It's alive\!\!\!... almost, still crashes on exit lol
This commit is contained in:
@@ -329,36 +329,6 @@
|
||||
RelativePath=".\src\include\rapidxml\rapidxml_utils.hpp">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Listener">
|
||||
<File
|
||||
RelativePath=".\src\include\Listener\ButtonListener.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Listener\CameraButtonListener.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Listener\DeleteListener.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Listener\GUDButtonListener.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Listener\MenuButtonListener.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Listener\ModeSelectionListener.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Listener\RotateButtonListener.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Listener\ToolbarListener.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModel\WorkspaceInstance.h">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Tool">
|
||||
<File
|
||||
@@ -374,71 +344,6 @@
|
||||
RelativePath=".\src\include\Tool\Tool.h">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="DataModelV2"
|
||||
Filter="">
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\DataModelInstance.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\GroupInstance.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\Instance.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\LevelInstance.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\LightingInstance.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\PartInstance.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\PVInstance.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\SelectionService.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\SoundInstance.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\SoundService.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\ThumbnailGeneratorInstance.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\WorkspaceInstance.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\XplicitNgine\XplicitNgine.h">
|
||||
</File>
|
||||
<Filter
|
||||
Name="Gui"
|
||||
Filter="">
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\BaseButtonInstance.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\BaseGuiInstance.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\GuiRootInstance.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\ImageButtonInstance.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\TextButtonInstance.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\ToggleImageButtonInstance.h">
|
||||
</File>
|
||||
</Filter>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Helpers">
|
||||
<File
|
||||
@@ -596,224 +501,6 @@
|
||||
RelativePath=".\src\source\Tool\Tool.cpp">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Listener">
|
||||
<File
|
||||
RelativePath=".\src\source\Listener\ButtonListener.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Listener\CameraButtonListener.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Listener\DeleteListener.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Listener\GUDButtonListener.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Listener\MenuButtonListener.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Listener\ModeSelectionListener.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Listener\RotateButtonListener.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Listener\ToolbarListener.cpp">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="DataModelV2"
|
||||
Filter="">
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\DataModelInstance.cpp">
|
||||
<FileConfiguration
|
||||
Name="Release|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Relese (Dec ALPHA)|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\GroupInstance.cpp">
|
||||
<FileConfiguration
|
||||
Name="Release|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Relese (Dec ALPHA)|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\Instance.cpp">
|
||||
<FileConfiguration
|
||||
Name="Release|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Relese (Dec ALPHA)|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\LevelInstance.cpp">
|
||||
<FileConfiguration
|
||||
Name="Release|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Relese (Dec ALPHA)|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\LightingInstance.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\PartInstance.cpp">
|
||||
<FileConfiguration
|
||||
Name="Release|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Relese (Dec ALPHA)|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\PVInstance.cpp">
|
||||
<FileConfiguration
|
||||
Name="Release|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Relese (Dec ALPHA)|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\SelectionService.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\SoundInstance.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\SoundService.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\ThumbnailGeneratorInstance.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\WorkspaceInstance.cpp">
