Cleaned up partinstance.h, moved CFrame to PVInstance
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@@ -342,7 +342,7 @@ void eject(PartInstance * colliding, PartInstance * collider)
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if(colliding == collider || !colliding->canCollide || !collider->canCollide)
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return;
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if(G3D::CollisionDetection::fixedSolidBoxIntersectsFixedSolidBox(collider->getBox(), colliding->getBox()))
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collider->setVelocity(collider->getVelocity().reflectionDirection(colliding->cFrame.upVector())/1.3F);
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collider->setVelocity(collider->getVelocity().reflectionDirection(colliding->getCFrame().upVector())/1.3F);
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}
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@@ -718,7 +718,7 @@ void Application::onGraphics(RenderDevice* rd) {
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{
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Vector3 size = part->getSize();
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Vector3 pos = part->getPosition();
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drawOutline(Vector3(0+size.x/2, 0+size.y/2, 0+size.z/2) ,Vector3(0-size.x/2,0-size.y/2,0-size.z/2), rd, lighting, Vector3(size.x/2, size.y/2, size.z/2), Vector3(pos.x, pos.y, pos.z), part->getCFrameRenderBased());
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drawOutline(Vector3(0+size.x/2, 0+size.y/2, 0+size.z/2) ,Vector3(0-size.x/2,0-size.y/2,0-size.z/2), rd, lighting, Vector3(size.x/2, size.y/2, size.z/2), Vector3(pos.x, pos.y, pos.z), part->getCFrame());
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}
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}
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}
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