Added dragger tool, removed useless stuff
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@@ -27,7 +27,6 @@ public:
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void suppressSky(bool doSuppress);
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void update();
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void drawEffects();
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void drawOutlines(Vector3 from, Vector3 to, RenderDevice* rd, Vector3 size, Vector3 pos, CoordinateFrame c);
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// Properties
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void PropUpdate(LPPROPGRIDITEM &pItem);
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@@ -15,6 +15,7 @@ public:
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void removeSelected(Instance * instance);
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void addSelected(const std::vector<Instance *> &instances);
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void setPropertyWindow(PropertyWindow * propertyWindow);
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void render(RenderDevice * rd);
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private:
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std::vector<Instance *> selection;
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PropertyWindow * propertyWindow;
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@@ -27,8 +27,10 @@ public:
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bool isMouseOnScreen();
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bool isMouseDown();
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void setMouseDown(bool mouseDown);
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G3D::Ray * getRay();
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G3D::Ray getRay();
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G3D::Ray getLastRay();
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G3D::Plane getPlane();
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G3D::Plane getInversePlane();
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private:
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bool mouseDown;
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};
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@@ -26,6 +26,7 @@ public:
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virtual void onMouseScroll(Mouse);//Kinda
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virtual void onKeyDown(int);//yes
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virtual void onKeyUp(int);//yes
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virtual void render(RenderDevice * rd, Mouse mouse);//yes
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//virtual int getCursorId();//yes
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protected:
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//virtual void setCursor(std::string);
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