Fixed visual bugs, added stud snapping
Hope I've done this properly. Stud snapping is primitive and needs work done.
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@@ -9,7 +9,6 @@ std::vector<GLfloat> _normals;
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std::vector<GLushort> _indices;
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Color3 color;
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void addVertex(const Vector3& vertexPos,const Color3& color)
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{
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_vertices.push_back(vertexPos.x);
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@@ -58,6 +57,66 @@ void makeFace(int vertex1,int vertex2, int vertex3)
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Vector3(_vertices[vertex3],_vertices[vertex3+1],_vertices[vertex3+2]));
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}
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// Moved from the renderer function.
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void drawBevels()
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{
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// Bevel Top Front
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makeFace(0,36,48);
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makeFace(48,18,0);
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// Bevel Left Front Corner
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makeFace(18,156,162);
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makeFace(24,18,162);
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// Bevel Left Front Top Corner
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makeFace(48,156,18);
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// Bevel Left Front Bottom Corner
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makeFace(120,6,150);
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// Bevel Left Top
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makeFace(48,66,156);
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makeFace(144,156,66);
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// Bevel Bottom
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makeFace(6,120,114);
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makeFace(114,12,6);
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// Left Bottom
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makeFace(120,150,174);
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makeFace(174,132,120);
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// Right Front Top Corner
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makeFace(36,0,180);
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// Right Front Corner
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makeFace(180,0,12);
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makeFace(186,180,12);
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// Right Front Bottom Corner
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makeFace(186,12,114);
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// Right Bottom
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makeFace(186,114,108);
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makeFace(108,198,186);
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// Right Top Corner
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makeFace(180,192,36);
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makeFace(192,42,36);
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// Right Back Top Corner
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makeFace(72,42,192);
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// Right Back Bottom Corner
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makeFace(78,198,108);
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// Right Back Corner
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makeFace(72,192,198);
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makeFace(198,78,72);
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// Back Bottom Corner
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makeFace(78,108,132);
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makeFace(132,84,78);
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// Back Top
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makeFace(42,72,102);
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makeFace(102,66,42);
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// Back Left Top Corner
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makeFace(144,66,102);
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// Back Left Corner
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makeFace(144,102,84);
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makeFace(84,174,144);
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// Back Left Bottom Corner
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makeFace(174,84,132);
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for (unsigned short i=0;i<_vertices.size()/6;i++) {
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_indices.push_back(i);
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}
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}
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void renderBlock(const Vector3& renderSize)
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{
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addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,renderSize.z),
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@@ -119,62 +178,7 @@ void renderBlock(const Vector3& renderSize)
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Vector3(renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize)
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);
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// Bevel Top Front
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makeFace(0,36,48);
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makeFace(48,18,0);
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// Bevel Left Front Corner
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makeFace(18,156,162);
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makeFace(24,18,162);
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// Bevel Left Front Top Corner
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makeFace(48,156,18);
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// Bevel Left Front Bottom Corner
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makeFace(120,6,150);
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// Bevel Left Top
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makeFace(48,66,156);
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makeFace(144,156,66);
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// Bevel Bottom
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makeFace(6,120,114);
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makeFace(114,12,6);
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// Left Bottom
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makeFace(120,150,174);
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makeFace(174,132,120);
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// Right Front Top Corner
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makeFace(36,0,180);
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// Right Front Corner
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makeFace(180,0,12);
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makeFace(186,180,12);
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// Right Front Bottom Corner
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makeFace(186,12,114);
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// Right Bottom
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makeFace(186,114,108);
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makeFace(108,198,186);
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// Right Top Corner
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makeFace(180,192,36);
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makeFace(192,42,36);
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// Right Back Top Corner
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makeFace(72,42,192);
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// Right Back Bottom Corner
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makeFace(78,198,108);
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// Right Back Corner
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makeFace(72,192,198);
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makeFace(198,78,72);
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// Back Bottom Corner
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makeFace(78,108,132);
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makeFace(132,84,78);
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// Back Top
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makeFace(42,72,102);
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makeFace(102,66,42);
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// Back Left Top Corner
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makeFace(144,66,102);
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// Back Left Corner
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makeFace(144,102,84);
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makeFace(84,174,144);
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// Back Left Bottom Corner
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makeFace(174,84,132);
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for (unsigned short i=0;i<_vertices.size()/6;i++) {
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_indices.push_back(i);
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}
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drawBevels();
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glVertexPointer(3, GL_FLOAT,6 * sizeof(GLfloat), &_vertices[0]);
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glColorPointer(3, GL_FLOAT,6 * sizeof(GLfloat), &_vertices[3]);
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