|
||||
<FileConfiguration
|
||||
Name="Release|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Relese (Dec ALPHA)|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<Filter
|
||||
Name="Gui"
|
||||
Filter="">
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\BaseButtonInstance.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\BaseGuiInstance.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\GuiRootInstance.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\ImageButtonInstance.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\TextButtonInstance.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\ToggleImageButtonInstance.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\XplicitNgine\XplicitNgine.cpp">
|
||||
</File>
|
||||
</Filter>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Helpers">
|
||||
<File
|
||||
|
||||
468
Blocks3D.vcproj
468
Blocks3D.vcproj
@@ -335,346 +335,6 @@
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Listener"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\src\source\Listener\ButtonListener.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Listener\CameraButtonListener.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Listener\DeleteListener.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Listener\GUDButtonListener.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Listener\MenuButtonListener.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Listener\ModeSelectionListener.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Listener\RotateButtonListener.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Listener\ToolbarListener.cpp"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="DataModelV2"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\DataModelInstance.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"
|
||||
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"
|
||||
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\GroupInstance.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"
|
||||
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"
|
||||
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\Instance.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"
|
||||
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"
|
||||
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\LevelInstance.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"
|
||||
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"
|
||||
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\LightingInstance.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\PartInstance.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"
|
||||
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"
|
||||
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\PVInstance.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"
|
||||
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"
|
||||
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\SelectionService.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\SoundInstance.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\SoundService.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\ThumbnailGeneratorInstance.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\WorkspaceInstance.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"
|
||||
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"
|
||||
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<Filter
|
||||
Name="Gui"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\BaseButtonInstance.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"
|
||||
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"
|
||||
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\BaseGuiInstance.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\GuiRootInstance.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"
|
||||
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"
|
||||
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\ImageButtonInstance.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"
|
||||
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"
|
||||
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\TextButtonInstance.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"
|
||||
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"
|
||||
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\ToggleImageButtonInstance.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"
|
||||
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"
|
||||
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="XplicitNgine"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\src\source\XplicitNgine\XplicitNgine.cpp"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Helpers"
|
||||
>
|
||||
@@ -1000,46 +660,6 @@
