Update PartInstance.cpp
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@@ -70,6 +70,11 @@ void PartInstance::setRotVelocity(Vector3 v)
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}
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}
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void PartInstance::postRender(RenderDevice *rd)
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void PartInstance::postRender(RenderDevice *rd)
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{
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// possibly descard this function...
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}
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void PartInstance::renderName(RenderDevice *rd)
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{
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{
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if(!nameShown)
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if(!nameShown)
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return;
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return;
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