Tried to make old renderer suck less
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@@ -414,8 +414,10 @@ void PartInstance::render(RenderDevice* rd)
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{
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{
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if(changed)
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if(changed)
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{
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Box box = getBox();
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Box box = getBox();
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changed = false;
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glNewList(glList, GL_COMPILE);
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glColor(color);
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glColor(color);
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/*glEnable( GL_TEXTURE_2D );
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/*glEnable( GL_TEXTURE_2D );
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glEnable(GL_BLEND);// you enable blending function
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glEnable(GL_BLEND);// you enable blending function
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@@ -455,10 +457,8 @@ void PartInstance::render(RenderDevice* rd)
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glTexCoord2f(0.0F,0.25F);
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glTexCoord2f(0.0F,0.25F);
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glVertex3fv(v3);*/
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glVertex3fv(v3);*/
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glEnable( GL_TEXTURE_2D );
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glEnable(GL_BLEND);// you enable blending function
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glEnable(GL_BLEND);// you enable blending function
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glBindTexture( GL_TEXTURE_2D, Globals::surfaceId);
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glBegin( GL_QUADS );
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glBegin( GL_QUADS );
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glNormal3fv((v1 - v0).cross(v3 - v0).direction());
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glNormal3fv((v1 - v0).cross(v3 - v0).direction());
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glTexCoord2d(0.0,0.0+add);
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glTexCoord2d(0.0,0.0+add);
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@@ -472,8 +472,11 @@ void PartInstance::render(RenderDevice* rd)
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glEnd();
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glEnd();
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glDisable( GL_TEXTURE_2D );
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glDisable( GL_TEXTURE_2D );
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}
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}
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glEndList();
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/*glEnd();
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/*glEnd();
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glDisable(GL_TEXTURE_2D);*/
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glDisable(GL_TEXTURE_2D);*/
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}
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glCallList(glList);
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glColor(Color3::white());
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glColor(Color3::white());
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if(!children.empty())
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if(!children.empty())
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{
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{
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@@ -2,7 +2,7 @@
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#include "PVInstance.h"
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#include "PVInstance.h"
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#include "Enum.h"
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#include "Enum.h"
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//#define NEW_BOX_RENDER
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#define NEW_BOX_RENDER
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class PartInstance : public PVInstance
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class PartInstance : public PVInstance
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{
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{
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