Multiselection and Models
This commit is contained in:
@@ -479,66 +479,66 @@ void PartInstance::render(RenderDevice* rd) {
|
||||
}
|
||||
//*/
|
||||
|
||||
int obv = _bevelSize;
|
||||
_bevelSize = this->size.y / 3.14159F;
|
||||
|
||||
float sphFace = this->size.y / 3.14159F;
|
||||
// Front
|
||||
addSmoothTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,renderSize.z),
|
||||
Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,renderSize.z),
|
||||
Vector3(renderSize.x-_bevelSize,-renderSize.y+_bevelSize,renderSize.z)
|
||||
addSmoothTriangle(Vector3(renderSize.x-sphFace,renderSize.y-sphFace,renderSize.z),
|
||||
Vector3(-renderSize.x+sphFace,-renderSize.y+sphFace,renderSize.z),
|
||||
Vector3(renderSize.x-sphFace,-renderSize.y+sphFace,renderSize.z)
|
||||
);
|
||||
|
||||
addSmoothTriangle(Vector3(-renderSize.x+_bevelSize,renderSize.y-_bevelSize,renderSize.z),
|
||||
Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,renderSize.z),
|
||||
Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,renderSize.z)
|
||||
addSmoothTriangle(Vector3(-renderSize.x+sphFace,renderSize.y-sphFace,renderSize.z),
|
||||
Vector3(-renderSize.x+sphFace,-renderSize.y+sphFace,renderSize.z),
|
||||
Vector3(renderSize.x-sphFace,renderSize.y-sphFace,renderSize.z)
|
||||
);
|
||||
|
||||
// Top
|
||||
addSmoothTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y,renderSize.z-_bevelSize),
|
||||
Vector3(renderSize.x-_bevelSize,renderSize.y,-renderSize.z+_bevelSize),
|
||||
Vector3(-renderSize.x+_bevelSize,renderSize.y,renderSize.z-_bevelSize)
|
||||
addSmoothTriangle(Vector3(renderSize.x-sphFace,renderSize.y,renderSize.z-sphFace),
|
||||
Vector3(renderSize.x-sphFace,renderSize.y,-renderSize.z+sphFace),
|
||||
Vector3(-renderSize.x+sphFace,renderSize.y,renderSize.z-sphFace)
|
||||
);
|
||||
addSmoothTriangle(Vector3(-renderSize.x+_bevelSize,renderSize.y,renderSize.z-_bevelSize),
|
||||
Vector3(renderSize.x-_bevelSize,renderSize.y,-renderSize.z+_bevelSize),
|
||||
Vector3(-renderSize.x+_bevelSize,renderSize.y,-renderSize.z+_bevelSize)
|
||||
addSmoothTriangle(Vector3(-renderSize.x+sphFace,renderSize.y,renderSize.z-sphFace),
|
||||
Vector3(renderSize.x-sphFace,renderSize.y,-renderSize.z+sphFace),
|
||||
Vector3(-renderSize.x+sphFace,renderSize.y,-renderSize.z+sphFace)
|
||||
);
|
||||
|
||||
// Back
|
||||
addSmoothTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,-renderSize.z),
|
||||
Vector3(renderSize.x-_bevelSize,-renderSize.y+_bevelSize,-renderSize.z),
|
||||
Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,-renderSize.z)
|
||||
addSmoothTriangle(Vector3(renderSize.x-sphFace,renderSize.y-sphFace,-renderSize.z),
|
||||
Vector3(renderSize.x-sphFace,-renderSize.y+sphFace,-renderSize.z),
|
||||
Vector3(-renderSize.x+sphFace,-renderSize.y+sphFace,-renderSize.z)
|
||||
);
|
||||
addSmoothTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,-renderSize.z),
|
||||
Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,-renderSize.z),
|
||||
Vector3(-renderSize.x+_bevelSize,renderSize.y-_bevelSize,-renderSize.z)
|
||||
addSmoothTriangle(Vector3(renderSize.x-sphFace,renderSize.y-sphFace,-renderSize.z),
|
||||
Vector3(-renderSize.x+sphFace,-renderSize.y+sphFace,-renderSize.z),
|
||||
Vector3(-renderSize.x+sphFace,renderSize.y-sphFace,-renderSize.z)
|
||||
);
|
||||
|
||||
// Bottom
|
||||
