diff --git a/Blocks3D.vcproj b/Blocks3D.vcproj
index 39295b9..8f797c6 100644
--- a/Blocks3D.vcproj
+++ b/Blocks3D.vcproj
@@ -810,28 +810,78 @@
RelativePath=".\src\source\DataModelV3\WorkspaceInstance.cpp"
>
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#include
+// This class exists so that B3D compiles on VS 2003.
+
template
std::string toString(const T &value)
{
diff --git a/src/source/DataModelV3/GroupInstance.cpp b/src/source/DataModelV3/GroupInstance.cpp
index 71c82e8..123c220 100644
--- a/src/source/DataModelV3/GroupInstance.cpp
+++ b/src/source/DataModelV3/GroupInstance.cpp
@@ -1,63 +1,63 @@
#include "DataModelV3/GroupInstance.h"
-using namespace B3D;
-
-
-GroupInstance::GroupInstance(std::string className)
-{
- PVInstance::PVInstance(className);
- name = "Model";
- primaryPart = NULL;
-}
-
-GroupInstance::GroupInstance(void)
-{
- GroupInstance::GroupInstance("Model");
-}
-
-GroupInstance::~GroupInstance(void)
-{
-}
-
-std::vector GroupInstance::unGroup()
-{
- while(children.size() > 0)
- {
- children[0]->setParent(parent);
- }
- return std::vector();
-}
-
-void GroupInstance::render(RenderDevice * rd)
-{
- Instance::render(rd);
- //Controllerflag!
- if(primaryPart != NULL && controllerFlagShown.getValue() && getControllerColor(controller.getValue()) != Color3::gray())
- {
- rd->disableLighting();
- Vector3 vec = Vector3(0,0,0);
- Vector3 up = Vector3(0,8,0);
- rd->setColor(getControllerColor(controller.getValue()));
- rd->setObjectToWorldMatrix(primaryPart->getCFrame());
- rd->beforePrimitive();
-
- glBegin(GL_LINES);
- glVertex3f(vec.x, vec.y, vec.z);
- glVertex3f(up.x, up.y, up.z);
- glEnd();
-
- glBegin( GL_TRIANGLES );
- glVertex3f(up.x, up.y-2, up.z);
- glVertex3f(up.x, up.y-1, up.z-2);
- glVertex3f(up.x, up.y, up.z);
-
- glVertex3f(up.x, up.y, up.z);
- glVertex3f(up.x, up.y-1, up.z-2);
- glVertex3f(up.x, up.y-2, up.z);
-
- glEnd();
- rd->afterPrimitive();
- rd->setColor(Color3::white());
- rd->enableLighting();
- }
+using namespace B3D;
+
+
+GroupInstance::GroupInstance(std::string className)
+{
+ PVInstance::PVInstance(className);
+ name = "Model";
+ primaryPart = NULL;
+}
+
+GroupInstance::GroupInstance(void)
+{
+ GroupInstance::GroupInstance("Model");
+}
+
+GroupInstance::~GroupInstance(void)
+{
+}
+
+std::vector GroupInstance::unGroup()
+{
+ while(children.size() > 0)
+ {
+ children[0]->setParent(parent);
+ }
+ return std::vector();
+}
+
+void GroupInstance::render(RenderDevice * rd)
+{
+ Instance::render(rd);
+ //Controllerflag!
+ if(primaryPart != NULL && controllerFlagShown.getValue() && getControllerColor(controller.getValue()) != Color3::gray())
+ {
+ rd->disableLighting();
+ Vector3 vec = Vector3(0,0,0);
+ Vector3 up = Vector3(0,8,0);
+ rd->setColor(getControllerColor(controller.getValue()));
+ rd->setObjectToWorldMatrix(primaryPart->getCFrame());
+ rd->beforePrimitive();
+
+ glBegin(GL_LINES);
+ glVertex3f(vec.x, vec.y, vec.z);
+ glVertex3f(up.x, up.y, up.z);
+ glEnd();
+
+ glBegin( GL_TRIANGLES );
+ glVertex3f(up.x, up.y-2, up.z);
+ glVertex3f(up.x, up.y-1, up.z-2);
+ glVertex3f(up.x, up.y, up.z);
+
+ glVertex3f(up.x, up.y, up.z);
+ glVertex3f(up.x, up.y-1, up.z-2);
+ glVertex3f(up.x, up.y-2, up.z);
+
+ glEnd();
+ rd->afterPrimitive();
+ rd->setColor(Color3::white());
+ rd->enableLighting();
+ }
}
\ No newline at end of file