52
main.cpp
52
main.cpp
@@ -41,6 +41,7 @@ static int SCOREVAL = 0;
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static G3D::TextureRef go = NULL;
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static G3D::TextureRef go = NULL;
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static G3D::TextureRef go_ovr = NULL;
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static G3D::TextureRef go_ovr = NULL;
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static G3D::TextureRef go_dn = NULL;
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static G3D::TextureRef go_dn = NULL;
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VARAreaRef varStatic = NULL;
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static float mousex = 0;
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static float mousex = 0;
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static float mousey = 0;
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static float mousey = 0;
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static int cursorid = 0;
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static int cursorid = 0;
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@@ -161,6 +162,7 @@ HWND App::getMainHWND()
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Demo::Demo(App* _app) : GApplet(_app), app(_app) {
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Demo::Demo(App* _app) : GApplet(_app), app(_app) {
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varStatic = VARArea::create(1024 * 1024);
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}
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}
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@@ -1060,7 +1062,25 @@ void Demo::exitApplication()
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app->endProgram = true;
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app->endProgram = true;
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}
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}
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void makeBeveledBox(Box box, RenderDevice* rd, Color4 color, CoordinateFrame cFrame)
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{
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Vector3 v0, v1, v2, v3;
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//glDiffuse();
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rd->setColor(color);
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rd->setObjectToWorldMatrix(CoordinateFrame());
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rd->beginPrimitive(RenderDevice::QUADS);
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for (int f = 0; f < 6; ++f) {
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box.getFaceCorners(f, v0, v1, v2, v3);
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glShadeModel(GL_SMOOTH);
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//rd->setNormal((v1 - v0).cross(v3 - v0).direction());
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rd->sendVertex(v0);
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rd->sendVertex(v1);
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rd->sendVertex(v2);
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rd->sendVertex(v3);
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||||||
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}
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rd->setColor(Color3::white());
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rd->endPrimitive();
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||||||
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}
|
||||||
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||||||
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|
||||||
void Demo::onGraphics(RenderDevice* rd) {
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void Demo::onGraphics(RenderDevice* rd) {
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@@ -1101,6 +1121,7 @@ void Demo::onGraphics(RenderDevice* rd) {
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// Setup lighting
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// Setup lighting
|
||||||
app->renderDevice->enableLighting();
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app->renderDevice->enableLighting();
|
||||||
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||||||
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app->renderDevice->setShadeMode(RenderDevice::SHADE_SMOOTH);
|
||||||
app->renderDevice->setAmbientLightColor(Color3(1,1,1));
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app->renderDevice->setAmbientLightColor(Color3(1,1,1));
|
||||||
Draw::axes(CoordinateFrame(Vector3(0, 0, 0)), app->renderDevice);
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Draw::axes(CoordinateFrame(Vector3(0, 0, 0)), app->renderDevice);
|
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|
||||||
@@ -1128,6 +1149,33 @@ void Demo::onGraphics(RenderDevice* rd) {
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|||||||
Vector3 pos3 = Vector3((pos.x+size.x/2)/2,(pos.y+size.y/2)/2,(pos.z+size.z/2)/2);
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Vector3 pos3 = Vector3((pos.x+size.x/2)/2,(pos.y+size.y/2)/2,(pos.z+size.z/2)/2);
|
||||||
Box box = Box(Vector3(0+size.x/4, 0+size.y/4, 0+size.z/4) ,Vector3(0-size.x/4,0-size.y/4,0-size.z/4));
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Box box = Box(Vector3(0+size.x/4, 0+size.y/4, 0+size.z/4) ,Vector3(0-size.x/4,0-size.y/4,0-size.z/4));
|
||||||
CoordinateFrame c = CoordinateFrame(part->getCFrame().rotation,Vector3(part->getCFrame().translation.x/2, part->getCFrame().translation.y/2, part->getCFrame().translation.z/2));
|
CoordinateFrame c = CoordinateFrame(part->getCFrame().rotation,Vector3(part->getCFrame().translation.x/2, part->getCFrame().translation.y/2, part->getCFrame().translation.z/2));
|
||||||
|
//Box wsb = c.toWorldSpace(box);
|
||||||
|
//makeBeveledBox(c.toWorldSpace(box), app->renderDevice, part->color, part->getCFrame());
|
||||||
|
//G3D::MeshBuilder builder = G3D::MeshBuilder();
|
||||||
|
//for(int i = 0; i < 6; i++)
|
||||||
|
//{
|
||||||
|
// Vector3 v1, v2, v3, v4;
|
||||||
|
// wsb.getFaceCorners(i, v1, v2, v3, v4);
|
||||||
|
// builder.addQuad(v1, v2, v3, v4);
|
||||||
|
//}
|
||||||
|
//std::string str;
|
||||||
|
//G3D::Array<int> arrayInd;
|
||||||
|
//G3D::Array<Vector3> arrayVector;
|
||||||
|
//builder.commit(str, arrayInd, arrayVector);
|
||||||
|
|
||||||
|
|
||||||
|
//IFSModel::save(ExePath() + "/content/model.ifs", str, arrayInd, arrayVector, NULL);
|
||||||
|
//IFSModelRef model = IFSModel::create(ExePath() + "/content/model.ifs");
|
||||||
|
//app->renderDevice->setLight(0, GLight::directional(lighting.lightDirection, lighting.lightColor));
|
||||||
|
|
||||||
|
//app->renderDevice->beginIndexedPrimitives();
|
||||||
|
//{
|
||||||
|
// app->renderDevice->setNormalArray(G3D::VAR(arrayVector, varStatic));
|
||||||
|
//app->renderDevice->setVertexArray(G3D::VAR(arrayVector, varStatic));
|
||||||
|
//app->renderDevice->sendIndices(RenderDevice::TRIANGLES, arrayInd);
|
||||||
|
//}
|
||||||
|
//app->renderDevice->endIndexedPrimitives();
|
||||||
|
|
||||||
Draw::box(c.toWorldSpace(box), app->renderDevice, part->color, Color4::clear());
|
Draw::box(c.toWorldSpace(box), app->renderDevice, part->color, Color4::clear());
|
||||||
if(selectedInstance == part)
|
if(selectedInstance == part)
|
||||||
{
|
{
|
||||||
@@ -1362,7 +1410,7 @@ int main(int argc, char** argv) {
|
|||||||
|
|
||||||
GAppSettings settings;
|
GAppSettings settings;
|
||||||
settings.window.resizable = true;
|
settings.window.resizable = true;
|
||||||
settings.window.fsaaSamples = 8;
|
//settings.window.fsaaSamples = 8;
|
||||||
settings.writeLicenseFile = false;
|
settings.writeLicenseFile = false;
|
||||||
settings.window.center = true;
|
settings.window.center = true;
|
||||||
//Using the damned SDL window now
|
//Using the damned SDL window now
|
||||||
|
|||||||
Reference in New Issue
Block a user