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@@ -15,12 +15,12 @@ PhysicalInstance::PhysicalInstance(void)
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color = Color3::gray();
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color = Color3::gray();
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velocity = Vector3(0,0,0);
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velocity = Vector3(0,0,0);
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rotVelocity = Vector3(0,0,0);
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rotVelocity = Vector3(0,0,0);
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top = Surface::Smooth;
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top = Smooth;
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front = Surface::Smooth;
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front = Smooth;
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right = Surface::Smooth;
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right = Smooth;
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back = Surface::Smooth;
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back = Smooth;
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left = Surface::Smooth;
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left = Smooth;
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bottom = Surface::Smooth;
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bottom = Smooth;
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}
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}
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PhysicalInstance::PhysicalInstance(const PhysicalInstance &oinst)
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PhysicalInstance::PhysicalInstance(const PhysicalInstance &oinst)
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