Made rendering slightly more efficient (Draw::Box is really not effective)

This commit is contained in:
andreja6
2018-06-01 23:04:06 -07:00
parent 6accc7e366
commit 312ea44922
3 changed files with 99 additions and 57 deletions

View File

@@ -234,10 +234,6 @@
RelativePath=".\AudioPlayer.cpp" RelativePath=".\AudioPlayer.cpp"
> >
</File> </File>
<File
RelativePath=".\BaseButtonInstance.cpp"
>
</File>
<File <File
RelativePath=".\ButtonListener.cpp" RelativePath=".\ButtonListener.cpp"
> >
@@ -246,10 +242,6 @@
RelativePath=".\CameraController.cpp" RelativePath=".\CameraController.cpp"
> >
</File> </File>
<File
RelativePath=".\DataModelInstance.cpp"
>
</File>
<File <File
RelativePath=".\Dialogs.rc" RelativePath=".\Dialogs.rc"
> >
@@ -258,14 +250,6 @@
RelativePath=".\Globals.cpp" RelativePath=".\Globals.cpp"
> >
</File> </File>
<File
RelativePath=".\ImageButtonInstance.cpp"
>
</File>
<File
RelativePath=".\Instance.cpp"
>
</File>
<File <File
RelativePath="main.cpp" RelativePath="main.cpp"
> >
@@ -286,6 +270,25 @@
/> />
</FileConfiguration> </FileConfiguration>
</File> </File>
<Filter
Name="Instance"
>
<File
RelativePath=".\BaseButtonInstance.cpp"
>
</File>
<File
RelativePath=".\DataModelInstance.cpp"
>
</File>
<File
RelativePath=".\ImageButtonInstance.cpp"
>
</File>
<File
RelativePath=".\Instance.cpp"
>
</File>
<File <File
RelativePath=".\PhysicalInstance.cpp" RelativePath=".\PhysicalInstance.cpp"
> >
@@ -299,6 +302,7 @@
> >
</File> </File>
</Filter> </Filter>
</Filter>
<Filter <Filter
Name="Header Files" Name="Header Files"
Filter="h;hpp;hxx;hm;inl" Filter="h;hpp;hxx;hm;inl"
@@ -307,10 +311,6 @@
RelativePath=".\AudioPlayer.h" RelativePath=".\AudioPlayer.h"
> >
</File> </File>
<File
RelativePath=".\BaseButtonInstance.h"
>
</File>
<File <File
RelativePath=".\ButtonListener.h" RelativePath=".\ButtonListener.h"
> >
@@ -319,10 +319,6 @@
RelativePath=".\CameraController.h" RelativePath=".\CameraController.h"
> >
</File> </File>
<File
RelativePath=".\DataModelInstance.h"
>
</File>
<File <File
RelativePath=".\Demo.h" RelativePath=".\Demo.h"
> >
@@ -331,6 +327,25 @@
RelativePath=".\Globals.h" RelativePath=".\Globals.h"
> >
</File> </File>
<File
RelativePath=".\resource.h"
>
</File>
<File
RelativePath=".\win32Defines.h"
>
</File>
<Filter
Name="Instance"
>
<File
RelativePath=".\BaseButtonInstance.h"
>
</File>
<File
RelativePath=".\DataModelInstance.h"
>
</File>
<File <File
RelativePath=".\ImageButtonInstance.h" RelativePath=".\ImageButtonInstance.h"
> >
@@ -343,23 +358,16 @@
RelativePath=".\PhysicalInstance.h" RelativePath=".\PhysicalInstance.h"
> >
</File> </File>
<File
RelativePath=".\resource.h"
>
</File>
<File <File
RelativePath=".\TextButtonInstance.h" RelativePath=".\TextButtonInstance.h"
> >
</File> </File>
<File
RelativePath=".\win32Defines.h"
>
</File>
<File <File
RelativePath=".\WorkspaceInstance.h" RelativePath=".\WorkspaceInstance.h"
> >
</File> </File>
</Filter> </Filter>
</Filter>
<Filter <Filter
Name="Resource Files" Name="Resource Files"
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"

