Added bare bones TextButton rendering
(Yes, it took that many lines of code)
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@@ -20,6 +20,7 @@ G3D::GFontRef* font;
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int textSize;
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bool floatBottom;
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bool floatRight;
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bool floatCenter;
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bool visible;
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TextButtonInstance::TextButtonInstance(void)
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@@ -36,10 +37,12 @@ TextButtonInstance::TextButtonInstance(void)
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textSize = 12;
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floatBottom = false;
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floatRight = false;
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floatCenter = false;
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visible = true;
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className = "TextButtonInstance";
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}
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TextButtonInstance::~TextButtonInstance(void)
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{
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}
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}
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