diff --git a/README.md b/README.md new file mode 100644 index 0000000..5f81869 --- /dev/null +++ b/README.md @@ -0,0 +1,10 @@ +# ROBLOX 2005 Recreation Project +## Why are we doing this? +ROBLOX in 2005 was a different game, based around minigames with win and lose conditions rather than a 3D building game. Since this build of the client is presumed lost despite having around 100 users, we have to recreate it. We are using era-appropriate tools for this as well (Visual Studio 2005 and 2005-era compilers), as well as G3D 6.10, the era-appropriate version of the Graphics3D graphics library used by ROBLOX to this day. + +## Features +Equivalent to known features of 05 as it stood in October 2005 with the 'Morgan McGuire builds' + +## Credits +- Morgan McGuire, creator of G3D - his old pre-2006 website for the only existing colour pictures of 2005 era roblox on the internet, as well as a couple of helpful emails. He assisted roblox development in the 2004-2006 timeframe. +- David Baszucki and Erik Cassel (1967-2013, RIP) - for creating roblox diff --git a/main.cpp b/main.cpp index 6401c72..b824aa9 100644 --- a/main.cpp +++ b/main.cpp @@ -1621,7 +1621,7 @@ int main(int argc, char** argv) { return false; HWND hwndProp = CreateWindowEx( - WS_EX_ACCEPTFILES, + WS_EX_TOOLWINDOW, "propHWND", "PropertyGrid", WS_OVERLAPPEDWINDOW & ~WS_MAXIMIZEBOX & ~WS_MINIMIZEBOX,