View File

@@ -5,6 +5,7 @@ Vector3 size;
Vector3 position; Vector3 position;
Vector3 velocity; Vector3 velocity;
Vector3 rotVelocity; Vector3 rotVelocity;
GLfloat vertecies[96];
CoordinateFrame cFrame; CoordinateFrame cFrame;
Color3 color; Color3 color;
bool changed = true; bool changed = true;
@@ -89,13 +90,47 @@ Box PhysicalInstance::getBox()
Box box = Box(Vector3(0+size.x/4, 0+size.y/4, 0+size.z/4) ,Vector3(0-size.x/4,0-size.y/4,0-size.z/4)); Box box = Box(Vector3(0+size.x/4, 0+size.y/4, 0+size.z/4) ,Vector3(0-size.x/4,0-size.y/4,0-size.z/4));
CoordinateFrame c = getCFrameRenderBased(); CoordinateFrame c = getCFrameRenderBased();
itemBox = c.toWorldSpace(box); itemBox = c.toWorldSpace(box);
Vector3 v0,v1,v2,v3;
for (int f = 0; f < 6; f++) {
itemBox.getFaceCorners(f, v0,v1,v2,v3);
vertecies[f*16] = v0.x;
vertecies[(f*16)+1] = v0.y;
vertecies[(f*16)+2] = v0.z;
vertecies[(f*16)+3] = v1.x;
vertecies[(f*16)+4] = v1.y;
vertecies[(f*16)+5] = v1.z;
vertecies[(f*16)+6] = v2.x;
vertecies[(f*16)+7] = v2.y;
vertecies[(f*16)+8] = v2.z;
vertecies[(f*16)+9] = v3.x;
vertecies[(f*16)+10] = v3.y;
vertecies[(f*16)+11] = v3.z;
vertecies[(f*16)+12] = color.r;
vertecies[(f*16)+13] = color.g;
vertecies[(f*16)+14] = color.b;
vertecies[(f*16)+15] = 1;
}
} }
return itemBox; return itemBox;
} }
void PhysicalInstance::render(RenderDevice* rd) void PhysicalInstance::render(RenderDevice* rd)
{ {
Draw::box(getBox(), rd, color, Color4::clear()); if(changed)
Box box = getBox();
glColor(color);
glBegin(GL_QUADS);
for(int i = 0; i < 96; i+=16)
{
Vector3 v0 = Vector3(vertecies[i], vertecies[i+1], vertecies[i+2]), v1 = Vector3(vertecies[i+3], vertecies[i+4], vertecies[i+5]), v3 = Vector3(vertecies[i+9], vertecies[i+10], vertecies[i+11]);
glNormal3fv((v1 - v0).cross(v3 - v0).direction());
glVertex3fv(v0);
glVertex3fv(v1);
glVertex3f(vertecies[i+6], vertecies[i+7], vertecies[i+8]);
glVertex3fv(v3);
}
glEnd();
glColor(Color3::white());
if(!children.empty()) if(!children.empty())
{ {
for(size_t i = 0; i < children.size(); i++) for(size_t i = 0; i < children.size(); i++)

View File

@@ -997,9 +997,7 @@ void Demo::exitApplication()
void Demo::onGraphics(RenderDevice* rd) { void Demo::onGraphics(RenderDevice* rd) {
//Vector2 mousepos = dataModel->getMousePos();
G3D::uint8 num = 0; G3D::uint8 num = 0;
//rd->window()->getRelativeMouseState(mousepos, num);
POINT mousepos; POINT mousepos;
bool mouseOnScreen = true; bool mouseOnScreen = true;
if (GetCursorPos(&mousepos)) if (GetCursorPos(&mousepos))
@@ -1514,6 +1512,7 @@ int main(int argc, char** argv) {
MessageBox(NULL, "Failed to create HWND","Dynamica Crash", MB_OK); MessageBox(NULL, "Failed to create HWND","Dynamica Crash", MB_OK);
return 0; return 0;
} }
SendMessage(hwndMain, WM_SETICON, ICON_BIG,(LPARAM)LoadImage(GetModuleHandle(NULL), (LPCSTR)MAKEINTRESOURCEW(IDI_ICON1), IMAGE_ICON, 0, 0, LR_DEFAULTCOLOR | LR_DEFAULTSIZE));
ShowWindow(hwndMain, SW_SHOW); ShowWindow(hwndMain, SW_SHOW);
Win32Window* win32Window = Win32Window::create(settings.window,hwndMain); Win32Window* win32Window = Win32Window::create(settings.window,hwndMain);