Merge pull request #74 from Vulpovile/bugfix/tie_phys_to_fps
Tie physics to FPS
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2
.gitignore
vendored
2
.gitignore
vendored
@@ -36,8 +36,6 @@
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*.user
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*.pdb
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*.idb
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*.manifest
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*.htm
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*.res
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*.ilk
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*.dep
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@@ -47,5 +47,7 @@ IDI_ICON1 ICON "FatB3dIcon.ico"
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//
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// Manifest resources
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//
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#ifndef _DEBUG
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LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
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1 RT_MANIFEST ".\\Blocks3D.exe.manifest"
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#endif
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@@ -353,7 +353,7 @@ void Application::onSimulation(RealTime rdt, SimTime sdt, SimTime idt) {
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}
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for(int i = 0; i < 6; i++)
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{
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_dataModel->getEngine()->step(sdt*2);
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_dataModel->getEngine()->step(0.1F);
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}
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onLogic();
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@@ -148,7 +148,9 @@ LRESULT CALLBACK G3DProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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int main(int argc, char** argv) {
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#ifndef _DEBUG
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try{
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#endif
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hresult = OleInitialize(NULL);
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/* IInternetSecurityManager *pSecurityMgr;
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@@ -214,10 +216,12 @@ int main(int argc, char** argv) {
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Globals::mainHwnd = hwndMain;
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Application app = Application(hwndMain);
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app.run();
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#ifndef _DEBUG
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}
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catch(...)
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{
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OnError(-1);
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}
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#endif
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return 0;
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}
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