Changed the way of getting an instance type

This commit is contained in:
andreja6
2018-04-11 06:42:11 -07:00
parent 59f6652396
commit 2b508cd017
5 changed files with 8 additions and 12 deletions

View File

@@ -1,22 +1,22 @@
#include <G3DAll.h>
#include "PhysicalInstance.h"
bool collides = true;
static const std::string className = "Part";
bool canCollide = true;
bool anchored = false;
Vector3 size;
Vector3 position;
Color3 color;
//static const int type = PHYSICAL_INSTANCE;
PhysicalInstance::PhysicalInstance(void)
{
name = "Default PhysicalInstance";
collides = true;
canCollide = true;
anchored = true;
size = Vector3(2,1,4);
position = Vector3(0,0,0);
color = Color3::gray();
}
PhysicalInstance::~PhysicalInstance(void)