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Listener"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\src\include\Listener\ButtonListener.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Listener\CameraButtonListener.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Listener\DeleteListener.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Listener\GUDButtonListener.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Listener\MenuButtonListener.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Listener\ModeSelectionListener.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Listener\RotateButtonListener.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Listener\ToolbarListener.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModel\WorkspaceInstance.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Tool"
|
||||
>
|
||||
@@ -1060,94 +680,6 @@
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="DataModelV2"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\DataModelInstance.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\GroupInstance.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\Instance.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\LevelInstance.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\LightingInstance.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\PartInstance.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\PVInstance.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\SelectionService.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\SoundInstance.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\SoundService.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\ThumbnailGeneratorInstance.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\WorkspaceInstance.h"
|
||||
>
|
||||
</File>
|
||||
<Filter
|
||||
Name="Gui"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\BaseButtonInstance.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\BaseGuiInstance.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\GuiRootInstance.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\ImageButtonInstance.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\TextButtonInstance.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\ToggleImageButtonInstance.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="XplicitNgine"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\src\include\XplicitNgine\XplicitNgine.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Helpers"
|
||||
>
|
||||
|
||||
@@ -1,16 +1,16 @@
|
||||
#pragma once
|
||||
#include <G3DAll.h>
|
||||
#include "PropertyWindow.h"
|
||||
#include "DataModelV2/TextButtonInstance.h"
|
||||
#include "DataModelV2/ImageButtonInstance.h"
|
||||
#include "DataModelV3/Gui/TextButtonInstance.h"
|
||||
#include "DataModelV3/Gui/ImageButtonInstance.h"
|
||||
#include "CameraController.h"
|
||||
#include "IEBrowser.h"
|
||||
#include "Mouse.h"
|
||||
#include "Tool/Tool.h"
|
||||
|
||||
class TextButtonInstance;
|
||||
class ImageButtonInstance;
|
||||
class PartInstance;
|
||||
class B3D::TextButtonInstance;
|
||||
class B3D::ImageButtonInstance;
|
||||
class B3D::PartInstance;
|
||||
class CameraController;
|
||||
|
||||
class Application { // : public GApp {
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <G3DAll.h>
|
||||
#include "DataModelV2/Instance.h"
|
||||
#include "DataModelV3/Instance.h"
|
||||
#include "Globals.h"
|
||||
#include <string>
|
||||
|
||||
|
||||
@@ -1,26 +0,0 @@
|
||||
#pragma once
|
||||
#include "Instance.h"
|
||||
#include "Listener/ButtonListener.h"
|
||||
|
||||
class ButtonListener;
|
||||
class Instance;
|
||||
|
||||
class BaseButtonInstance : public Instance
|
||||
{
|
||||
public:
|
||||
BaseButtonInstance(void);
|
||||
virtual ~BaseButtonInstance(void);
|
||||
virtual void render(RenderDevice* rd);
|
||||
virtual void drawObj(RenderDevice* rd, Vector2 mousePos, bool mouseDown);
|
||||
virtual bool mouseInButton(float, float, RenderDevice* rd);
|
||||
virtual void onMouseClick();
|
||||
void setButtonListener(ButtonListener&);
|
||||
bool floatBottom;
|
||||
bool floatRight;
|
||||
bool floatCenter;
|
||||
volatile bool disabled;
|
||||
bool selected;
|
||||
protected:
|
||||
bool mouseInArea(float, float, float, float, float, float);
|
||||
class ButtonListener* listener;
|
||||
};
|
||||
@@ -1,57 +0,0 @@
|
||||
#pragma once
|
||||
#include "Instance.h"
|
||||
|
||||
struct UDim
|
||||
{
|
||||
float scale;
|
||||
float offset;
|
||||
UDim()
|
||||
{
|
||||
scale = offset = 0;
|
||||
}
|
||||
UDim(float scale_, float offset_)
|
||||
{
|
||||
scale = scale_;
|
||||
offset = offset_;
|
||||
}
|
||||
};
|
||||
|
||||
struct UDim2
|
||||
{
|
||||
UDim x;
|
||||
UDim y;
|
||||
UDim2(UDim x_, UDim y_)
|
||||
{
|
||||
x = x_;
|
||||
y = y_;
|
||||
}
|
||||
UDim2(float scale_x, float offset_x, float scale_y, float offset_y)
|
||||
{
|
||||
x = UDim(scale_x, offset_x);
|
||||
y = UDim(scale_y, offset_y);
|
||||
}
|
||||
};
|
||||
|
||||
class Instance;
|
||||
|
||||
