Tried to make old renderer suck less

This commit is contained in:
andreja6
2019-11-05 13:19:11 -08:00
parent 55f3ff8964
commit 39173f34a1
2 changed files with 7 additions and 4 deletions

View File

@@ -414,8 +414,10 @@ void PartInstance::render(RenderDevice* rd)
{
if(changed)
{
Box box = getBox();
changed = false;
glNewList(glList, GL_COMPILE);
glColor(color);
/*glEnable( GL_TEXTURE_2D );
glEnable(GL_BLEND);// you enable blending function
@@ -455,10 +457,8 @@ void PartInstance::render(RenderDevice* rd)
glTexCoord2f(0.0F,0.25F);
glVertex3fv(v3);*/
glEnable( GL_TEXTURE_2D );
glEnable(GL_BLEND);// you enable blending function
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBindTexture( GL_TEXTURE_2D, Globals::surfaceId);
glBegin( GL_QUADS );
glNormal3fv((v1 - v0).cross(v3 - v0).direction());
glTexCoord2d(0.0,0.0+add);
@@ -472,8 +472,11 @@ void PartInstance::render(RenderDevice* rd)
glEnd();
glDisable( GL_TEXTURE_2D );
}
glEndList();
/*glEnd();
glDisable(GL_TEXTURE_2D);*/
}
glCallList(glList);
glColor(Color3::white());
if(!children.empty())
{

View File

@@ -2,7 +2,7 @@
#include "PVInstance.h"
#include "Enum.h"
//#define NEW_BOX_RENDER
#define NEW_BOX_RENDER
class PartInstance : public PVInstance
{