Added getMass to part
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@@ -45,6 +45,7 @@ public:
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void debugPrintVertexIDs(RenderDevice* rd, GFontRef font, Matrix3 camRot);
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void makeFace(int vertex1, int vertex2, int vertex3);
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bool isUniqueVertex(Vector3 pos);
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float getMass();
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private:
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Vector3 position;
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Vector3 size;
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