class BaseGuiInstance : public Instance
|
||||
{
|
||||
public:
|
||||
BaseGuiInstance(void);
|
||||
virtual ~BaseGuiInstance(void);
|
||||
virtual void render(RenderDevice* rd);
|
||||
virtual bool mouseHovered(float, float, RenderDevice* rd);
|
||||
UDim2 position;
|
||||
UDim2 size;
|
||||
static G3D::Color4 translucentBackdrop()
|
||||
{
|
||||
return G3D::Color4(0.60000002F, 0.60000002F, 0.60000002F, 0.60000002F);
|
||||
}
|
||||
static G3D::Color4 disabledFill()
|
||||
{
|
||||
return G3D::Color4(0.69999999F, 0.69999999F, 0.69999999F, 0.5F);
|
||||
}
|
||||
protected:
|
||||
bool mouseInArea(float, float, float, float, float, float);
|
||||
class ButtonListener* listener;
|
||||
};
|
||||
@@ -1,79 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
// Instances
|
||||
#include "WorkspaceInstance.h"
|
||||
#include "LevelInstance.h"
|
||||
#include "PartInstance.h"
|
||||
#include "SelectionService.h"
|
||||
#include "GuiRootInstance.h"
|
||||
#include "ThumbnailGeneratorInstance.h"
|
||||
#include "XplicitNgine/XplicitNgine.h"
|
||||
#include "SoundService.h"
|
||||
#include "LightingInstance.h"
|
||||
|
||||
// Libraries
|
||||
#include "rapidxml/rapidxml.hpp"
|
||||
|
||||
class GuiRootInstance;
|
||||
|
||||
class DataModelInstance :
|
||||
public Instance
|
||||
{
|
||||
public:
|
||||
DataModelInstance(void);
|
||||
~DataModelInstance(void);
|
||||
void setMessage(std::string);
|
||||
void setMessageBrickCount();
|
||||
void clearMessage();
|
||||
bool debugGetOpen();
|
||||
bool getOpen();
|
||||
bool getOpenModel();
|
||||
bool load(const char* filename,bool clearObjects);
|
||||
bool loadModel(const char* filename);
|
||||
bool readXMLFileStream(std::ifstream* file);
|
||||
void drawMessage(RenderDevice*);
|
||||
|
||||
// Instance getters
|
||||
WorkspaceInstance* getWorkspace();
|
||||
LevelInstance* getLevel();
|
||||
XplicitNgine* getEngine();
|
||||
ThumbnailGeneratorInstance* getThumbnailGenerator();
|
||||
SoundService* getSoundService();
|
||||
LightingInstance* getLighting();
|
||||
|
||||
std::string message;
|
||||
std::string _loadedFileName;
|
||||
bool showMessage;
|
||||
G3D::GFontRef font;
|
||||
GuiRootInstance* getGuiRoot();
|
||||
SelectionService* getSelectionService();
|
||||
PartInstance* makePart();
|
||||
void clearLevel();
|
||||
void toggleRun();
|
||||
bool isRunning();
|
||||
void resetEngine();
|
||||
#if _DEBUG
|
||||
void modXMLLevel(float modY);
|
||||
#endif
|
||||
private:
|
||||
bool isBrickCount;
|
||||
bool scanXMLObject(rapidxml::xml_node<>* node);
|
||||
rapidxml::xml_node<>* getNode(rapidxml::xml_node<> * node,const char* name );
|
||||
float getFloatValue(rapidxml::xml_node<> * node,const char* name);
|
||||
bool _successfulLoad;
|
||||
std::string _errMsg;
|
||||
bool _legacyLoad;
|
||||
float _modY;
|
||||
|
||||
// Instances
|
||||
WorkspaceInstance* workspace;
|
||||
LevelInstance* level;
|
||||
GuiRootInstance* guiRoot;
|
||||
SelectionService* selectionService;
|
||||
ThumbnailGeneratorInstance* thumbnailGenerator;
|
||||
XplicitNgine* xplicitNgine;
|
||||
SoundService* soundService;
|
||||
LightingInstance* lightingInstance;
|
||||
bool running;
|
||||
|
||||
};
|
||||
@@ -1,16 +0,0 @@
|
||||
#pragma once
|
||||
#include "PartInstance.h"
|
||||
|
||||
class GroupInstance :
|
||||
public PVInstance
|
||||
{
|
||||
public:
|
||||
GroupInstance(void);
|
||||
~GroupInstance(void);
|
||||
GroupInstance(const GroupInstance &oinst);
|
||||
virtual std::vector<PROPGRIDITEM> getProperties();
|
||||
virtual void PropUpdate(LPPROPGRIDITEM &pItem);
|
||||
std::vector<Instance *> unGroup();
|
||||
PartInstance * primaryPart;
|
||||
void render(RenderDevice * r);
|
||||
};
|
||||
@@ -1,26 +0,0 @@
|
||||
#pragma once
|
||||
#include "Instance.h"
|
||||
|
||||
class ImageButtonInstance;
|
||||
|
||||
class TextButtonInstance;
|
||||
|
||||
class GuiRootInstance : public Instance
|
||||
{
|
||||
public:
|
||||
GuiRootInstance();
|
||||
GuiRootInstance::~GuiRootInstance();
|
||||
TextButtonInstance* makeTextButton();
|
||||
void drawButtons(RenderDevice* rd);
|
||||
ImageButtonInstance* makeImageButton(G3D::TextureRef newImage, G3D::TextureRef overImage, G3D::TextureRef downImage, G3D::TextureRef disableImage);
|
||||
void renderGUI(G3D::RenderDevice* rd, double fps);
|
||||
void setDebugMessage(std::string msg, G3D::RealTime msgTime);
|
||||
void update();
|
||||
bool mouseInGUI(G3D::RenderDevice* renderDevice,int x,int y);
|
||||
void onMouseLeftUp(G3D::RenderDevice* renderDevice, int x,int y);
|
||||
void hideGui(bool doHide);
|
||||
private:
|
||||
std::string _message;
|
||||
G3D::RealTime _messageTime;
|
||||
bool _hideGui;
|
||||
};
|
||||
@@ -1,27 +0,0 @@
|
||||
#pragma once
|
||||
#include "BaseButtonInstance.h"
|
||||
|
||||
class BaseButtonInstance;
|
||||
|
||||
class ImageButtonInstance : public BaseButtonInstance
|
||||
{
|
||||
public:
|
||||
//ImageButtonInstance(G3D::TextureRef);
|
||||
//ImageButtonInstance(G3D::TextureRef,G3D::TextureRef);
|
||||
