diff --git a/CameraController.cpp b/CameraController.cpp index 8326274..a03649a 100644 --- a/CameraController.cpp +++ b/CameraController.cpp @@ -1,7 +1,7 @@ #include "CameraController.h" #include "win32Defines.h" #include -#include "PhysicalInstance.h" +#include "PartInstance.h" #include "Demo.h" #include "AudioPlayer.h" @@ -138,13 +138,18 @@ void CameraController::centerCamera(Instance* selection) lookAt(Vector3(0,0,0)); focusPosition=Vector3(0,0,0); } - else + else if(PartInstance* part = dynamic_cast(selection)) { - Vector3 partPos = ((PhysicalInstance*)selection)->getPosition()/2; + Vector3 partPos = (part)->getPosition()/2; lookAt(partPos); focusPosition=partPos; zoom=((partPos-frame.translation).magnitude()); } + else + { + lookAt(Vector3(0,0,0)); + focusPosition=Vector3(0,0,0); + } } void CameraController::update(Demo* demo) @@ -208,10 +213,10 @@ void CameraController::update(Demo* demo) } if(GetHoldKeyState(VK_RSHIFT) || GetHoldKeyState(VK_LSHIFT)) { - moveRate = 2.f; + moveRate = 2; } else { - moveRate = 1.f; + moveRate = 1; } if(GetHoldKeyState(VK_RBUTTON)) diff --git a/DataModelInstance.cpp b/DataModelInstance.cpp index 4296180..9193241 100644 --- a/DataModelInstance.cpp +++ b/DataModelInstance.cpp @@ -7,9 +7,34 @@ using namespace std; using namespace rapidxml; -PhysicalInstance* DataModelInstance::makePart() + +DataModelInstance::DataModelInstance(void) { - PhysicalInstance* part = new PhysicalInstance(); + Instance::Instance(); + workspace = new WorkspaceInstance(); + guiRoot = new Instance(); + level = new LevelInstance(); + //children.push_back(workspace); + //children.push_back(level); + className = "dataModel"; + mousex = 0; + mousey = 0; + mouseButton1Down = false; + showMessage = false; + canDelete = false; + + workspace->setParent(this); + level->setParent(this); + +} + +DataModelInstance::~DataModelInstance(void) +{ +} + +PartInstance* DataModelInstance::makePart() +{ + PartInstance* part = new PartInstance(); return part; } @@ -50,6 +75,7 @@ bool DataModelInstance::scanXMLObject(xml_node<> * scanNode) for (xml_node<> *node = scanNode->first_node();node; node = node->next_sibling()) { + if (strncmp(node->name(),"Item",4)==0) { xml_attribute<> *classAttr = node->first_attribute("class"); @@ -135,11 +161,15 @@ bool DataModelInstance::scanXMLObject(xml_node<> * scanNode) float sizeZ = getFloatValue(sizeNode,"Z"); if (_successfulLoad) { - PhysicalInstance* test = makePart(); + PartInstance* test = makePart(); test->setParent(getWorkspace()); test->color = Color3(R,G,B); test->setSize(Vector3(sizeX,sizeY,sizeZ)); - test->setCFrame(Matrix3(R00,R01,R02,R10,R11,R12,R20,R21,R22)*Vector3(X,Y,Z)); + + CoordinateFrame what; + what.translation = Vector3(X,Y,Z); + what.rotation = Matrix3(R00,R01,R02,R10,R11,R12,R20,R21,R22); + test->setCFrame(what); } else { @@ -163,7 +193,7 @@ bool DataModelInstance::scanXMLObject(xml_node<> * scanNode) bool DataModelInstance::load() { - ifstream levelFile("skooter.rbxm"); + ifstream levelFile("..//skooterFix.rbxm",ios::binary); if (levelFile) { levelFile.seekg(0,levelFile.end); int length = levelFile.tellg(); @@ -184,37 +214,53 @@ bool DataModelInstance::load() return true; } -DataModelInstance::DataModelInstance(void) -{ - Instance::Instance(); - workspace = new WorkspaceInstance(); - guiRoot = new Instance(); - children.push_back(workspace); - className = "dataModel"; - mousex = 0; - mousey = 0; - mouseButton1Down = false; - showMessage = false; -} - -DataModelInstance::~DataModelInstance(void) -{ -} - void DataModelInstance::setMessage(std::string msg) { message = msg; + isBrickCount = false; showMessage = true; } void DataModelInstance::clearMessage() { showMessage = false; + isBrickCount = false; message = ""; } +void DataModelInstance::setMessageBrickCount() +{ + isBrickCount = true; + showMessage = true; +} + void DataModelInstance::drawMessage(RenderDevice* rd) { + if(isBrickCount) + { + int brickCount = 0; + int instCount = 0; + std::vector inst = getAllChildren(); + for(size_t i = 0; i < inst.size(); i++) + { + if(PartInstance* moveTo = dynamic_cast(inst.at(i))) + { + brickCount++; + } + else + { + instCount++; + } + } + char brkc[12]; + sprintf(brkc, "%d", brickCount); + char instc[12]; + sprintf(instc, "%d", instCount); + message = "Bricks: "; + message += brkc; + message += " Snaps: "; + message += instc; + } if(showMessage && !font.isNull()) { int x = rd->getWidth()/2; @@ -248,3 +294,9 @@ Instance* DataModelInstance::getGuiRoot() { return guiRoot; } + + +LevelInstance* DataModelInstance::getLevel() +{ + return level; +} \ No newline at end of file diff --git a/DataModelInstance.h b/DataModelInstance.h index 2b37078..073cd16 100644 --- a/DataModelInstance.h +++ b/DataModelInstance.h @@ -1,8 +1,8 @@ #pragma once -#include "rapidxml/rapidxml.hpp" -#include "instance.h" #include "WorkspaceInstance.h" -#include "PhysicalInstance.h" +#include "LevelInstance.h" +#include "PartInstance.h" +#include "rapidxml/rapidxml.hpp" class DataModelInstance : public Instance @@ -10,29 +10,33 @@ class DataModelInstance : public: DataModelInstance(void); ~DataModelInstance(void); - void setMessage(std::string); - void clearMessage(); - bool load(); - bool printIfLoadError(const char* errorMsg); - void drawMessage(RenderDevice*); - WorkspaceInstance* getWorkspace(); - WorkspaceInstance* workspace; - Instance* guiRoot; - std::string message; - bool showMessage; - G3D::GFontRef font; - Instance* getGuiRoot(); - float mousex; - float mousey; - Vector2 getMousePos(); - void setMousePos(int x,int y); - void setMousePos(Vector2 pos); - bool mouseButton1Down; - PhysicalInstance* makePart(); + void setMessage(std::string); + void setMessageBrickCount(); + void clearMessage(); + bool load(); + void drawMessage(RenderDevice*); + WorkspaceInstance* getWorkspace(); + WorkspaceInstance* workspace; + LevelInstance * level; + LevelInstance * getLevel(); + Instance* guiRoot; + std::string message; + bool showMessage; + G3D::GFontRef font; + Instance* getGuiRoot(); + float mousex; + float mousey; + Vector2 getMousePos(); + void setMousePos(int x,int y); + void setMousePos(Vector2 pos); + bool mouseButton1Down; + PartInstance* makePart(); private: + bool isBrickCount; bool scanXMLObject(rapidxml::xml_node<>* node); rapidxml::xml_node<>* getNode(rapidxml::xml_node<> * node,const char* name ); float getFloatValue(rapidxml::xml_node<> * node,const char* name); bool _successfulLoad; std::string _errMsg; + }; diff --git a/Demo.h b/Demo.h index e6fef08..a6968e5 100644 --- a/Demo.h +++ b/Demo.h @@ -35,6 +35,7 @@ class Demo { // : public GApp { RenderDevice* renderDevice; UserInput* userInput; PropertyWindow* _propWindow; + void generateShadowMap(const CoordinateFrame& lightViewMatrix) const; private: void initGUI(); HWND _hWndMain; @@ -47,7 +48,8 @@ class Demo { // : public GApp { HWND _hwndToolbox; HWND _buttonTest; HWND _hwndRenderer; - + G3D::TextureRef shadowMap; + double lightProjX, lightProjY, lightProjNear, lightProjFar; protected: Stopwatch m_graphicsWatch; Stopwatch m_logicWatch; diff --git a/Enum.h b/Enum.h index 4e70d15..eddf229 100644 --- a/Enum.h +++ b/Enum.h @@ -1,3 +1,5 @@ +#pragma once + namespace Enum { namespace SurfaceType @@ -6,4 +8,10 @@ namespace Enum Smooth, Bumps, Welds, Glue }; } + namespace Shape + { + enum Value { + Block, Sphere, Cylinder + }; + } } \ No newline at end of file diff --git a/Globals.cpp b/Globals.cpp index 5d7ca78..1c00f66 100644 --- a/Globals.cpp +++ b/Globals.cpp @@ -8,9 +8,10 @@ int const Globals::patch = 2; int Globals::surfaceId = 2; bool Globals::showMouse = true; bool Globals::useMousePoint = false; - +std::vector postRenderStack = std::vector(); const std::string Globals::PlaceholderName = "Dynamica"; std::vector g_selectedInstances = std::vector(); +bool running = false; G3D::TextureRef Globals::surface; POINT Globals::mousepoint; Globals::Globals(void){} diff --git a/Globals.h b/Globals.h index 8aed8fa..09efa1b 100644 --- a/Globals.h +++ b/Globals.h @@ -20,4 +20,6 @@ public: static const std::string PlaceholderName; }; -extern std::vector g_selectedInstances; \ No newline at end of file +extern std::vector postRenderStack; +extern std::vector g_selectedInstances; +extern bool running; \ No newline at end of file diff --git a/GroupInstance.cpp b/GroupInstance.cpp new file mode 100644 index 0000000..c8c593b --- /dev/null +++ b/GroupInstance.cpp @@ -0,0 +1,26 @@ +#include "GroupInstance.h" + +GroupInstance::GroupInstance(void) +{ + PVInstance::PVInstance(); + className = "GroupInstance"; +} + +GroupInstance::GroupInstance(const GroupInstance &oinst) +{ + PVInstance::PVInstance(oinst); +} + +GroupInstance::~GroupInstance(void) +{ +} + +std::vector GroupInstance::getProperties() +{ + std::vector properties = PVInstance::getProperties(); + return properties; +} +void GroupInstance::PropUpdate(LPPROPGRIDITEM &pItem) +{ + PVInstance::PropUpdate(pItem); +} diff --git a/GroupInstance.h b/GroupInstance.h new file mode 100644 index 0000000..98d63e3 --- /dev/null +++ b/GroupInstance.h @@ -0,0 +1,13 @@ +#pragma once +#include "PVInstance.h" + +class GroupInstance : + public PVInstance +{ +public: + GroupInstance(void); + ~GroupInstance(void); + GroupInstance(const GroupInstance &oinst); + virtual std::vector getProperties(); + virtual void PropUpdate(LPPROPGRIDITEM &pItem); +}; diff --git a/Instance.cpp b/Instance.cpp index 20311e7..b9ea6de 100644 --- a/Instance.cpp +++ b/Instance.cpp @@ -9,6 +9,7 @@ Instance::Instance(void) name = "Default Game Instance"; className = "BaseInstance"; listicon = 0; + canDelete = true; } Instance::Instance(const Instance &oinst) @@ -16,13 +17,14 @@ Instance::Instance(const Instance &oinst) name = oinst.name; className = oinst.className; + canDelete = oinst.canDelete; //setParent(oinst.parent); } void Instance::render(RenderDevice* rd) -{ +{ glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_COLOR_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); @@ -31,7 +33,6 @@ void Instance::render(RenderDevice* rd) { children.at(i)->render(rd); } - glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_COLOR_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); diff --git a/Instance.h b/Instance.h index 07231a1..2af6866 100644 --- a/Instance.h +++ b/Instance.h @@ -5,6 +5,7 @@ class Instance { public: + bool canDelete; Instance(void); Instance(const Instance&); virtual ~Instance(void); @@ -12,7 +13,7 @@ public: virtual void render(RenderDevice*); std::vector children; // All children. std::string getClassName(); - virtual Instance* findFirstChild(std::string); + Instance* findFirstChild(std::string); std::vector getChildren(); std::vector getAllChildren(); void setParent(Instance*); diff --git a/LevelInstance.cpp b/LevelInstance.cpp new file mode 100644 index 0000000..89f6be7 --- /dev/null +++ b/LevelInstance.cpp @@ -0,0 +1,73 @@ +#include "LevelInstance.h" + +LevelInstance::LevelInstance(void) +{ + Instance::Instance(); + name = "Level"; + winMessage = "You Won!"; + loseMessage = "You Lost. Try Again"; + timer = 60.0F; + score = 0; + canDelete = false; +} + +LevelInstance::~LevelInstance(void) +{ +} + + +char timerTxt[12]; +char scoreTxt[12]; +std::vector LevelInstance::getProperties() +{ + std::vector properties = Instance::getProperties(); + + + + properties.push_back(createPGI("Messages", + "WinMessage", + "The message that shows when the player wins.", + (LPARAM)winMessage.c_str(), + PIT_EDIT)); + properties.push_back(createPGI("Messages", + "LoseMessage", + "The message that shows when the player loses.", + (LPARAM)loseMessage.c_str(), + PIT_EDIT)); + + + sprintf(timerTxt, "%g", timer); + sprintf(scoreTxt, "%d", score); + properties.push_back(createPGI("Gameplay", + "InitialTimerValue", + "The ammount of time in seconds the player has to complete this level.\r\n\r\nPut 0 if time is limitless.", + (LPARAM)timerTxt, + PIT_EDIT)); + properties.push_back(createPGI("Gameplay", + "InitialScoreValue", + "The ammount of points the player starts with.", + (LPARAM)scoreTxt, + PIT_EDIT)); + return properties; +} +void LevelInstance::PropUpdate(LPPROPGRIDITEM &pItem) +{ + if(strcmp(pItem->lpszPropName, "InitialTimerValue") == 0) + { + timer = atoi((LPSTR)pItem->lpCurValue); + } + if(strcmp(pItem->lpszPropName, "InitialScoreValue") == 0) + { + score = atof((LPSTR)pItem->lpCurValue); + } + if(strcmp(pItem->lpszPropName, "LoseMessage") == 0) + { + loseMessage = (LPSTR)pItem->lpCurValue; + } + if(strcmp(pItem->lpszPropName, "WinMessage") == 0) + { + winMessage = (LPSTR)pItem->lpCurValue; + } + else + Instance::PropUpdate(pItem); +} \ No newline at end of file diff --git a/LevelInstance.h b/LevelInstance.h new file mode 100644 index 0000000..f29ca78 --- /dev/null +++ b/LevelInstance.h @@ -0,0 +1,16 @@ +#pragma once +#include "instance.h" + +class LevelInstance : + public Instance +{ +public: + LevelInstance(void); + ~LevelInstance(void); + float timer; + int score; + virtual std::vector getProperties(); + std::string winMessage; + std::string loseMessage; + virtual void PropUpdate(LPPROPGRIDITEM &pItem); +}; diff --git a/PVInstance.cpp b/PVInstance.cpp new file mode 100644 index 0000000..1a0da08 --- /dev/null +++ b/PVInstance.cpp @@ -0,0 +1,41 @@ +#include "PVInstance.h" + +PVInstance::PVInstance(void) +{ + Instance::Instance(); + nameShown = false; + className = "PVInstance"; +} + +PVInstance::PVInstance(const PVInstance &oinst) +{ + Instance::Instance(oinst); +} + +PVInstance::~PVInstance(void) +{ +} + +void PVInstance::postRender(RenderDevice* rd) +{ +} + +std::vector PVInstance::getProperties() +{ + std::vector properties = Instance::getProperties(); + properties.push_back(createPGI( + "Item", + "NameShown", + "This chooses whether the item name is shown", + nameShown, + PIT_CHECK)); + return properties; +} +void PVInstance::PropUpdate(LPPROPGRIDITEM &pItem) +{ + if(strcmp(pItem->lpszPropName, "NameShown") == 0) + { + nameShown = (bool)pItem->lpCurValue; + } + else Instance::PropUpdate(pItem); +} diff --git a/PVInstance.h b/PVInstance.h new file mode 100644 index 0000000..9f6e65d --- /dev/null +++ b/PVInstance.h @@ -0,0 +1,15 @@ +#pragma once +#include "instance.h" + +class PVInstance : + public Instance +{ +public: + PVInstance(void); + ~PVInstance(void); + PVInstance(const PVInstance &oinst); + virtual void postRender(RenderDevice* rd); + virtual std::vector getProperties(); + virtual void PropUpdate(LPPROPGRIDITEM &pItem); + bool nameShown; +}; diff --git a/PartInstance.cpp b/PartInstance.cpp new file mode 100644 index 0000000..a4ab474 --- /dev/null +++ b/PartInstance.cpp @@ -0,0 +1,576 @@ +#include "PartInstance.h" +#include "Globals.h" +#include +#include + + +PartInstance::PartInstance(void) : _bevelSize(0.07f), _parseVert(0), _debugTimer(0) +{ + PVInstance::PVInstance(); + name = "Unnamed PVItem"; + className = "Part"; + canCollide = true; + anchored = true; + size = Vector3(2,1,4); + setCFrame(CoordinateFrame(Vector3(0,0,0))); + color = Color3::gray(); + velocity = Vector3(0,0,0); + rotVelocity = Vector3(0,0,0); + top = Enum::SurfaceType::Smooth; + front = Enum::SurfaceType::Smooth; + right = Enum::SurfaceType::Smooth; + back = Enum::SurfaceType::Smooth; + left = Enum::SurfaceType::Smooth; + bottom = Enum::SurfaceType::Smooth; + shape = Enum::Shape::Block; +} + +void PartInstance::postRender(RenderDevice *rd) +{ + if(!nameShown) + return; + G3D::GFontRef fnt = NULL; + Instance* dm = parent; + while(dm != NULL) + { + if(DataModelInstance* mod = dynamic_cast(dm)) + { + fnt = mod->font; + break; + } + dm = dm->getParent(); + } + if(!fnt.isNull()) + { + Vector3 gamepoint = position + Vector3(0,1.5,0); + Vector3 camerapoint = rd->getCameraToWorldMatrix().translation; + float distance = pow(pow((double)gamepoint.x - (double)camerapoint.x, 2) + pow((double)gamepoint.y - (double)camerapoint.y, 2) + pow((double)gamepoint.z - (double)camerapoint.z, 2), 0.5); + if(distance < 100 && distance > -100) + { + if(distance < 0) + distance = distance*-1; + glDisable(GL_DEPTH_TEST); + fnt->draw3D(rd, name, CoordinateFrame(rd->getCameraToWorldMatrix().rotation, gamepoint), 0.03*distance, Color3::yellow(), Color3::black(), G3D::GFont::XALIGN_CENTER, G3D::GFont::YALIGN_CENTER); + glEnable(GL_DEPTH_TEST); + } + } +} + +PartInstance::PartInstance(const PartInstance &oinst) : _bevelSize(0.07f), _parseVert(0), _debugTimer(0) +{ + PVInstance::PVInstance(oinst); + //name = oinst.name; + //className = "Part"; + name = oinst.name; + canCollide = oinst.canCollide; + setParent(oinst.parent); + anchored = oinst.anchored; + size = oinst.size; + setCFrame(oinst.cFrame); + color = oinst.color; + velocity = oinst.velocity; + rotVelocity = oinst.rotVelocity; + top = oinst.top; + front = oinst.front; + right = oinst.right; + back = oinst.back; + left = oinst.left; + bottom = oinst.bottom; + shape = oinst.shape; + changed = true; +} + +void PartInstance::setSize(Vector3 newSize) +{ + int minsize = 1; + int maxsize = 512; + changed = true; + int sizex = (int)newSize.x; + if(sizex <= 0) + sizex = 1; + if(sizex > 512) + sizex = 512; + + int sizey = (int)newSize.y; + if(sizey <= 0) + sizey = 1; + if(sizey > 512) + sizey = 512; + + int sizez = (int)newSize.z; + if(sizez <= 0) + sizez = 1; + if(sizez > 512) + sizez = 512; + + if(shape != Enum::Shape::Block) + { + int max = sizex; + if(sizey > max) + max = sizey; + if(sizez > max) + max = sizez; + sizex = sizey = sizez = max; + } + + size = Vector3(sizex, sizey, sizez); + + + +} +Vector3 PartInstance::getSize() +{ + return size; +} +Vector3 PartInstance::getPosition() +{ + return position; +} +void PartInstance::setPosition(Vector3 pos) +{ + position = pos; + cFrame = CoordinateFrame(pos); + changed = true; +} +CoordinateFrame PartInstance::getCFrame() +{ + return cFrame; +} +void PartInstance::setCFrame(CoordinateFrame coordinateFrame) +{ + cFrame = coordinateFrame; + position = coordinateFrame.translation; + changed = true; +} +// Can probably be deleted +CoordinateFrame PartInstance::getCFrameRenderBased() +{ + return cFrame;//CoordinateFrame(getCFrame().rotation,Vector3(getCFrame().translation.x, getCFrame().translation.y, getCFrame().translation.z)); +} +#ifdef NEW_BOX_RENDER +Box PartInstance::getBox() +{ + Box box = Box(Vector3(size.x/2, size.y/2, size.z/2) ,Vector3(-size.x/2,-size.y/2,-size.z/2)); + CoordinateFrame c = getCFrameRenderBased(); + itemBox = c.toWorldSpace(box); + return itemBox; +} +#else +Box PartInstance::getBox() +{ + if(changed) + { + Box box = Box(Vector3(0+size.x/4, 0+size.y/4, 0+size.z/4) ,Vector3(0-size.x/4,0-size.y/4,0-size.z/4)); + CoordinateFrame c = getCFrameRenderBased(); + itemBox = c.toWorldSpace(box); + Vector3 v0,v1,v2,v3; + for (int f = 0; f < 6; f++) { + itemBox.getFaceCorners(f, v0,v1,v2,v3); + _vertices[f*16] = v0.x; + _vertices[(f*16)+1] = v0.y; + _vertices[(f*16)+2] = v0.z; + _vertices[(f*16)+3] = v1.x; + _vertices[(f*16)+4] = v1.y; + _vertices[(f*16)+5] = v1.z; + _vertices[(f*16)+6] = v2.x; + _vertices[(f*16)+7] = v2.y; + _vertices[(f*16)+8] = v2.z; + _vertices[(f*16)+9] = v3.x; + _vertices[(f*16)+10] = v3.y; + _vertices[(f*16)+11] = v3.z; + _vertices[(f*16)+12] = color.r; + _vertices[(f*16)+13] = color.g; + _vertices[(f*16)+14] = color.b; + _vertices[(f*16)+15] = 1; + } + } + return itemBox; +} +#endif + +bool PartInstance::collides(Box box) +{ + return CollisionDetection::fixedSolidBoxIntersectsFixedSolidBox(getBox(), box); +} + +void PartInstance::addVertex(Vector3 vertexPos,Color3 color) +{ + _vertices.push_back(vertexPos.x); + _vertices.push_back(vertexPos.y); + _vertices.push_back(vertexPos.z); + _vertices.push_back(color.r); + _vertices.push_back(color.g); + _vertices.push_back(color.b); +} + void PartInstance::addNormals(Vector3 normal) +{ + for (unsigned int i=0;i<3;i+=1) { + _normals.push_back(normal.x); + _normals.push_back(normal.y); + _normals.push_back(normal.z); + } +} + void PartInstance::addTriangle(Vector3 v1,Vector3 v2,Vector3 v3) +{ + addVertex(v1,color); + addVertex(v2,color); + addVertex(v3,color); + addNormals(cross(v2-v1,v3-v1).direction()); +} + void PartInstance::debugPrintVertexIDs(RenderDevice* rd,GFontRef font,Matrix3 rot) +{ + _debugUniqueVertices.clear(); + glDisable(GL_DEPTH_TEST); + + for (unsigned int i=0;i<_vertices.size();i+=6) + { + std::stringstream stream; + stream << std::fixed << std::setprecision(1) << i; + Vector3 testVector = Vector3(_vertices[i],_vertices[i+1],_vertices[i+2]); + if (isUniqueVertex(testVector)) + { + + font->draw3D(rd, stream.str(), CoordinateFrame(testVector) * -rot, 0.05, Color3::fromARGB(0xFF4F0000), Color4::clear()); + _debugUniqueVertices.push_back(testVector); + } + } + glEnable(GL_DEPTH_TEST); +} + void PartInstance::makeFace(int vertex1,int vertex2, int vertex3) +{ + addTriangle(Vector3(_vertices[vertex1],_vertices[vertex1+1],_vertices[vertex1+2]), + Vector3(_vertices[vertex2],_vertices[vertex2+1],_vertices[vertex2+2]), + Vector3(_vertices[vertex3],_vertices[vertex3+1],_vertices[vertex3+2])); +} +bool PartInstance::isUniqueVertex(Vector3 pos) +{ + for (unsigned int i=0;i<_debugUniqueVertices.size();i+=1) + { + if (pos==_debugUniqueVertices[i]) + { + return false; + } + } + return true; +} + +#ifdef NEW_BOX_RENDER +void PartInstance::render(RenderDevice* rd) { + if(nameShown) + postRenderStack.push_back(this); + if (changed) + { + getBox(); + _vertices.clear(); + Vector3 renderSize = size/2; + // Front + addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,renderSize.z), + Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,renderSize.z), + Vector3(renderSize.x-_bevelSize,-renderSize.y+_bevelSize,renderSize.z) + ); + + addTriangle(Vector3(-renderSize.x+_bevelSize,renderSize.y-_bevelSize,renderSize.z), + Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,renderSize.z), + Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,renderSize.z) + ); + + // Top + addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y,renderSize.z-_bevelSize), + Vector3(renderSize.x-_bevelSize,renderSize.y,-renderSize.z+_bevelSize), + Vector3(-renderSize.x+_bevelSize,renderSize.y,renderSize.z-_bevelSize) + ); + addTriangle(Vector3(-renderSize.x+_bevelSize,renderSize.y,renderSize.z-_bevelSize), + Vector3(renderSize.x-_bevelSize,renderSize.y,-renderSize.z+_bevelSize), + Vector3(-renderSize.x+_bevelSize,renderSize.y,-renderSize.z+_bevelSize) + ); + + // Back + addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,-renderSize.z), + Vector3(renderSize.x-_bevelSize,-renderSize.y+_bevelSize,-renderSize.z), + Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,-renderSize.z) + ); + addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,-renderSize.z), + Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,-renderSize.z), + Vector3(-renderSize.x+_bevelSize,renderSize.y-_bevelSize,-renderSize.z) + ); + + // Bottom + addTriangle(Vector3(renderSize.x-_bevelSize,-renderSize.y,-renderSize.z+_bevelSize), + Vector3(renderSize.x-_bevelSize,-renderSize.y,renderSize.z-_bevelSize), + Vector3(-renderSize.x+_bevelSize,-renderSize.y,renderSize.z-_bevelSize) + ); + addTriangle(Vector3(-renderSize.x+_bevelSize,-renderSize.y,renderSize.z-_bevelSize), + Vector3(-renderSize.x+_bevelSize,-renderSize.y,-renderSize.z+_bevelSize), + Vector3(renderSize.x-_bevelSize,-renderSize.y,-renderSize.z+_bevelSize) + ); + // Left + addTriangle(Vector3(-renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize), + Vector3(-renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize), + Vector3(-renderSize.x,renderSize.y-_bevelSize,renderSize.z-_bevelSize) + ); + addTriangle(Vector3(-renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize), + Vector3(-renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize), + Vector3(-renderSize.x,-renderSize.y+_bevelSize,-renderSize.z+_bevelSize) + ); + // Right + addTriangle(Vector3(renderSize.x,renderSize.y-_bevelSize,renderSize.z-_bevelSize), + Vector3(renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize), + Vector3(renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize) + ); + addTriangle(Vector3(renderSize.x,-renderSize.y+_bevelSize,-renderSize.z+_bevelSize), + Vector3(renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize), + Vector3(renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize) + ); + + // Bevel Top Front + makeFace(0,36,48); + makeFace(48,18,0); + // Bevel Left Front Corner + makeFace(18,156,162); + makeFace(24,18,162); + // Bevel Left Front Top Corner + makeFace(48,156,18); + // Bevel Left Front Bottom Corner + makeFace(120,6,150); + // Bevel Left Top + makeFace(48,66,156); + makeFace(144,156,66); + // Bevel Bottom + makeFace(6,120,114); + makeFace(114,12,6); + // Left Bottom + makeFace(120,150,174); + makeFace(174,132,120); + // Right Front Top Corner + makeFace(36,0,180); + // Right Front Corner + makeFace(180,0,12); + makeFace(186,180,12); + // Right Front Bottom Corner + makeFace(186,12,114); + // Right Bottom + makeFace(186,114,108); + makeFace(108,198,186); + // Right Top Corner + makeFace(180,192,36); + makeFace(192,42,36); + // Right Back Top Corner + makeFace(72,42,192); + // Right Back Bottom Corner + makeFace(78,198,108); + // Right Back Corner + makeFace(72,192,198); + makeFace(198,78,72); + // Back Bottom Corner + makeFace(78,108,132); + makeFace(132,84,78); + // Back Top + makeFace(42,72,102); + makeFace(102,66,42); + // Back Left Top Corner + makeFace(144,66,102); + // Back Left Corner + makeFace(144,102,84); + makeFace(84,174,144); + // Back Left Bottom Corner + makeFace(174,84,132); + + for (unsigned short i=0;i<_vertices.size()/6;i++) { + _indices.push_back(i); + } + changed=false; + } + //rd->setObjectToWorldMatrix(cFrame); + CoordinateFrame forDraw = rd->getObjectToWorldMatrix(); + rd->setObjectToWorldMatrix(cFrame); + glVertexPointer(3, GL_FLOAT,6 * sizeof(GLfloat), &_vertices[0]); + glColorPointer(3, GL_FLOAT,6 * sizeof(GLfloat), &_vertices[3]); + glNormalPointer(GL_FLOAT,3 * sizeof(GLfloat), &_normals[0]); + glPushMatrix(); + //glTranslatef(2,7,0); + glDrawElements(GL_TRIANGLES, _indices.size(), GL_UNSIGNED_SHORT, &_indices[0]); + glPopMatrix(); + rd->setObjectToWorldMatrix(forDraw); +} +#else +void PartInstance::render(RenderDevice* rd) +{ + + if(changed) + Box box = getBox(); + + glColor(color); + /*glEnable( GL_TEXTURE_2D ); + glEnable(GL_BLEND);// you enable blending function + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glBindTexture( GL_TEXTURE_2D, Globals::surfaceId); + glBegin(GL_QUADS);*/ + for(int i = 0; i < 96; i+=16) + { + double add = 0.8; + Enum::SurfaceType::Value face; + if(i == 0)//Back + face = back; + else if(i == 16)//Right + face = right; + else if(i == 32)//Front + face = front; + else if(i == 48)//Top + face = top; + else if(i == 64)//Left + face = left; + else if(i == 80)//Bottom + face = bottom; + + /*if(face == Snaps) + add = 0.0; + else if(face == Inlets) + add = 0.2;*/ + + Vector3 v0 = Vector3(_vertices[i], _vertices[i+1], _vertices[i+2]), v1 = Vector3(_vertices[i+3], _vertices[i+4], _vertices[i+5]), v3 = Vector3(_vertices[i+9], _vertices[i+10], _vertices[i+11]); + /*glNormal3fv((v1 - v0).cross(v3 - v0).direction()); + glTexCoord2f(0.0F,0.0F); + glVertex3fv(v0); + glTexCoord2f(1.0F,0.0F); + glVertex3fv(v1); + glTexCoord2f(1.0F,0.25F); + glVertex3f(_vertices[i+6], _vertices[i+7], _vertices[i+8]); + glTexCoord2f(0.0F,0.25F); + glVertex3fv(v3);*/ + + glEnable( GL_TEXTURE_2D ); + glEnable(GL_BLEND);// you enable blending function + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glBindTexture( GL_TEXTURE_2D, Globals::surfaceId); + glBegin( GL_QUADS ); + glNormal3fv((v1 - v0).cross(v3 - v0).direction()); + glTexCoord2d(0.0,0.0+add); + glVertex3fv(v0); + glTexCoord2d( 1.0,0.0+add); + glVertex3fv(v1); + glTexCoord2d(1.0,0.2+add); + glVertex3f(_vertices[i+6], _vertices[i+7], _vertices[i+8]); + glTexCoord2d( 0.0,0.2+add); + glVertex3fv(v3); + glEnd(); + glDisable( GL_TEXTURE_2D ); + } + /*glEnd(); + glDisable(GL_TEXTURE_2D);*/ + glColor(Color3::white()); + if(!children.empty()) + { + for(size_t i = 0; i < children.size(); i++) + { + children.at(i)->render(rd); + } + } + +} +#endif + +PartInstance::~PartInstance(void) +{ +} +char pto[512]; +char pto2[512]; +#include + +void PartInstance::PropUpdate(LPPROPGRIDITEM &item) +{ + if(strcmp(item->lpszPropName, "Color3") == 0) + { + color = Color3(GetRValue(item->lpCurValue)/255.0F,GetGValue(item->lpCurValue)/255.0F,GetBValue(item->lpCurValue)/255.0F); + changed=true; + } + else if(strcmp(item->lpszPropName, "Offset") == 0) + { + std::string str = (LPTSTR)item->lpCurValue; + std::vector vect; + std::stringstream ss(str); + float i; + + while (ss >> i) + { + vect.push_back(i); + + if (ss.peek() == ',') + ss.ignore(); + } + + if(vect.size() != 3) + { + sprintf(pto, "%g, %g, %g", cFrame.translation.x, cFrame.translation.y, cFrame.translation.z, "what"); + LPCSTR str = LPCSTR(pto); + item->lpCurValue = (LPARAM)str; + } + else + { + Vector3 pos(vect.at(0),vect.at(1),vect.at(2)); + setPosition(pos); + } + } + + else if(strcmp(item->lpszPropName, "Size") == 0) + { + std::string str = (LPTSTR)item->lpCurValue; + std::vector vect; + std::stringstream ss(str); + float i; + + while (ss >> i) + { + vect.push_back(i); + + if (ss.peek() == ',') + ss.ignore(); + } + + if(vect.size() != 3) + { + sprintf(pto, "%g, %g, %g", cFrame.translation.x, cFrame.translation.y, cFrame.translation.z, "what"); + LPCSTR str = LPCSTR(pto); + item->lpCurValue = (LPARAM)str; + } + else + { + Vector3 size(vect.at(0),vect.at(1),vect.at(2)); + setSize(size); + } + } + + else PVInstance::PropUpdate(item); +} + +std::vector PartInstance::getProperties() +{ + std::vector properties = PVInstance::getProperties(); + + + properties.push_back(createPGI( + "Properties", + "Color3", + "The color of the selected part", + RGB((color.r*255),(color.g*255),(color.b*255)), + PIT_COLOR + )); + + sprintf(pto, "%g, %g, %g", cFrame.translation.x, cFrame.translation.y, cFrame.translation.z); + properties.push_back(createPGI( + "Item", + "Offset", + "The position of the object in the workspace", + (LPARAM)pto, + PIT_EDIT + )); + sprintf(pto2, "%g, %g, %g", size.x, size.y, size.z); + properties.push_back(createPGI( + "Item", + "Size", + "The position of the object in the workspace", + (LPARAM)pto2, + PIT_EDIT + )); + return properties; +} + diff --git a/PartInstance.h b/PartInstance.h new file mode 100644 index 0000000..fe2a3e5 --- /dev/null +++ b/PartInstance.h @@ -0,0 +1,63 @@ +#pragma once +#include "PVInstance.h" +#include "Enum.h" + +#define NEW_BOX_RENDER + +class PartInstance : public PVInstance +{ +public: + PartInstance(void); + PartInstance(const PartInstance &oinst); + Instance* clone() const { return new PartInstance(*this); } + virtual void PartInstance::postRender(RenderDevice* rd); + ~PartInstance(void); + virtual void render(RenderDevice*); + Vector3 velocity; + Enum::SurfaceType::Value top; + Enum::SurfaceType::Value front; + Enum::SurfaceType::Value right; + Enum::SurfaceType::Value back; + Enum::SurfaceType::Value left; + Enum::SurfaceType::Value bottom; + Enum::Shape::Value shape; + CoordinateFrame cFrame; + Color3 color; + Vector3 getPosition(); + void setPosition(Vector3); + CoordinateFrame getCFrame(); + void setCFrame(CoordinateFrame); + Box getBox(); + Box getScaledBox(); + CoordinateFrame getCFrameRenderBased(); + Vector3 getSize(); + void setSize(Vector3); + bool canCollide; + bool anchored; + Vector3 rotVelocity; + bool collides(Box); + virtual std::vector getProperties(); + virtual void PropUpdate(LPPROPGRIDITEM &pItem); + void addVertex(Vector3 vertexPos,Color3 color); + void addNormals(Vector3 normal); + void addTriangle(Vector3 vertexPos,Vector3 vertexPos2, Vector3 vertexPos3); + void debugPrintVertexIDs(RenderDevice* rd, GFontRef font, Matrix3 camRot); + void makeFace(int vertex1, int vertex2, int vertex3); + bool isUniqueVertex(Vector3 pos); +private: + Vector3 position; + Vector3 size; + float _bevelSize; + int _parseVert; + int _debugTimer; + std::vector _debugUniqueVertices; + #ifdef NEW_BOX_RENDER + std::vector _vertices; + std::vector _normals; + #else + GLfloat _vertices[96]; + #endif + std::vector _indices; + bool changed; + Box itemBox; +}; diff --git a/PropertyWindow.cpp b/PropertyWindow.cpp index cd7b2e6..d15e976 100644 --- a/PropertyWindow.cpp +++ b/PropertyWindow.cpp @@ -4,6 +4,7 @@ #include "resource.h" #include "PropertyWindow.h" #include "Globals.h" +#include "strsafe.h" /*typedef struct typPRGP { Instance* instance; // Declare member types Property ∝ @@ -11,11 +12,14 @@ std::vector prop; std::vector children; -Instance* selectedInstance; - +Instance * selectedInstance; +Instance * parent = NULL; +const int CX_BITMAP = 16; +const int CY_BITMAP = 16; LRESULT CALLBACK PropProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { + TCHAR achTemp[256]; PropertyWindow *propWind = (PropertyWindow *)GetWindowLongPtr(hwnd, GWL_USERDATA); if (propWind==NULL) { @@ -28,6 +32,78 @@ LRESULT CALLBACK PropProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) ShowWindow(hwnd, SW_HIDE); } break; + case WM_DRAWITEM: + { + std::cout << "Drawing?" << "\r\n"; + COLORREF clrBackground; + COLORREF clrForeground; + TEXTMETRIC tm; + int x; + int y; + HRESULT hr; + size_t cch; + + LPDRAWITEMSTRUCT lpdis = (LPDRAWITEMSTRUCT) lParam; + + if (lpdis->itemID == -1) // Empty item) + break; + + // Get the food icon from the item data. + HBITMAP hbmIcon = LoadBitmap(GetModuleHandle(NULL), MAKEINTRESOURCE(IDB_BITMAP1)); + HBITMAP hbmMask = LoadBitmap(GetModuleHandle(NULL), MAKEINTRESOURCE(IDB_BITMAP1)); + // The colors depend on whether the item is selected. + clrForeground = SetTextColor(lpdis->hDC, + GetSysColor(lpdis->itemState & ODS_SELECTED ? + COLOR_HIGHLIGHTTEXT : COLOR_WINDOWTEXT)); + + clrBackground = SetBkColor(lpdis->hDC, + GetSysColor(lpdis->itemState & ODS_SELECTED ? + COLOR_HIGHLIGHT : COLOR_WINDOW)); + + // Calculate the vertical and horizontal position. + GetTextMetrics(lpdis->hDC, &tm); + y = (lpdis->rcItem.bottom + lpdis->rcItem.top - tm.tmHeight) / 2; + x = LOWORD(GetDialogBaseUnits()) / 4; + + // Get and display the text for the list item. + SendMessage(lpdis->hwndItem, CB_GETLBTEXT, lpdis->itemID, (LPARAM) achTemp); + + hr = StringCchLength(achTemp, 256, &cch); + if (FAILED(hr)) + { + // TODO: Write error handler. + } + + ExtTextOut(lpdis->hDC, CX_BITMAP + 2 * x, y, + ETO_CLIPPED | ETO_OPAQUE, &lpdis->rcItem, + achTemp, (UINT)cch, NULL); + + // Restore the previous colors. + SetTextColor(lpdis->hDC, clrForeground); + SetBkColor(lpdis->hDC, clrBackground); + + // Draw the food icon for the item. + HDC hdc = CreateCompatibleDC(lpdis->hDC); + if (hdc == NULL) + break; + + SelectObject(hdc, hbmMask); + BitBlt(lpdis->hDC, x, lpdis->rcItem.top + 1, + CX_BITMAP, CY_BITMAP, hdc, 0, 0, SRCAND); + + SelectObject(hdc, hbmIcon); + BitBlt(lpdis->hDC, x, lpdis->rcItem.top + 1, + CX_BITMAP, CY_BITMAP, hdc, 0, 0, SRCPAINT); + + DeleteDC(hdc); + + // If the item has the focus, draw the focus rectangle. + if (lpdis->itemState & ODS_FOCUS) + DrawFocusRect(lpdis->hDC, &lpdis->rcItem); + + + } + break; case WM_MEASUREITEM: { LPMEASUREITEMSTRUCT lpmis = (LPMEASUREITEMSTRUCT) lParam; @@ -52,12 +128,31 @@ LRESULT CALLBACK PropProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) propWind->ClearProperties(); while(g_selectedInstances.size() != 0) g_selectedInstances.erase(g_selectedInstances.begin()); - g_selectedInstances.push_back(children.at(ItemIndex-1)); - propWind->SetProperties(children.at(ItemIndex-1)); + if(parent != NULL) + { + std::cout << ItemIndex << std::endl; + if(ItemIndex == 1) + { + g_selectedInstances.push_back(parent); + propWind->SetProperties(parent); + } + else + { + g_selectedInstances.push_back(children.at(ItemIndex+2)); + propWind->SetProperties(children.at(ItemIndex+2)); + } + + } + else + { + g_selectedInstances.push_back(children.at(ItemIndex-1)); + propWind->SetProperties(children.at(ItemIndex-1)); + } } } } break; + case WM_NOTIFY: { switch(((LPNMHDR)lParam)->code) @@ -69,6 +164,7 @@ LRESULT CALLBACK PropProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) LPNMPROPGRID lpnmp = (LPNMPROPGRID)pnm; LPPROPGRIDITEM item = PropGrid_GetItemData(pnm->hwndFrom,lpnmp->iIndex); selectedInstance->PropUpdate(item); + //propWind->SetProperties(selectedInstance); } } break; @@ -85,14 +181,24 @@ LRESULT CALLBACK PropProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) void PropertyWindow::refreshExplorer() { SendMessage(_explorerComboBox,CB_RESETCONTENT,0,0); + parent = NULL; for (unsigned int i=0;iname.c_str()); + if(g_selectedInstances[i]->getParent() != NULL) + { + std::string title = ".. ("; + title += g_selectedInstances[i]->getParent()->name; + title += ")"; + SendMessage(_explorerComboBox,CB_ADDSTRING, 0,(LPARAM)title.c_str()); + parent = g_selectedInstances[i]->getParent(); + } children = g_selectedInstances[i]->getChildren(); for(size_t z = 0; z < children.size(); z++) { SendMessage(_explorerComboBox,CB_ADDSTRING, 0,(LPARAM)children.at(z)->name.c_str()); } - SendMessage(_explorerComboBox,CB_SETCURSEL,0,(LPARAM)0); + SendMessage(_explorerComboBox,CB_SETCURSEL,0,(LPARAM)0); } } diff --git a/TextButtonInstance.cpp b/TextButtonInstance.cpp index bbdc7d5..3ac8ec9 100644 --- a/TextButtonInstance.cpp +++ b/TextButtonInstance.cpp @@ -21,6 +21,7 @@ TextButtonInstance::TextButtonInstance(void) visible = true; className = "TextButton"; disabled = false; + selected = false; } bool TextButtonInstance::mouseInButton(float mousex, float mousey, RenderDevice* rd) @@ -58,6 +59,10 @@ void TextButtonInstance::setAllColorsSame() textOutlineColorDn = textOutlineColor; boxColorDn = boxColor; boxOutlineColorDn = boxOutlineColor; + textColorDis = textColor; + textOutlineColorDis = textOutlineColor; + boxColorDis = boxColor; + boxOutlineColorDis = boxOutlineColor; } TextButtonInstance::~TextButtonInstance(void) @@ -68,9 +73,9 @@ void TextButtonInstance::drawObj(RenderDevice* rd, Vector2 mousePos, bool mouseD { Vector3 point1; Vector3 point2; - glEnableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_COLOR_ARRAY); + if(floatBottom) { point1 = Vector3(boxBegin.x, rd->getHeight() + boxBegin.y,0); @@ -83,7 +88,12 @@ void TextButtonInstance::drawObj(RenderDevice* rd, Vector2 mousePos, bool mouseD point2 = Vector3(boxEnd.x, boxEnd.y,0); } Vector2 RelativeTo = Vector2(point1.x + fontLocationRelativeTo.x, point1.y + fontLocationRelativeTo.y); - if(mouseInArea(point1.x, point1.y, point2.x, point2.y, mousePos.x, mousePos.y) && mouseDown) + if(disabled) + { + Draw::box(Box(point1, point2), rd, boxColorDis, boxOutlineColorDis); + font->draw2D(rd, title, RelativeTo, textSize, textColorDis, textOutlineColorDis); + } + else if(mouseInArea(point1.x, point1.y, point2.x, point2.y, mousePos.x, mousePos.y) && mouseDown) { Draw::box(Box(point1, point2), rd, boxColorDn, boxOutlineColorDn); font->draw2D(rd, title, RelativeTo, textSize, textColorDn, textOutlineColorDn); @@ -93,6 +103,11 @@ void TextButtonInstance::drawObj(RenderDevice* rd, Vector2 mousePos, bool mouseD Draw::box(Box(point1, point2), rd, boxColorOvr, boxOutlineColorOvr); font->draw2D(rd, title, RelativeTo, textSize, textColorOvr, textOutlineColorOvr); } + else if(selected) + { + Draw::box(Box(point1, point2), rd, boxColorOvr, boxOutlineColorOvr); + font->draw2D(rd, title, RelativeTo, textSize, textColorOvr, textOutlineColorOvr); + } else { Draw::box(Box(point1, point2), rd, boxColor, boxOutlineColor); diff --git a/TextButtonInstance.h b/TextButtonInstance.h index 2f8823c..cc53f7f 100644 --- a/TextButtonInstance.h +++ b/TextButtonInstance.h @@ -21,6 +21,10 @@ public: Color4 textOutlineColorDn; Color4 boxColorDn; Color4 boxOutlineColorDn; + Color4 textColorDis; + Color4 textOutlineColorDis; + Color4 boxColorDis; + Color4 boxOutlineColorDis; bool centeredWithinBox; std::string title; G3D::GFontRef font; diff --git a/WorkspaceInstance.cpp b/WorkspaceInstance.cpp index 2f4d463..47fceec 100644 --- a/WorkspaceInstance.cpp +++ b/WorkspaceInstance.cpp @@ -3,11 +3,10 @@ WorkspaceInstance::WorkspaceInstance(void) { - Instance::Instance(); - name = "Instance"; - className = "Level"; - timer = 60.0F; - score = 0; + GroupInstance::GroupInstance(); + name = "Workspace"; + className = "Workspace"; + canDelete = false; } WorkspaceInstance::~WorkspaceInstance(void) diff --git a/WorkspaceInstance.h b/WorkspaceInstance.h index 26a5bc4..9ca7899 100644 --- a/WorkspaceInstance.h +++ b/WorkspaceInstance.h @@ -1,13 +1,10 @@ #pragma once -#include "instance.h" +#include "GroupInstance.h" class WorkspaceInstance : - public Instance + public GroupInstance { public: - float timer; - int score; WorkspaceInstance(void); ~WorkspaceInstance(void); - }; diff --git a/content/images/ArrowCursor.png b/content/images/ArrowCursor.png new file mode 100644 index 0000000..85c4639 Binary files /dev/null and b/content/images/ArrowCursor.png differ diff --git a/content/images/GrabRotateCursor.png b/content/images/GrabRotateCursor.png new file mode 100644 index 0000000..0cd0c13 Binary files /dev/null and b/content/images/GrabRotateCursor.png differ diff --git a/main.cpp b/main.cpp index a34c3a8..674b11c 100644 --- a/main.cpp +++ b/main.cpp @@ -14,13 +14,14 @@ // TODO: Move toolbar buttons with resized window. #define _WIN32_WINNT 0x0400 +//#define LEGACY_LOAD_G3DFUN_LEVEL #include #include #include #include "Instance.h" #include "resource.h" -#include "PhysicalInstance.h" +#include "PartInstance.h" #include "TextButtonInstance.h" #include "ImageButtonInstance.h" #include "DataModelInstance.h" @@ -41,11 +42,13 @@ #include "PropertyWindow.h" #include + #if G3D_VER < 61000 #error Requires G3D 6.10 #endif HWND hwnd; + DEFINE_GUID(CLSID_G3d, 0xB323F8E0L, 0x2E68, 0x11D0, 0x90, 0xEA, 0x00, 0xAA, 0x00, 0x60, 0xF8, 0x6F); HRESULT hresult; OLECHAR dat = ((OLECHAR)"SayHello"); @@ -67,8 +70,10 @@ static std::string cameraSound = ""; static std::string clickSound = ""; static std::string dingSound = ""; static int cursorid = 0; +static int cursorOvrid = 0; +static int currentcursorid = 0; static G3D::TextureRef cursor = NULL; -static bool running = true; +static G3D::TextureRef cursorOvr = NULL; static bool mouseMovedBeginMotion = false; static const int CURSOR = 0; static const int ARROWS = 1; @@ -76,13 +81,15 @@ static const int RESIZE = 2; static POINT oldGlobalMouse; static int mode = CURSOR; bool dragging = false; -Vector2 oldMouse = Vector2(0,0); +#include +Vector2 mouseDownOn = Vector2(nan(), 0); float moveRate = 0.5; static const std::string PlaceholderName = "HyperCube"; Demo *usableApp = NULL; Demo::Demo(const GAppSettings& settings,HWND parentWindow) { //: GApp(settings,window) { + lightProjX = 17; lightProjY = 17; lightProjNear = 1; lightProjFar = 40; _hWndMain = parentWindow; HMODULE hThisInstance = GetModuleHandle(NULL); @@ -191,9 +198,9 @@ std::string Convert (float number){ } -PhysicalInstance* makePart() +PartInstance* makePart() { - PhysicalInstance* part = new PhysicalInstance(); + PartInstance* part = new PartInstance(); return part; } @@ -245,7 +252,14 @@ public: void GUDButtonListener::onButton1MouseClick(BaseButtonInstance* button) { - if(g_selectedInstances.size() > 0) + bool cont = false; + for(size_t i = 0; i < g_selectedInstances.size(); i++) + if(g_selectedInstances.at(i)->canDelete) + { + cont = true; + break; + } + if(cont) { AudioPlayer::playSound(dingSound); if(button->name == "Duplicate") @@ -253,7 +267,7 @@ void GUDButtonListener::onButton1MouseClick(BaseButtonInstance* button) std::vector newinst; for(size_t i = 0; i < g_selectedInstances.size(); i++) { - if(g_selectedInstances.at(i) != dataModel->getWorkspace()) + if(g_selectedInstances.at(i)->canDelete) { Instance* tempinst = g_selectedInstances.at(i); @@ -282,7 +296,7 @@ void RotateButtonListener::onButton1MouseClick(BaseButtonInstance* button) { Instance* selectedInstance = g_selectedInstances.at(0); AudioPlayer::playSound(clickSound); - if(PhysicalInstance* part = dynamic_cast(selectedInstance)) + if(PartInstance* part = dynamic_cast(selectedInstance)) { if(button->name == "Tilt") part->setCFrame(part->getCFrame()*Matrix3::fromEulerAnglesXYZ(0,0,toRadians(90))); @@ -301,7 +315,7 @@ void deleteInstance() size_t undeletable = 0; while(g_selectedInstances.size() > undeletable) { - if(g_selectedInstances.at(0) != dataModel && g_selectedInstances.at(0) != dataModel->getWorkspace()) + if(g_selectedInstances.at(0)->canDelete) { AudioPlayer::playSound(GetFileInPath("/content/sounds/pageturn.wav")); Instance* selectedInstance = g_selectedInstances.at(0); @@ -378,6 +392,7 @@ void Demo::initGUI() button->title = "Hopper"; button->fontLocationRelativeTo = Vector2(10, 3); button->setAllColorsSame(); + button->boxOutlineColorOvr = Color3(0,255,255); button = makeTextButton(); button->boxBegin = Vector2(0, -48); @@ -390,6 +405,7 @@ void Demo::initGUI() button->title = "Controller"; button->fontLocationRelativeTo = Vector2(10, 3); button->setAllColorsSame(); + button->boxOutlineColorOvr = Color3(0,255,255); button = makeTextButton(); button->boxBegin = Vector2(0, -72); @@ -402,6 +418,7 @@ void Demo::initGUI() button->title = "Color"; button->fontLocationRelativeTo = Vector2(10, 3); button->setAllColorsSame(); + button->boxOutlineColorOvr = Color3(0,255,255); button = makeTextButton(); button->boxBegin = Vector2(0, -96); @@ -414,6 +431,7 @@ void Demo::initGUI() button->title = "Surface"; button->fontLocationRelativeTo = Vector2(10, 3); button->setAllColorsSame(); + button->boxOutlineColorOvr = Color3(0,255,255); button = makeTextButton(); button->boxBegin = Vector2(0, -120); @@ -422,10 +440,10 @@ void Demo::initGUI() button->setParent(dataModel->getGuiRoot()); button->font = fntlighttrek; button->textColor = Color3(0,255,255); - button->boxOutlineColor = Color3(0,255,255); button->title = "Model"; button->fontLocationRelativeTo = Vector2(10, 3); button->setAllColorsSame(); + button->boxOutlineColorOvr = Color3(0,255,255); button = makeTextButton(); button->boxBegin = Vector2(0, 0); @@ -439,6 +457,7 @@ void Demo::initGUI() button->textSize = 16; button->fontLocationRelativeTo = Vector2(10, 0); button->setAllColorsSame(); + button->boxColorOvr = Color4(0.6F,0.6F,0.6F,0.4F); button = makeTextButton(); button->boxBegin = Vector2(125, 0); @@ -452,6 +471,7 @@ void Demo::initGUI() button->textSize = 16; button->fontLocationRelativeTo = Vector2(10, 0); button->setAllColorsSame(); + button->boxColorOvr = Color4(0.6F,0.6F,0.6F,0.4F); button = makeTextButton(); button->boxBegin = Vector2(250, 0); @@ -465,6 +485,7 @@ void Demo::initGUI() button->textSize = 16; button->fontLocationRelativeTo = Vector2(10, 0); button->setAllColorsSame(); + button->boxColorOvr = Color4(0.6F,0.6F,0.6F,0.4F); button = makeTextButton(); button->boxBegin = Vector2(375, 0); @@ -478,6 +499,7 @@ void Demo::initGUI() button->textSize = 16; button->fontLocationRelativeTo = Vector2(10, 0); button->setAllColorsSame(); + button->boxColorOvr = Color4(0.6F,0.6F,0.6F,0.4F); button = makeTextButton(); button->boxBegin = Vector2(500, 0); @@ -491,6 +513,7 @@ void Demo::initGUI() button->textSize = 16; button->fontLocationRelativeTo = Vector2(10, 0); button->setAllColorsSame(); + button->boxColorOvr = Color4(0.6F,0.6F,0.6F,0.4F); @@ -502,7 +525,9 @@ void Demo::initGUI() button->boxColor = Color4::clear(); button->textSize = 12; button->title = "Group"; - button->setAllColorsSame(); + button->name = "Group"; + button->setAllColorsSame(); + button->textColorDis = Color3(0.8F,0.8F,0.8F); button->font = fntlighttrek; button->fontLocationRelativeTo = Vector2(10, 0); button->setParent(dataModel->getGuiRoot()); @@ -516,7 +541,9 @@ void Demo::initGUI() button->boxColor = Color4::clear(); button->textSize = 12; button->title = "UnGroup"; + button->name = "UnGroup"; button->setAllColorsSame(); + button->textColorDis = Color3(0.8F,0.8F,0.8F); button->font = fntlighttrek; button->fontLocationRelativeTo = Vector2(10, 0); button->setParent(dataModel->getGuiRoot()); @@ -530,6 +557,7 @@ void Demo::initGUI() button->textSize = 12; button->title = "Duplicate"; button->setAllColorsSame(); + button->textColorDis = Color3(0.8F,0.8F,0.8F); button->font = fntlighttrek; button->fontLocationRelativeTo = Vector2(10, 0); button->setParent(dataModel->getGuiRoot()); @@ -708,17 +736,16 @@ void Demo::onInit() { initGUI(); - dataModel->load(); - - // Say bye bye to this soon... - /* - PhysicalInstance* test = makePart(); +#ifdef LEGACY_LOAD_G3DFUN_LEVEL + PartInstance* test = makePart(); test->setParent(dataModel->getWorkspace()); test->color = Color3(0.2F,0.3F,1); test->setSize(Vector3(24,1,24)); test->setPosition(Vector3(0,0,0)); - test->setCFrame(test->getCFrame() * Matrix3::fromEulerAnglesXYZ(0,toRadians(0),toRadians(0))); + test->setCFrame(test->getCFrame() * Matrix3::fromEulerAnglesXYZ(0,toRadians(54),toRadians(0))); + + test = makePart(); test->setParent(dataModel->getWorkspace()); test->color = Color3(.5F,1,.5F); @@ -730,7 +757,6 @@ void Demo::onInit() { test->setSize(Vector3(4,1,2)); test->setPosition(Vector3(10,1,0)); - test = makePart(); test->setParent(dataModel->getWorkspace()); test->color = Color3::gray(); @@ -773,7 +799,7 @@ void Demo::onInit() { test->setSize(Vector3(4,1,2)); test->setPosition(Vector3(-2,5,0)); - + //dataModel->setMessageBrickCount(); test = makePart(); @@ -787,7 +813,9 @@ void Demo::onInit() { test->color = Color3::gray(); test->setSize(Vector3(4,1,2)); test->setPosition(Vector3(2,7,0)); -*/ +#else + dataModel->load(); +#endif @@ -838,15 +866,55 @@ std::vector Demo::getSelection() return g_selectedInstances; } void Demo::onSimulation(RealTime rdt, SimTime sdt, SimTime idt) { - - Instance* obj = dataModel->getGuiRoot()->findFirstChild("Delete"); - if(obj != NULL) + if(running) + { + std::vector objects = dataModel->getWorkspace()->getAllChildren(); + for(size_t i = 0; i < objects.size(); i++) { - ImageButtonInstance* button = (ImageButtonInstance*)obj; - if(g_selectedInstances.size() <= 0 || g_selectedInstances.at(0) == dataModel->getWorkspace()) - button->disabled = true; - else - button->disabled = false; + if(PartInstance* moveTo = dynamic_cast(objects.at(i))) + { + moveTo->velocity.y -= (196.2F/30); + moveTo->setPosition(Vector3(moveTo->getPosition().x, moveTo->getPosition().y+(moveTo->velocity.y)/30, moveTo->getPosition().z)); + if(moveTo->getPosition().y < -128) + { + moveTo->setParent(NULL); + delete moveTo; + } + } + } + } + + Instance * obj6 = dataModel->getGuiRoot()->findFirstChild("Delete"); + Instance * obj = dataModel->getGuiRoot()->findFirstChild("Duplicate"); + Instance * obj2 = dataModel->getGuiRoot()->findFirstChild("Group"); + Instance * obj3 = dataModel->getGuiRoot()->findFirstChild("UnGroup"); + Instance * obj4 = dataModel->getGuiRoot()->findFirstChild("Rotate"); + Instance * obj5 = dataModel->getGuiRoot()->findFirstChild("Tilt"); + if(obj != NULL && obj2 != NULL && obj3 != NULL && obj4 !=NULL && obj5 != NULL && obj6 != NULL) + { + BaseButtonInstance* button = (BaseButtonInstance*)obj; + BaseButtonInstance* button2 = (BaseButtonInstance*)obj2; + BaseButtonInstance* button3 = (BaseButtonInstance*)obj3; + BaseButtonInstance* button4 = (BaseButtonInstance*)obj4; + BaseButtonInstance* button5 = (BaseButtonInstance*)obj5; + BaseButtonInstance* button6 = (BaseButtonInstance*)obj6; + button->disabled = true; + button2->disabled = true; + button3->disabled = true; + button4->disabled = true; + button5->disabled = true; + button6->disabled = true; + for(size_t i = 0; i < g_selectedInstances.size(); i++) + if(g_selectedInstances.at(i)->canDelete) + { + button->disabled = false; + button2->disabled = false; + button3->disabled = false; + button4->disabled = false; + button5->disabled = false; + button6->disabled = false; + break; + } } @@ -878,6 +946,8 @@ bool IsHolding(int button) return (GetKeyState(button) >> 1)>0; } + + BOOL GetKPBool(int VK) { return (GetKeyState(VK) & 0x8000); } @@ -911,32 +981,61 @@ void Demo::onUserInput(UserInput* ui) { dataModel->mouseButton1Down = (GetKeyState(VK_LBUTTON) & 0x100) != 0; if (GetHoldKeyState(VK_LBUTTON)) { + if(!G3D::isNaN(mouseDownOn.x)) + { + if(abs(mouseDownOn.x - dataModel->mousex) > 4 || abs(mouseDownOn.y - dataModel->mousey) > 4) + { + dragging = true; + } + } + else + { + mouseDownOn = Vector2(dataModel->mousex, dataModel->mousey); + } if (dragging) { - PhysicalInstance* part = NULL; + PartInstance* part = NULL; if(g_selectedInstances.size() > 0) - part = (PhysicalInstance*) g_selectedInstances.at(0); + part = (PartInstance*) g_selectedInstances.at(0); Ray dragRay = cameraController.getCamera()->worldRay(dataModel->mousex, dataModel->mousey, renderDevice->getViewport()); std::vector instances = dataModel->getWorkspace()->getAllChildren(); + for(size_t i = 0; i < instances.size(); i++) { - if(PhysicalInstance* moveTo = dynamic_cast(instances.at(i))) + if(PartInstance* moveTo = dynamic_cast(instances.at(i))) { + Vector3 outLocation=Vector3(0,0,0); + Vector3 outNormal=Vector3(0,0,0); + + if (moveTo!