Sped up rendering
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@@ -40,6 +40,7 @@ public:
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virtual void PropUpdate(LPPROPGRIDITEM &pItem);
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void addVertex(Vector3 vertexPos,Color3 color);
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void addNormals(Vector3 normal);
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void addSingularNormal(Vector3 normal);
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void addTriangle(Vector3 vertexPos,Vector3 vertexPos2, Vector3 vertexPos3);
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void debugPrintVertexIDs(RenderDevice* rd, GFontRef font, Matrix3 camRot);
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void makeFace(int vertex1, int vertex2, int vertex3);
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@@ -60,4 +61,5 @@ private:
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std::vector<GLushort> _indices;
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bool changed;
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Box itemBox;
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GLuint glList;
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};
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