Implement initial level service functionality
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@@ -7,10 +7,15 @@ class LevelInstance :
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public:
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LevelInstance(void);
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~LevelInstance(void);
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bool HighScoreIsGood;
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Enum::ActionType::Value TimerUpAction;
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Enum::AffectType::Value TimerAffectsScore;
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bool RunOnOpen;
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float timer;
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int score;
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virtual std::vector<PROPGRIDITEM> getProperties();
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std::string winMessage;
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std::string loseMessage;
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virtual void PropUpdate(LPPROPGRIDITEM &pItem);
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void Step(SimTime sdt);
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};
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