Updated project file, deleted clone file
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60
Demo.h
60
Demo.h
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#pragma once
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#include <G3DAll.h>
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#include "CameraController.h"
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#include "PropertyWindow.h"
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class Demo { // : public GApp {
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public:
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Demo(const GAppSettings& settings,HWND parentWindow);
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void Boop();
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virtual ~Demo() {}
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virtual void exitApplication();
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virtual void onInit();
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virtual void onLogic();
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virtual void onNetwork();
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virtual void onSimulation(RealTime rdt, SimTime sdt, SimTime idt);
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virtual void onGraphics(RenderDevice* rd);
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virtual void onUserInput(UserInput* ui);
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virtual void onCleanup();
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std::vector<Instance*> getSelection();
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void run();
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void QuitApp();
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void resizeWithParent(HWND parentWindow);
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void onCreate(HWND parentWindow);
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void onKeyPressed(int key);
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void onKeyUp(int key);
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void onMouseLeftPressed(HWND hwnd,int x, int y);
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void onMouseLeftUp(int x, int y);
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void onMouseRightPressed(int x, int y);
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void onMouseRightUp(int x, int y);
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void onMouseMoved(int x, int y);
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void onMouseWheel(int x, int y, short delta);
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CameraController cameraController;
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RenderDevice* renderDevice;
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UserInput* userInput;
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PropertyWindow* _propWindow;
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void generateShadowMap(const CoordinateFrame& lightViewMatrix) const;
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private:
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void initGUI();
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HWND _hWndMain;
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SkyRef sky;
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bool quit;
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bool mouseOnScreen;
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bool rightButtonHolding;
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void main();
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GWindow* _window;
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HWND _hwndToolbox;
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HWND _buttonTest;
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HWND _hwndRenderer;
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G3D::TextureRef shadowMap;
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double lightProjX, lightProjY, lightProjNear, lightProjFar;
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protected:
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Stopwatch m_graphicsWatch;
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Stopwatch m_logicWatch;
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Stopwatch m_networkWatch;
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Stopwatch m_userInputWatch;
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Stopwatch m_simulationWatch;
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Stopwatch m_waitWatch;
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};
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@@ -234,6 +234,10 @@
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Name="Source Files"
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Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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>
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<File
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RelativePath=".\Application.cpp"
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>
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</File>
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<File
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RelativePath=".\AudioPlayer.cpp"
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>
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@@ -254,6 +258,10 @@
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RelativePath=".\CameraController.cpp"
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>
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</File>
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<File
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RelativePath=".\ErrorFunctions.cpp"
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>
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</File>
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<File
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RelativePath=".\Globals.cpp"
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>
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@@ -342,11 +350,39 @@
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>
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</File>
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</Filter>
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<Filter
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Name="Listeners"
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>
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<File
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RelativePath=".\CameraButtonListener.cpp"
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>
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</File>
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<File
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RelativePath=".\DeleteListener.cpp"
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>
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</File>
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<File
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RelativePath=".\GUDButtonListener.cpp"
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>
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</File>
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<File
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RelativePath=".\ModeSelectionListener.cpp"
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>
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</File>
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<File
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RelativePath=".\RotateButtonListener.cpp"
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>
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</File>
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</Filter>
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</Filter>
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<Filter
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Name="Header Files"
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Filter="h;hpp;hxx;hm;inl"
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>
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<File
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RelativePath=".\Application.h"
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>
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</File>
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<File
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RelativePath=".\AudioPlayer.h"
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>
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@@ -359,10 +395,6 @@
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RelativePath=".\BrowserCallHandler.h"
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>
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</File>
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<File
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RelativePath=".\ButtonListener.h"
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>
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</File>
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<File
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RelativePath=".\CameraController.h"
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>
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@@ -379,6 +411,10 @@
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RelativePath=".\Enums.h"
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>
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</File>
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<File
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RelativePath=".\ErrorFunctions.h"
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>
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</File>
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<File
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RelativePath=".\Globals.h"
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>
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@@ -423,6 +459,14 @@
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RelativePath=".\resource.h"
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>
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</File>
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<File
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RelativePath=".\RotateButtonListener.h"
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>
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</File>
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<File
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RelativePath=".\StringFunctions.h"
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>
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</File>
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<File
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RelativePath=".\win32Defines.h"
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>
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@@ -471,6 +515,30 @@
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>
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</File>
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</Filter>
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<Filter
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Name="Listeners"
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>
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<File
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RelativePath=".\ButtonListener.h"
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>
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</File>
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<File
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RelativePath=".\CameraButtonListener.h"
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>
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</File>
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<File
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RelativePath=".\DeleteListener.h"
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>
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</File>
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<File
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RelativePath=".\GUDButtonListener.h"
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>
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</File>
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<File
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RelativePath=".\ModeSelectionListener.h"
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>
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</File>
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</Filter>
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</Filter>
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<Filter
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Name="Resource Files"
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