GUD improvements
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src/source/ode/testing.h
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65
src/source/ode/testing.h
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/*************************************************************************
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* *
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* Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
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* All rights reserved. Email: russ@q12.org Web: www.q12.org *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of EITHER: *
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* (1) The GNU Lesser General Public License as published by the Free *
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* Software Foundation; either version 2.1 of the License, or (at *
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* your option) any later version. The text of the GNU Lesser *
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* General Public License is included with this library in the *
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* file LICENSE.TXT. *
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* (2) The BSD-style license that is included with this library in *
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* the file LICENSE-BSD.TXT. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
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* LICENSE.TXT and LICENSE-BSD.TXT for more details. *
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* *
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*************************************************************************/
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/* stuff used for testing */
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#ifndef _ODE_TESTING_H_
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#define _ODE_TESTING_H_
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#include <ode/common.h>
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#include "array.h"
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// compare a sequence of named matrices/vectors, i.e. to make sure that two
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// different pieces of code are giving the same results.
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class dMatrixComparison {
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struct dMatInfo;
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dArray<dMatInfo*> mat;
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int afterfirst,index;
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public:
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dMatrixComparison();
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~dMatrixComparison();
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dReal nextMatrix (dReal *A, int n, int m, int lower_tri, char *name, ...);
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// add a new n*m matrix A to the sequence. the name of the matrix is given
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// by the printf-style arguments (name,...). if this is the first sequence
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// then this object will simply record the matrices and return 0.
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// if this the second or subsequent sequence then this object will compare
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// the matrices with the first sequence, and report any differences.
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// the matrix error will be returned. if `lower_tri' is 1 then only the
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// lower triangle of the matrix (including the diagonal) will be compared
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// (the matrix must be square).
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void end();
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// end a sequence.
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void reset();
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// restarts the object, so the next sequence will be the first sequence.
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void dump();
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// print out info about all the matrices in the sequence
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};
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#endif
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