//ImageButtonInstance(G3D::TextureRef,G3D::TextureRef,G3D::TextureRef);
|
||||
ImageButtonInstance(G3D::TextureRef,G3D::TextureRef,G3D::TextureRef,G3D::TextureRef);
|
||||
~ImageButtonInstance(void);
|
||||
void drawObj(RenderDevice*, Vector2, bool);
|
||||
Vector2 size;
|
||||
Vector2 position;
|
||||
|
||||
G3D::TextureRef image;
|
||||
int openGLID;
|
||||
G3D::TextureRef image_ovr;
|
||||
int openGLID_ovr;
|
||||
G3D::TextureRef image_dn;
|
||||
int openGLID_dn;
|
||||
G3D::TextureRef image_ds;
|
||||
int openGLID_ds;
|
||||
bool mouseInButton(float, float, RenderDevice*);
|
||||
};
|
||||
@@ -1,38 +0,0 @@
|
||||
#pragma once
|
||||
#include <G3DAll.h>
|
||||
#include "propertyGrid.h"
|
||||
#include "map"
|
||||
|
||||
class Instance
|
||||
{
|
||||
public:
|
||||
bool canDelete;
|
||||
Instance(void);
|
||||
Instance(const Instance&);
|
||||
virtual ~Instance(void);
|
||||
std::string name;
|
||||
virtual void render(RenderDevice*);
|
||||
virtual void renderName(RenderDevice*);
|
||||
virtual void update();
|
||||
std::vector<Instance*> children; // All children.
|
||||
std::string getClassName();
|
||||
Instance* findFirstChild(std::string);
|
||||
std::vector<Instance* > getChildren();
|
||||
std::vector<Instance* > getAllChildren();
|
||||
virtual void setParent(Instance*);
|
||||
void setName(std::string newName);
|
||||
void addChild(Instance*);
|
||||
void removeChild(Instance*);
|
||||
void clearChildren();
|
||||
Instance* getParent();
|
||||
virtual Instance* clone() const { return new Instance(*this); }
|
||||
virtual std::vector<PROPGRIDITEM> getProperties();
|
||||
virtual void PropUpdate(LPPROPGRIDITEM &pItem);
|
||||
int listicon;
|
||||
protected:
|
||||
std::string className;
|
||||
Instance* parent; // Another pointer.
|
||||
PROPGRIDITEM createPGI(LPSTR catalog, LPSTR propName, LPSTR propDesc, LPARAM curVal, INT type, TCHAR choices[] = NULL);
|
||||
private:
|
||||
static const std::map<std::string, Instance> g_logLevelsDescriptions;
|
||||
};
|
||||
@@ -1,25 +0,0 @@
|
||||
#pragma once
|
||||
#include "instance.h"
|
||||
|
||||
class LevelInstance :
|
||||
public Instance
|
||||
{
|
||||
public:
|
||||
LevelInstance(void);
|
||||
~LevelInstance(void);
|
||||
bool HighScoreIsGood;
|
||||
Enum::ActionType::Value TimerUpAction;
|
||||
Enum::AffectType::Value TimerAffectsScore;
|
||||
bool RunOnOpen;
|
||||
float timer;
|
||||
int score;
|
||||
virtual std::vector<PROPGRIDITEM> getProperties();
|
||||
std::string winMessage;
|
||||
std::string loseMessage;
|
||||
virtual void PropUpdate(LPPROPGRIDITEM &pItem);
|
||||
void winCondition();
|
||||
void loseCondition();
|
||||
void pauseCondition();
|
||||
void drawCondition();
|
||||
void Step(SimTime sdt);
|
||||
};
|
||||
@@ -1,43 +0,0 @@
|
||||
#pragma once
|
||||
#include "Instance.h"
|
||||
|
||||
class LightingInstance :
|
||||
public Instance
|
||||
{
|
||||
public:
|
||||
LightingInstance(void);
|
||||
~LightingInstance(void);
|
||||
|
||||
// Getters
|
||||
G3D::Color3 getTopAmbient();
|
||||
G3D::Color3 getBottomAmbient();
|
||||
G3D::Color3 getSpotLight();
|
||||
G3D::Color4 getClearColor();
|
||||
G3D::SkyRef getSky();
|
||||
G3D::LightingParameters getLightingParameters();
|
||||
|
||||
// Setters
|
||||
void setTopAmbient(G3D::Color3 newValue);
|
||||
void setBottomAmbient(G3D::Color3 newValue);
|
||||
void setSpotLight(G3D::Color3 newValue);
|
||||
void setClearColor(G3D::Color4 clearColor);
|
||||
|
||||
// Functions
|
||||
void drawSky();
|
||||
void suppressSky(bool doSuppress);
|
||||
void update();
|
||||
void drawEffects();
|
||||
|
||||
// Properties
|
||||
void PropUpdate(LPPROPGRIDITEM &pItem);
|
||||
std::vector<PROPGRIDITEM> getProperties();
|
||||
|
||||
private:
|
||||
G3D::Color3 topAmbient;
|
||||
G3D::Color3 bottomAmbient;
|
||||
G3D::Color3 spotLight;
|
||||
G3D::Color4 clearColor;
|
||||
G3D::SkyRef sky;
|
||||
G3D::LightingParameters lighting;
|
||||
bool _hideSky;
|
||||
};
|
||||
@@ -1,36 +0,0 @@
|
||||
#pragma once
|
||||
#include "instance.h"
|
||||
#include "enum.h"
|
||||
#include <ode/ode.h>
|
||||
|
||||
class PVInstance :
|
||||
public Instance
|
||||
{
|
||||
public:
|
||||
PVInstance(void);
|
||||
~PVInstance(void);
|
||||
PVInstance(const PVInstance &oinst);
|
||||
virtual void postRender(RenderDevice* rd);
|
||||
virtual std::vector<PROPGRIDITEM> getProperties();
|
||||
virtual void PropUpdate(LPPROPGRIDITEM &pItem);
|
||||
bool nameShown;
|
||||
bool controllerFlagShown;
|
||||
Enum::Controller::Value controller;
|
||||
protected:
|
||||
CoordinateFrame cFrame;
|
||||
static G3D::Color3 getControllerColor(int controller)
|
||||
{
|
||||
switch(controller)
|
||||
{
|
||||
case Enum::Controller::KeyboardLeft:
|
||||
return Color3::red();
|
||||
case Enum::Controller::KeyboardRight:
|
||||
return Color3::blue();
|
||||
case Enum::Controller::Chase:
|
||||
return Color3::black();
|
||||
case Enum::Controller::Flee:
|
||||
return Color3::yellow();
|
||||
}
|
||||
return Color3::gray();
|
||||
}
|
||||
};
|
||||