addSmoothTriangle(Vector3(renderSize.x-_bevelSize,-renderSize.y,-renderSize.z+_bevelSize),
|
||||
Vector3(renderSize.x-_bevelSize,-renderSize.y,renderSize.z-_bevelSize),
|
||||
Vector3(-renderSize.x+_bevelSize,-renderSize.y,renderSize.z-_bevelSize)
|
||||
addSmoothTriangle(Vector3(renderSize.x-sphFace,-renderSize.y,-renderSize.z+sphFace),
|
||||
Vector3(renderSize.x-sphFace,-renderSize.y,renderSize.z-sphFace),
|
||||
Vector3(-renderSize.x+sphFace,-renderSize.y,renderSize.z-sphFace)
|
||||
);
|
||||
addSmoothTriangle(Vector3(-renderSize.x+_bevelSize,-renderSize.y,renderSize.z-_bevelSize),
|
||||
Vector3(-renderSize.x+_bevelSize,-renderSize.y,-renderSize.z+_bevelSize),
|
||||
Vector3(renderSize.x-_bevelSize,-renderSize.y,-renderSize.z+_bevelSize)
|
||||
addSmoothTriangle(Vector3(-renderSize.x+sphFace,-renderSize.y,renderSize.z-sphFace),
|
||||
Vector3(-renderSize.x+sphFace,-renderSize.y,-renderSize.z+sphFace),
|
||||
Vector3(renderSize.x-sphFace,-renderSize.y,-renderSize.z+sphFace)
|
||||
);
|
||||
// Left
|
||||
addSmoothTriangle(Vector3(-renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize),
|
||||
Vector3(-renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize),
|
||||
Vector3(-renderSize.x,renderSize.y-_bevelSize,renderSize.z-_bevelSize)
|
||||
addSmoothTriangle(Vector3(-renderSize.x,renderSize.y-sphFace,-renderSize.z+sphFace),
|
||||
Vector3(-renderSize.x,-renderSize.y+sphFace,renderSize.z-sphFace),
|
||||
Vector3(-renderSize.x,renderSize.y-sphFace,renderSize.z-sphFace)
|
||||
);
|
||||
addSmoothTriangle(Vector3(-renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize),
|
||||
Vector3(-renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize),
|
||||
Vector3(-renderSize.x,-renderSize.y+_bevelSize,-renderSize.z+_bevelSize)
|
||||
addSmoothTriangle(Vector3(-renderSize.x,-renderSize.y+sphFace,renderSize.z-sphFace),
|
||||
Vector3(-renderSize.x,renderSize.y-sphFace,-renderSize.z+sphFace),
|
||||
Vector3(-renderSize.x,-renderSize.y+sphFace,-renderSize.z+sphFace)
|
||||
);
|
||||
|
||||
// Right
|
||||
addSmoothTriangle(Vector3(renderSize.x,renderSize.y-_bevelSize,renderSize.z-_bevelSize),
|
||||
Vector3(renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize),
|
||||
Vector3(renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize)
|
||||
addSmoothTriangle(Vector3(renderSize.x,renderSize.y-sphFace,renderSize.z-sphFace),
|
||||
Vector3(renderSize.x,-renderSize.y+sphFace,renderSize.z-sphFace),
|
||||
Vector3(renderSize.x,renderSize.y-sphFace,-renderSize.z+sphFace)
|
||||
);
|
||||
addSmoothTriangle(Vector3(renderSize.x,-renderSize.y+_bevelSize,-renderSize.z+_bevelSize),
|
||||
Vector3(renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize),
|
||||
Vector3(renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize)
|
||||
addSmoothTriangle(Vector3(renderSize.x,-renderSize.y+sphFace,-renderSize.z+sphFace),
|
||||
Vector3(renderSize.x,renderSize.y-sphFace,-renderSize.z+sphFace),
|
||||
Vector3(renderSize.x,-renderSize.y+sphFace,renderSize.z-sphFace)
|
||||
);
|
||||
|
||||
|
||||
@@ -594,7 +594,6 @@ void PartInstance::render(RenderDevice* rd) {
|
||||
makeSmoothFace(84,174,144);
|
||||
// Back Left Bottom Corner
|
||||
makeSmoothFace(174,84,132);
|
||||
_bevelSize = obv;//*/
|
||||
for (unsigned short i=0;i<_vertices.size()/6;i++) {
|
||||
_indices.push_back(i);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user