,6 +1,6 @@
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#include "Globals.h"
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#include "Application.h"
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DataModelInstance* Globals::dataModel = NULL;
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int const Globals::gen = 0;
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int const Globals::major = 0;
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int const Globals::minor = 4;
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@@ -9,11 +9,23 @@ int Globals::surfaceId = 2;
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bool Globals::showMouse = true;
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bool Globals::useMousePoint = false;
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std::vector<Instance*> postRenderStack = std::vector<Instance*>();
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const std::string Globals::PlaceholderName = "Dynamica";
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std::vector<Instance*> g_selectedInstances = std::vector<Instance*>();
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DataModelInstance* g_dataModel = NULL;
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bool running = false;
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G3D::TextureRef Globals::surface;
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POINT Globals::mousepoint;
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GFontRef fntdominant = NULL;
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GFontRef fntlighttrek = NULL;
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Globals::Globals(void){}
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Globals::~Globals(void){}
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std::string cameraSound="";
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std::string clickSound="";
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std::string dingSound="";
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Application *g_usableApp = NULL;
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