@@ -1,103 +0,0 @@
|
||||
#pragma once
|
||||
#include "PVInstance.h"
|
||||
#include "Enum.h"
|
||||
#define _USE_MATH_DEFINES
|
||||
#include <cmath>
|
||||
|
||||
class PartInstance : public PVInstance
|
||||
{
|
||||
public:
|
||||
|
||||
PartInstance(void);
|
||||
PartInstance(const PartInstance &oinst);
|
||||
~PartInstance(void);
|
||||
Instance* clone() const { return new PartInstance(*this); }
|
||||
|
||||
//Rendering
|
||||
virtual void PartInstance::postRender(RenderDevice* rd);
|
||||
virtual void render(RenderDevice*);
|
||||
virtual void renderName(RenderDevice*);
|
||||
|
||||
//Surfaces
|
||||
Enum::SurfaceType::Value top;
|
||||
Enum::SurfaceType::Value front;
|
||||
Enum::SurfaceType::Value right;
|
||||
Enum::SurfaceType::Value back;
|
||||
Enum::SurfaceType::Value left;
|
||||
Enum::SurfaceType::Value bottom;
|
||||
|
||||
//Shapes
|
||||
Enum::Shape::Value shape;
|
||||
|
||||
//OnTocuh
|
||||
Enum::ActionType::Value OnTouchAction;
|
||||
Enum::Sound::Value OnTouchSound;
|
||||
|
||||
//Variables
|
||||
Color3 color;
|
||||
bool canCollide;
|
||||
dBodyID physBody;
|
||||
dGeomID physGeom[3];
|
||||
|
||||
//Getters
|
||||
Vector3 getPosition();
|
||||
Vector3 getVelocity();
|
||||
Vector3 getRotVelocity();
|
||||
Vector3 getSize();
|
||||
Box getBox();
|
||||
Sphere getSphere();
|
||||
Box getScaledBox();
|
||||
CoordinateFrame getCFrame();
|
||||
|
||||
//OnTouch Getters
|
||||
bool isSingleShot();
|
||||
int getTouchesToTrigger();
|
||||
int getUniqueObjectsToTrigger();
|
||||
int getChangeScore();
|
||||
float getChangeTimer();
|
||||
|
||||
//Setters
|
||||
void setParent(Instance* parent);
|
||||
void setPosition(Vector3);
|
||||
void setVelocity(Vector3);
|
||||
void setRotVelocity(Vector3);
|
||||
void setCFrame(CoordinateFrame);
|
||||
void setCFrameNoSync(CoordinateFrame);
|
||||
void setSize(Vector3);
|
||||
void setShape(Enum::Shape::Value shape);
|
||||
void setChanged();
|
||||
void setSurface(int face, Enum::SurfaceType::Value surface);
|
||||
void setAnchored(bool anchored);
|
||||
bool isAnchored();
|
||||
float getMass();
|
||||
bool isDragging();
|
||||
void setDragging(bool value);
|
||||
|
||||
//Collision
|
||||
bool collides(PartInstance * part);
|
||||
bool collides(Box);
|
||||
|
||||
// onTouch
|
||||
void onTouch();
|
||||
|
||||
std::vector<PROPGRIDITEM> getProperties();
|
||||
void PropUpdate(LPPROPGRIDITEM &item);
|
||||
private:
|
||||
bool anchored;
|
||||
Vector3 position;
|
||||
Vector3 size;
|
||||
Vector3 velocity;
|
||||
Vector3 rotVelocity;
|
||||
bool changed;
|
||||
bool dragging;
|
||||
Box itemBox;
|
||||
GLuint glList;
|
||||
|
||||
// OnTouch
|
||||
bool singleShot;
|
||||
int touchesToTrigger;
|
||||
int uniqueObjectsToTrigger;
|
||||
int changeScore;
|
||||
float changeTimer;
|
||||
bool _touchedOnce;
|
||||
};
|
||||
@@ -1,22 +0,0 @@
|
||||
#pragma once
|
||||
#include "Instance.h"
|
||||
#include "PropertyWindow.h"
|
||||
|
||||
class SelectionService : public Instance
|
||||
{
|
||||
public:
|
||||
SelectionService(void);
|
||||
~SelectionService(void);
|
||||
SelectionService(const SelectionService &oinst);
|
||||
std::vector<Instance *> getSelection();
|
||||
void clearSelection();
|
||||
bool isSelected(Instance * instance);
|
||||
void addSelected(Instance * instance);
|
||||
void removeSelected(Instance * instance);
|
||||
void addSelected(const std::vector<Instance *> &instances);
|
||||
void setPropertyWindow(PropertyWindow * propertyWindow);
|
||||
void render(RenderDevice * rd);
|
||||
private:
|
||||
std::vector<Instance *> selection;
|
||||
PropertyWindow * propertyWindow;
|
||||
};
|
||||
@@ -1,30 +0,0 @@
|
||||
#pragma once
|
||||
#include "Instance.h"
|
||||
|
||||
class SoundInstance :
|
||||
public Instance
|
||||
{
|
||||
public:
|
||||
SoundInstance(void);
|
||||
~SoundInstance(void);
|
||||
|
||||
// Getters
|
||||
float getSoundVolume();
|
||||
std::string getSoundId();
|
||||
bool isPlayedOnRemove();
|
||||
bool isLooped();
|
||||
|
||||
// Setters
|
||||
void setSoundVolume(float newVolume);
|
||||
void setSoundId(std::string newSoundId);
|
||||
void setIsPlayedOnRemove(bool isPlayed);
|
||||
void setIsLooped(bool isLooped);
|
||||
|
||||
// Functions
|
||||
void play();
|
||||
private:
|
||||
float soundVolume;
|
||||
std::string soundId;
|
||||
bool playOnRemove;
|
||||
bool looped;
|
||||
};
|
||||
@@ -1,16 +0,0 @@
|
||||
#pragma once
|
||||
#include "Instance.h"
|
||||
#include "SoundInstance.h"
|
||||
|
||||
class SoundService :
|
||||
public Instance
|
||||
{
|
||||
public:
|
||||
SoundService(void);
|
||||
~SoundService(void);
|
||||
|
||||
float getMusicVolume();
|
||||
void playSound(Instance* sound);
|
||||
private:
|
||||
float musicVolume;
|
||||
};
|
||||
@@ -1,35 +0,0 @@
|
||||
#pragma once
|
||||
#include "BaseButtonInstance.h"
|
||||
class TextButtonInstance : public BaseButtonInstance
|
||||
{
|
||||
public:
|
||||
TextButtonInstance(void);
|
||||
~TextButtonInstance(void);
|
||||
void setAllColorsSame();
|
||||
