diff --git a/ArrowTool.cpp b/ArrowTool.cpp index be6ca89..596ea8a 100644 --- a/ArrowTool.cpp +++ b/ArrowTool.cpp @@ -50,7 +50,7 @@ void ArrowTool::onMouseMoved(Mouse mouse) { if(PartInstance * part = dynamic_cast(g_selectedInstances[i])) { - part->setPosition(mouse.getPosition()); + part->setPosition(mouse.getPosition(g_selectedInstances)); } } return; diff --git a/Mouse.cpp b/Mouse.cpp index b029b33..6e57791 100644 --- a/Mouse.cpp +++ b/Mouse.cpp @@ -1,6 +1,7 @@ #include "Mouse.h" #include "Application.h" #include "Globals.h" +#include Mouse::Mouse(){ x = y = 0; @@ -40,15 +41,17 @@ double getVectorDistance(Vector3 vector1, Vector3 vector2) return pow(pow((double)vector1.x - (double)vector2.x, 2) + pow((double)vector1.y - (double)vector2.y, 2) + pow((double)vector1.z - (double)vector2.z, 2), 0.5); } -Vector3 Mouse::getPosition() +Vector3 Mouse::getPosition(std::vector ignore) { testRay = g_usableApp->cameraController.getCamera()->worldRay(x, y, g_usableApp->getRenderDevice()->getViewport()); - Vector3 pos = testRay.closestPoint(Vector3(0,0,0)); + Vector3 pos = Vector3(0,0,0); nearest=std::numeric_limits::infinity(); //Vector3 camPos = g_usableApp->cameraController.getCamera()->getCoordinateFrame().translation; for(size_t i = 0; i < g_dataModel->getWorkspace()->partObjects.size(); i++) { PartInstance * p = g_dataModel->getWorkspace()->partObjects[i]; + if(std::find(ignore.begin(), ignore.end(), p) != ignore.end()) + continue; if(G3D::isFinite(testRay.intersectionTime(p->getBox()))) { @@ -67,7 +70,7 @@ Vector3 Mouse::getPosition() Vector3 side3; Vector3 side4; p->getBox().getFaceCorners(i, side1, side2, side3, side4); - Vector3 inter = testRay.intersection(G3D::Plane(side2, side3, side4)); + Vector3 inter = testRay.intersection(G3D::Plane(side1, side2, side3)); float newdistance = testRay.distance(inter); if(nearest > abs(newdistance)) { diff --git a/Mouse.h b/Mouse.h index ff7d1d8..2d6e4aa 100644 --- a/Mouse.h +++ b/Mouse.h @@ -13,7 +13,7 @@ public: int x, y; int oldx, oldy; PartInstance * getTarget(); - Vector3 getPosition(); + Vector3 getPosition(std::vector ignore = std::vector()); bool isMouseOnScreen(); bool isMouseDown(); void setMouseDown(bool mouseDown);