Merge pull request #74 from Vulpovile/bugfix/tie_phys_to_fps

Tie physics to FPS
This commit is contained in:
DirtPiper
2022-10-03 20:23:24 -04:00
committed by GitHub
4 changed files with 7 additions and 3 deletions

2
.gitignore vendored
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@@ -36,8 +36,6 @@
*.user
*.pdb
*.idb
*.manifest
*.htm
*.res
*.ilk
*.dep

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@@ -47,5 +47,7 @@ IDI_ICON1 ICON "FatB3dIcon.ico"
//
// Manifest resources
//
#ifndef _DEBUG
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
1 RT_MANIFEST ".\\Blocks3D.exe.manifest"
#endif

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@@ -353,7 +353,7 @@ void Application::onSimulation(RealTime rdt, SimTime sdt, SimTime idt) {
}
for(int i = 0; i < 6; i++)
{
_dataModel->getEngine()->step(sdt*2);
_dataModel->getEngine()->step(0.1F);
}
onLogic();

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@@ -148,7 +148,9 @@ LRESULT CALLBACK G3DProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
int main(int argc, char** argv) {
#ifndef _DEBUG
try{
#endif
hresult = OleInitialize(NULL);
/* IInternetSecurityManager *pSecurityMgr;
@@ -214,10 +216,12 @@ int main(int argc, char** argv) {
Globals::mainHwnd = hwndMain;
Application app = Application(hwndMain);
app.run();
#ifndef _DEBUG
}
catch(...)
{
OnError(-1);
}
#endif
return 0;
}