Vector2 boxBegin;
|
||||
Vector2 boxEnd;
|
||||
Vector2 fontLocationRelativeTo;
|
||||
Color4 textColor;
|
||||
Color4 textOutlineColor;
|
||||
Color4 boxColor;
|
||||
Color4 boxOutlineColor;
|
||||
Color4 textColorOvr;
|
||||
Color4 textOutlineColorOvr;
|
||||
Color4 boxColorOvr;
|
||||
Color4 boxOutlineColorOvr;
|
||||
Color4 textColorDn;
|
||||
Color4 textOutlineColorDn;
|
||||
Color4 boxColorDn;
|
||||
Color4 boxOutlineColorDn;
|
||||
Color4 textColorDis;
|
||||
Color4 textOutlineColorDis;
|
||||
Color4 boxColorDis;
|
||||
Color4 boxOutlineColorDis;
|
||||
bool centeredWithinBox;
|
||||
std::string title;
|
||||
G3D::GFontRef font;
|
||||
bool visible;
|
||||
int textSize;
|
||||
void drawObj(RenderDevice*, Vector2, bool);
|
||||
bool mouseInButton(float, float, RenderDevice*);
|
||||
};
|
||||
@@ -1,14 +0,0 @@
|
||||
#pragma once
|
||||
#include "instance.h"
|
||||
|
||||
class ThumbnailGeneratorInstance :
|
||||
public Instance
|
||||
{
|
||||
public:
|
||||
// Constructor / Destructor
|
||||
ThumbnailGeneratorInstance(void);
|
||||
~ThumbnailGeneratorInstance(void);
|
||||
|
||||
// Functions
|
||||
std::string click(std::string fileType, int cx, int cy, bool hideSky);
|
||||
};
|
||||
@@ -1,29 +0,0 @@
|
||||
#pragma once
|
||||
#include "imagebuttoninstance.h"
|
||||
|
||||
|
||||
class ToggleImageButtonInstance : public ImageButtonInstance
|
||||
{
|
||||
public:
|
||||
//ImageButtonInstance(G3D::TextureRef);
|
||||
//ImageButtonInstance(G3D::TextureRef,G3D::TextureRef);
|
||||
//ImageButtonInstance(G3D::TextureRef,G3D::TextureRef,G3D::TextureRef);
|
||||
ToggleImageButtonInstance(G3D::TextureRef newImage,G3D::TextureRef overImage = NULL,
|
||||
G3D::TextureRef downImage = NULL,
|
||||
G3D::TextureRef disableImage = NULL,
|
||||
G3D::TextureRef newImage2 = NULL,
|
||||
G3D::TextureRef overImage2 = NULL,
|
||||
G3D::TextureRef downImage2 = NULL,
|
||||
G3D::TextureRef disableImage2 = NULL);
|
||||
~ToggleImageButtonInstance(void);
|
||||
void drawObj(RenderDevice*, Vector2, bool);
|
||||
bool checked;
|
||||
G3D::TextureRef image2;
|
||||
int openGLID2;
|
||||
G3D::TextureRef image_ovr2;
|
||||
int openGLID2_ovr;
|
||||
G3D::TextureRef image_dn2;
|
||||
int openGLID2_dn;
|
||||
G3D::TextureRef image_ds2;
|
||||
int openGLID2_ds;
|
||||
};
|
||||
@@ -1,14 +0,0 @@
|
||||
#pragma once
|
||||
#include "GroupInstance.h"
|
||||
#include "PartInstance.h"
|
||||
|
||||
class WorkspaceInstance :
|
||||
public GroupInstance
|
||||
{
|
||||
public:
|
||||
WorkspaceInstance(void);
|
||||
~WorkspaceInstance(void);
|
||||
void clearChildren();
|
||||
void zoomToExtents();
|
||||
std::vector<PartInstance *> partObjects;
|
||||
};
|
||||
@@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
#include "DataModelV2/DataModelInstance.h"
|
||||
#include "XplicitNgine/XplicitNgine.h"
|
||||
#include "DataModelV3/DataModelInstance.h"
|
||||
#include "DataModelV3/XplicitNgine/XplicitNgine.h"
|
||||
|
||||
class Application;
|
||||
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
#pragma once
|
||||
#include "DataModelV2/PartInstance.h"
|
||||
#include "DataModelV3/PartInstance.h"
|
||||
#pragma once
|
||||
#include "DataModelV2/WorkspaceInstance.h"
|
||||
#include "DataModelV3/WorkspaceInstance.h"
|
||||
|
||||
struct MousePoint{
|
||||
Vector3 position;
|
||||
PartInstance * target;
|
||||
MousePoint(Vector3 pos, PartInstance * targ)
|
||||
B3D::PartInstance * target;
|
||||
MousePoint(Vector3 pos, B3D::PartInstance * targ)
|
||||
{
|
||||
position = pos;
|
||||
target = targ;
|
||||
@@ -21,9 +21,9 @@ public:
|
||||
~Mouse(void);
|
||||
int x, y;
|
||||
int oldx, oldy;
|
||||
PartInstance * getTarget();
|
||||
MousePoint getPositionAndPart(std::vector<Instance *> ignore = std::vector<Instance *>());
|
||||
Vector3 getPosition(std::vector<Instance *> ignore = std::vector<Instance *>());
|
||||
B3D::PartInstance * getTarget();
|
||||
MousePoint getPositionAndPart(std::vector<B3D::Instance *> ignore = std::vector<B3D::Instance *>());
|
||||
Vector3 getPosition(std::vector<B3D::Instance *> ignore = std::vector<B3D::Instance *>());
|
||||
bool isMouseOnScreen();
|
||||
bool isMouseDown();
|
||||
void setMouseDown(bool mouseDown);
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
#pragma once
|
||||
#include "DataModelV2/Instance.h"
|
||||
#include "DataModelV3/Instance.h"
|
||||
|
||||
class PropertyWindow {
|
||||
public:
|
||||
PropertyWindow(int x, int y, int sx, int sy, HMODULE hThisInstance);
|
||||
bool onCreate(int x, int y, int sx, int sy, HMODULE hThisInstance);
|
||||
void UpdateSelected(std::vector<Instance *> selection);
|
||||
void UpdateSelected(std::vector<B3D::Instance *> selection);
|
||||
void ClearProperties();
|
||||
void onResize();
|
||||
void refreshExplorer(std::vector<Instance *> selection);
|
||||
void refreshExplorer(std::vector<B3D::Instance *> selection);
|
||||
HWND _hwndProp;
|
||||
private:
|
||||
HWND _propGrid;
|
||||
|
||||
@@ -14,7 +14,7 @@ namespace B3D{
|
||||
public:
|
||||
//Could be private?