=part) { + if (CollisionDetection::collisionTimeForMovingPointFixedBox(dragRay.origin,dragRay.direction*100,moveTo->getBox(),outLocation,outNormal)!=inf()) + { + part->setPosition(Vector3(floor(outLocation.x),floor(outLocation.y+1),floor(outLocation.z))); + break; + } + } + /* float __time = testRay.intersectionTime(moveTo->getBox()); float __nearest=std::numeric_limits::infinity(); - if (__time != inf()) + if (__time != inf() && moveTo != part) { if (__nearest>__time) { - Vector3 closest = (dragRay.closestPoint(moveTo->getPosition()) * 2); - part->setPosition(closest); - //part->setPosition(Vector3(floor(closest.x),part->getPosition().y,floor(closest.z))); + Vector3 closest = (dragRay.closestPoint(moveTo->getPosition())); + //part->setPosition(closest); + part->setPosition(Vector3(floor(closest.x),floor(closest.y),floor(closest.z))); } } + */ } } Sleep(10); } } + else + { + dragging = false; + mouseDownOn = Vector2(nan(), 0); + } // Camera KB Handling { if (GetKPBool(VK_OEM_COMMA)) //Left usableApp->cameraController.panLeft(); @@ -981,7 +1080,7 @@ void makeFlag(Vector3 &vec, RenderDevice* &rd) -bool mouseInArea(float point1x, float point1y, float point2x, float point2y) +/*bool mouseInArea(float point1x, float point1y, float point2x, float point2y) { @@ -993,7 +1092,7 @@ bool mouseInArea(float point1x, float point1y, float point2x, float point2y) } } return false; -} +}*/ void drawButtons(RenderDevice* rd) @@ -1020,7 +1119,7 @@ void drawOutline(Vector3 from, Vector3 to, RenderDevice* rd, LightingParameters Draw::box(c.toWorldSpace(Box(Vector3(to.x + offsetSize, from.y - offsetSize + 0.2, from.z + offsetSize), Vector3(to.x - offsetSize, to.y + offsetSize - 0.2, from.z - offsetSize))), rd, outline, Color4::clear()); Draw::box(c.toWorldSpace(Box(Vector3(to.x + offsetSize, from.y - offsetSize + 0.2, to.z + offsetSize), Vector3(to.x - offsetSize, to.y + offsetSize-0.2, to.z - offsetSize))), rd, outline, Color4::clear()); Draw::box(c.toWorldSpace(Box(Vector3(from.x + offsetSize, from.y - offsetSize + 0.2, to.z + offsetSize), Vector3(from.x - offsetSize, to.y + offsetSize - 0.2, to.z - offsetSize))), rd, outline, Color4::clear()); - + //Z Draw::box(c.toWorldSpace(Box(Vector3(from.x + offsetSize, from.y + offsetSize, from.z - offsetSize), Vector3(from.x - offsetSize, from.y - offsetSize, to.z + offsetSize))), rd, outline, Color4::clear()); Draw::box(c.toWorldSpace(Box(Vector3(from.x + offsetSize, to.y + offsetSize, from.z - offsetSize), Vector3(from.x - offsetSize, to.y - offsetSize, to.z + offsetSize))), rd, outline, Color4::clear()); @@ -1029,6 +1128,7 @@ void drawOutline(Vector3 from, Vector3 to, RenderDevice* rd, LightingParameters if(mode == ARROWS) { + glScalef(2,2,2); rd->setLight(0, NULL); rd->setAmbientLightColor(Color3(1,1,1)); @@ -1036,23 +1136,24 @@ void drawOutline(Vector3 from, Vector3 to, RenderDevice* rd, LightingParameters c.toWorldSpace(Box(from, to)).getBounds(box); float max = box.high().y - pos.y; - Draw::arrow(pos, Vector3(0, 1.5+max, 0), rd); - Draw::arrow(pos, Vector3(0, (-1.5)-max, 0), rd); + Draw::arrow(pos/2, Vector3(0, 1.5+max, 0), rd); + Draw::arrow(pos/2, Vector3(0, (-1.5)-max, 0), rd); max = box.high().x - pos.x; - Draw::arrow(pos, Vector3(1.5+max, 0, 0), rd); - Draw::arrow(pos, Vector3((-1.5)-max, 0, 0), rd); + Draw::arrow(pos/2, Vector3(1.5+max, 0, 0), rd); + Draw::arrow(pos/2, Vector3((-1.5)-max, 0, 0), rd); max = box.high().z - pos.z; - Draw::arrow(pos, Vector3(0, 0, 1.5+max), rd); - Draw::arrow(pos, Vector3(0, 0, (-1.5)-max), rd); + Draw::arrow(pos/2, Vector3(0, 0, 1.5+max), rd); + Draw::arrow(pos/2, Vector3(0, 0, (-1.5)-max), rd); rd->setAmbientLightColor(lighting.ambient); rd->setLight(0, GLight::directional(lighting.lightDirection, lighting.lightColor)); + glScalef(1,1,1); } else if(mode == RESIZE) { @@ -1064,24 +1165,23 @@ void drawOutline(Vector3 from, Vector3 to, RenderDevice* rd, LightingParameters float distance = pow(pow((double)gamepoint.x - (double)camerapoint.x, 2) + pow((double)gamepoint.y - (double)camerapoint.y, 2) + pow((double)gamepoint.z - (double)camerapoint.z, 2), 0.5); if(distance < 200) { - float multiplier = distance * 0.025F/2; if(multiplier < 0.25F) multiplier = 0.25F; - Vector3 position = pos + (c.lookVector()*((size.z/2)+1)); - Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear()); - position = pos - (c.lookVector()*((size.z/2)+1)); - Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear()); + Vector3 position = pos + (c.lookVector()*((size.z)+2)); + Draw::sphere(Sphere(position, multiplier*2), rd, sphereColor, Color4::clear()); + position = pos - (c.lookVector()*((size.z)+2)); + Draw::sphere(Sphere(position, multiplier*2), rd, sphereColor, Color4::clear()); - position = pos + (c.rightVector()*((size.x/2)+1)); - Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear()); - position = pos - (c.rightVector()*((size.x/2)+1)); - Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear()); + position = pos + (c.rightVector()*((size.x)+2)); + Draw::sphere(Sphere(position, multiplier*2), rd, sphereColor, Color4::clear()); + position = pos - (c.rightVector()*((size.x)+2)); + Draw::sphere(Sphere(position, multiplier*2), rd, sphereColor, Color4::clear()); - position = pos + (c.upVector()*((size.y/2)+1)); - Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear()); - position = pos - (c.upVector()*((size.y/2)+1)); - Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear()); + position = pos + (c.upVector()*((size.y)+2)); + Draw::sphere(Sphere(position, multiplier*2), rd, sphereColor, Color4::clear()); + position = pos - (c.upVector()*((size.y)+2)); + Draw::sphere(Sphere(position, multiplier*2), rd, sphereColor, Color4::clear()); } rd->setAmbientLightColor(lighting.ambient); rd->setLight(0, GLight::directional(lighting.lightDirection, lighting.lightColor)); @@ -1098,16 +1198,20 @@ void Demo::exitApplication() void Demo::onGraphics(RenderDevice* rd) { + + G3D::uint8 num = 0; POINT mousepos; mouseOnScreen = true; if (GetCursorPos(&mousepos)) { + POINT pointm = mousepos; if (ScreenToClient(_hWndMain, &mousepos)) { //mouseOnScreen = true; - - if(mousepos.x < 1 || mousepos.y < 1 || mousepos.x >= rd->getViewport().width()-1 || mousepos.y >= rd->getViewport().height()-1) + //POINT pointm; + ///GetCursorPos(&pointm); + if(_hwndRenderer != WindowFromPoint(pointm)) //OLD: mousepos.x < 1 || mousepos.y < 1 || mousepos.x >= rd->getViewport().width()-1 || mousepos.y >= rd->getViewport().height()-1 { mouseOnScreen = false; //ShowCursor(true); @@ -1125,6 +1229,8 @@ void Demo::onGraphics(RenderDevice* rd) { } } + + if(Globals::useMousePoint) { mousepos = Globals::mousepoint; @@ -1132,6 +1238,20 @@ void Demo::onGraphics(RenderDevice* rd) { } LightingParameters lighting(G3D::toSeconds(11, 00, 00, AM)); + + Matrix4 lightProjectionMatrix(Matrix4::orthogonalProjection(-lightProjX, lightProjX, -lightProjY, lightProjY, lightProjNear, lightProjFar)); + + CoordinateFrame lightCFrame; + lightCFrame.lookAt(-lighting.lightDirection, Vector3::unitY()); + lightCFrame.translation = lighting.lightDirection * 20; + + Matrix4 lightMVP = lightProjectionMatrix * lightCFrame.inverse(); + + if (GLCaps::supports_GL_ARB_shadow()) { + generateShadowMap(lightCFrame); + } + + renderDevice->setProjectionAndCameraMatrix(*cameraController.getCamera()); // Cyan background @@ -1150,20 +1270,38 @@ void Demo::onGraphics(RenderDevice* rd) { renderDevice->setLight(0, GLight::directional(lighting.lightDirection, lighting.lightColor)); renderDevice->setAmbientLightColor(lighting.ambient); - + +/* + Vector3 gamepoint = Vector3(0, 5, 0); + Vector3 camerapoint = rd->getCameraToWorldMatrix().translation; + float distance = pow(pow((double)gamepoint.x - (double)camerapoint.x, 2) + pow((double)gamepoint.y - (double)camerapoint.y, 2) + pow((double)gamepoint.z - (double)camerapoint.z, 2), 0.5); + if(distance < 50 && distance > -50) + + { + if(distance < 0) + distance = distance*-1; + fntdominant->draw3D(rd, "Testing", CoordinateFrame(rd->getCameraToWorldMatrix().rotation, gamepoint), 0.04*distance, Color3::yellow(), Color3::black(), G3D::GFont::XALIGN_CENTER, G3D::GFont::YALIGN_CENTER); + } +*/ + + rd->pushState(); + if (GLCaps::supports_GL_ARB_shadow()) { + rd->configureShadowMap(1, lightMVP, shadowMap); + } rd->beforePrimitive(); + + dataModel->getWorkspace()->render(rd); - - //if (dataModel->children[0]->children.size()>0) - //((PhysicalInstance*)dataModel->children[0]->children[0])->debugPrintVertexIDs(rd,fntdominant,-cameraController.getCoordinateFrame().rotation); + //((PartInstance*)dataModel->children[0]->children[0])->debugPrintVertexIDs(rd,fntdominant,-cameraController.getCoordinateFrame().rotation); rd->afterPrimitive(); + rd->popState(); if(g_selectedInstances.size() > 0) { for(size_t i = 0; i < g_selectedInstances.size(); i++) { - if(PhysicalInstance* part = dynamic_cast(g_selectedInstances.at(i))) + if(PartInstance* part = dynamic_cast(g_selectedInstances.at(i))) { Vector3 size = part->getSize(); Vector3 pos = part->getPosition(); @@ -1173,16 +1311,18 @@ void Demo::onGraphics(RenderDevice* rd) { } - //Vector3 gamepoint = Vector3(0, 5, 0); - //Vector3 camerapoint = rd->getCameraToWorldMatrix().translation; - //float distance = pow(pow((double)gamepoint.x - (double)camerapoint.x, 2) + pow((double)gamepoint.y - (double)camerapoint.y, 2) + pow((double)gamepoint.z - (double)camerapoint.z, 2), 0.5); - //if(distance < 50 && distance > -50) - - //{ - // if(distance < 0) - // distance = distance*-1; - // fntdominant->draw3D(rd, "Testing", CoordinateFrame(rd->getCameraToWorldMatrix().rotation, gamepoint), 0.04*distance, Color3::yellow(), Color3::black(), G3D::GFont::XALIGN_CENTER, G3D::GFont::YALIGN_CENTER); - //} + while(!postRenderStack.empty()) + { + Instance* inst = postRenderStack.at(0); + postRenderStack.erase(postRenderStack.begin()); + if(PVInstance* pinst = dynamic_cast(inst)) + { + pinst->postRender(rd); + } + + } + + renderDevice->disableLighting(); @@ -1202,9 +1342,9 @@ void Demo::onGraphics(RenderDevice* rd) { fntdominant->draw2D(rd, "FPS: " + stream.str(), Vector2(120, 25), 10, Color3::fromARGB(0xFFFF00), Color3::black()); stream.str(""); stream.clear(); - stream << std::fixed << std::setprecision(1) << dataModel->getWorkspace()->timer; + stream << std::fixed << std::setprecision(1) << dataModel->getLevel()->timer; fntdominant->draw2D(rd, "Timer: " + stream.str(), Vector2(rd->getWidth() - 120, 25), 20, Color3::fromARGB(0x81C518), Color3::black()); - fntdominant->draw2D(rd, "Score: " + Convert(dataModel->getWorkspace()->score), Vector2(rd->getWidth() - 120, 50), 20, Color3::fromARGB(0x81C518), Color3::black()); + fntdominant->draw2D(rd, "Score: " + Convert(dataModel->getLevel()->score), Vector2(rd->getWidth() - 120, 50), 20, Color3::fromARGB(0x81C518), Color3::black()); //GUI Boxes Draw::box(G3D::Box(Vector3(0,25,0),Vector3(80,355,0)),rd,Color4(0.6F,0.6F,0.6F,0.4F), Color4(0,0,0,0)); @@ -1230,19 +1370,49 @@ void Demo::onGraphics(RenderDevice* rd) { glEnable(GL_BLEND);// you enable blending function glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + std::vector instances = dataModel->getWorkspace()->getAllChildren(); + currentcursorid = cursorid; + bool onGUI = false; + std::vector guis = dataModel->getGuiRoot()->getAllChildren(); + for(size_t i = 0; i < guis.size(); i++) + { + if(BaseButtonInstance* button = dynamic_cast(guis.at(i))) + { + if(button->mouseInButton(dataModel->mousex,dataModel->mousey, renderDevice)) + { + onGUI = true; + break; + } + } + } + if(!onGUI) + for(size_t i = 0; i < instances.size(); i++) + { + if(PartInstance* test = dynamic_cast(instances.at(i))) + { + float time = cameraController.getCamera()->worldRay(dataModel->mousex, dataModel->mousey, renderDevice->getViewport()).intersectionTime(test->getBox()); + //float time = testRay.intersectionTime(test->getBox()); + if (time != inf()) + { + currentcursorid = cursorOvrid; + break; + } + + } + } - glBindTexture( GL_TEXTURE_2D, cursorid); + glBindTexture( GL_TEXTURE_2D, currentcursorid); glBegin( GL_QUADS ); glTexCoord2d(0.0,0.0); - glVertex2f(mousepos.x-40, mousepos.y-40); + glVertex2f(mousepos.x-64, mousepos.y-64); glTexCoord2d( 1.0,0.0 ); - glVertex2f(mousepos.x+40, mousepos.y-40); + glVertex2f(mousepos.x+64, mousepos.y-64); glTexCoord2d(1.0,1.0 ); - glVertex2f(mousepos.x+40, mousepos.y+40 ); + glVertex2f(mousepos.x+64, mousepos.y+64 ); glTexCoord2d( 0.0,1.0 ); - glVertex2f( mousepos.x-40, mousepos.y+40 ); + glVertex2f( mousepos.x-64, mousepos.y+64 ); glEnd(); glDisable( GL_TEXTURE_2D ); @@ -1251,6 +1421,7 @@ void Demo::onGraphics(RenderDevice* rd) { rd->afterPrimitive(); rd->popState(); renderDevice->pop2D(); + debugAssertGLOk(); } void Demo::onKeyPressed(int key) @@ -1267,7 +1438,10 @@ void Demo::onKeyUp(int key) void Demo::onMouseLeftPressed(HWND hwnd,int x,int y) { - SetFocus(hwnd); + //Removed set focus + + + std::cout << "Click: " << x << "," << y << std::endl; @@ -1293,7 +1467,7 @@ void Demo::onMouseLeftPressed(HWND hwnd,int x,int y) bool objFound = false; for(size_t i = 0; i < instances.size(); i++) { - if(PhysicalInstance* test = dynamic_cast(instances.at(i))) + if(PartInstance* test = dynamic_cast(instances.at(i))) { float time = testRay.intersectionTime(test->getBox()); @@ -1332,8 +1506,8 @@ void Demo::onMouseLeftPressed(HWND hwnd,int x,int y) { while(g_selectedInstances.size() > 0) g_selectedInstances.erase(g_selectedInstances.begin()); - g_selectedInstances.push_back(dataModel->getWorkspace()); - _propWindow->SetProperties(dataModel->getWorkspace()); + g_selectedInstances.push_back(dataModel); + _propWindow->SetProperties(dataModel); } } @@ -1346,7 +1520,7 @@ void Demo::onMouseLeftUp(int x,int y) //message = "Dragging = false."; //messageTime = System::time(); std::vector instances_2D = dataModel->getGuiRoot()->getAllChildren(); - std::vector instances = dataModel->getWorkspace()->getAllChildren(); + //std::vector instances = dataModel->getWorkspace()->getAllChildren(); for(size_t i = 0; i < instances_2D.size(); i++) { if(BaseButtonInstance* button = dynamic_cast(instances_2D[i])) @@ -1366,7 +1540,7 @@ void Demo::onMouseRightUp(int x,int y) } void Demo::onMouseMoved(int x,int y) { - oldMouse = dataModel->getMousePos(); + //oldMouse = dataModel->getMousePos(); dataModel->mousex = x; dataModel->mousey = y; @@ -1492,6 +1666,27 @@ LRESULT CALLBACK G3DProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) case WM_MOUSEMOVE: app->onMouseMoved(LOWORD(lParam),HIWORD(lParam)); break; + case WM_KEYDOWN: + if ((HIWORD(lParam)&0x4000)==0) // single key press + { + app->onKeyPressed(wParam); + } + break; + case WM_KEYUP: + { + app->onKeyUp(wParam); + } + break; + case WM_SYSKEYDOWN: + if ((HIWORD(lParam)&0x4000)==0) // single key press + { + app->onKeyPressed(wParam); + } + break; + case WM_SYSKEYUP: + { + app->onKeyUp(wParam); + } case WM_SIZE: { app->onGraphics(app->renderDevice); @@ -1505,6 +1700,37 @@ LRESULT CALLBACK G3DProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) return 0; } + +void Demo::generateShadowMap(const CoordinateFrame& lightViewMatrix) const { + + + //debugAssert(shadowMapSize < app->renderDevice->getHeight()); + //debugAssert(shadowMapSize < app->renderDevice->getWidth()); + + //app->renderDevice->clear(debugLightMap, true, false); + + Rect2D rect = Rect2D::xywh(0, 0, 512, 512); + renderDevice->pushState(); + renderDevice->setViewport(rect); + + // Draw from the light's point of view + renderDevice->setProjectionMatrix(Matrix4::orthogonalProjection(-lightProjX, lightProjX, -lightProjY, lightProjY, lightProjNear, lightProjFar)); + renderDevice->setCameraToWorldMatrix(lightViewMatrix); + + renderDevice->disableColorWrite(); + + // We can choose to use a large bias or render from + // the backfaces in order to avoid front-face self + // shadowing. Here, we use a large offset. + renderDevice->setPolygonOffset(8); + + dataModel->render(renderDevice); + renderDevice->popState(); + + shadowMap->copyFromScreen(rect); +} + + void Demo::run() { usableApp = this; //setDebugMode(false); @@ -1526,7 +1752,8 @@ void Demo::run() { UpdateWindow(_hWndMain); // Load objects here= - cursor = Texture::fromFile(GetFileInPath("/content/cursor2.png")); + cursor = Texture::fromFile(GetFileInPath("/content/images/ArrowCursor.png")); + cursorOvr = Texture::fromFile(GetFileInPath("/content/images/DragCursor.png")); Globals::surface = Texture::fromFile(GetFileInPath("/content/images/surfacebr.png")); Globals::surfaceId = Globals::surface->getOpenGLID(); fntdominant = GFont::fromFile(GetFileInPath("/content/font/dominant.fnt")); @@ -1535,8 +1762,17 @@ void Demo::run() { clickSound = GetFileInPath("/content/sounds/switch.wav"); dingSound = GetFileInPath("/content/sounds/electronicpingshort.wav"); sky = Sky::create(NULL, ExePath() + "/content/sky/"); - cursorid = cursor->openGLID(); + + if (GLCaps::supports_GL_ARB_shadow()) { + shadowMap = Texture::createEmpty(512, 512, "Shadow map", TextureFormat::depth(), + Texture::CLAMP, Texture::BILINEAR_NO_MIPMAP, Texture::DIM_2D, Texture::DEPTH_LEQUAL); + } + + + cursorid = cursor->openGLID(); + currentcursorid = cursorid; + cursorOvrid = cursorOvr->openGLID(); RealTime now=0, lastTime=0; double simTimeRate = 1.0f; float fps=30.0f;