Added bare bones TextButton rendering
(Yes, it took that many lines of code)
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10
ImageButtonInstance.h
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10
ImageButtonInstance.h
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@@ -0,0 +1,10 @@
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#pragma once
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#include "instance.h"
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class ImageButtonInstance :
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public Instance
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{
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public:
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ImageButtonInstance(G3D::TextureRef,G3D::TextureRef,G3D::TextureRef);
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~ImageButtonInstance(void);
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};
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