|
||||
std::string key;
|
||||
T * value;
|
||||
T value;
|
||||
ReflectionType type;
|
||||
ReflectionProperty(std::string key, T * valuePtr, ReflectionType type, ReflectionDataTable * containerTable, void* extData = NULL, bool archivable = true, bool locked = false, bool propertyHidden = false);
|
||||
ReflectionProperty(std::string key, T defaultValue, ReflectionType type, ReflectionDataTable * containerTable, void* extData = NULL, bool archivable = true, bool locked = false, bool propertyHidden = false);
|
||||
|
||||
@@ -3,7 +3,8 @@ using namespace B3D::Reflection;
|
||||
template<class T>
|
||||
ReflectionProperty<T>::ReflectionProperty(std::string key, T * value, ReflectionType type, ReflectionDataTable * containerTable, void* extData = NULL, bool archivable = true, bool locked = false, bool propertyHidden = false)
|
||||
{
|
||||
this->value = value;
|
||||
this->key = key;
|
||||
this->value = T(value);
|
||||
this->type = type;
|
||||
this->containerTable = containerTable;
|
||||
this->locked = locked;
|
||||
@@ -16,7 +17,8 @@ ReflectionProperty<T>::ReflectionProperty(std::string key, T * value, Reflection
|
||||
template<class T>
|
||||
ReflectionProperty<T>::ReflectionProperty(std::string key, T value, ReflectionType type, ReflectionDataTable * containerTable, void* extData = NULL, bool archivable = true, bool locked = false, bool propertyHidden = false)
|
||||
{
|
||||
this->value = new T(value);
|
||||
this->key = key;
|
||||
this->value = T(value);
|
||||
this->type = type;
|
||||
this->containerTable = containerTable;
|
||||
this->locked = locked;
|
||||
@@ -40,9 +42,9 @@ ReflectionProperty<T>::~ReflectionProperty(void)
|
||||
template<class T>
|
||||
void ReflectionProperty<T>::dispose()
|
||||
{
|
||||
delete value;
|
||||
value = NULL;
|
||||
if(this->extData != NULL)
|
||||
//delete value;
|
||||
//value = NULL;
|
||||
if(extData)
|
||||
{
|
||||
delete extData;
|
||||
extData = NULL;
|
||||
@@ -58,16 +60,16 @@ T ReflectionProperty<T>::getValueClone()
|
||||
template<class T>
|
||||
T ReflectionProperty<T>::getValue()
|
||||
{
|
||||
return *value;
|
||||
return value;
|
||||
}
|
||||
|
||||
template<class T>
|
||||
T* ReflectionProperty<T>::getValuePtr()
|
||||
{
|
||||
return value;
|
||||
return &value;
|
||||
}
|
||||
|
||||
template<class T>
|
||||
void ReflectionProperty<T>::setValue(T value){
|
||||
this=value;
|
||||
value=T(value);
|
||||
}
|
||||
@@ -1,175 +1,175 @@
|
||||
//Operator Overloads
|
||||
T operator()()
|
||||
{
|
||||
return *value;
|
||||
return value;
|
||||
}
|
||||
//Assignment Operators
|
||||
T operator=(T nVal)
|
||||
{
|
||||
(*value) = nVal;
|
||||
return *value;
|
||||
value = nVal;
|
||||
return value;
|
||||
}
|
||||
|
||||
T operator+=(T nVal)
|
||||
{
|
||||
(*value) += nVal;
|
||||
return *value;
|
||||
value += nVal;
|
||||
return value;
|
||||
}
|
||||
|
||||
T operator-=(T nVal)
|
||||
{
|
||||
(*value)-= nVal;
|
||||
return *value;
|
||||
value -= nVal;
|
||||
return value;
|
||||
}
|
||||
|
||||
T operator/=(T nVal)
|
||||
{
|
||||
(*value) /= nVal;
|
||||
return *value;
|
||||
value /= nVal;
|
||||
return value;
|
||||
}
|
||||
|
||||
T operator*=(T nVal)
|
||||
{
|
||||
(*value) *= nVal;
|
||||
return *value;
|
||||
value *= nVal;
|
||||
return value;
|
||||
}
|
||||
|
||||
T operator%=(T nVal)
|
||||
{
|
||||
(*value) %= nVal;
|
||||
return *value;
|
||||
value %= nVal;
|
||||
return value;
|
||||
}
|
||||
|
||||
T operator^=(T nVal)
|
||||
{
|
||||
(*value) ^= nVal;
|
||||
return *value;
|
||||
value) ^= nVal;
|
||||
return value;
|
||||
}
|
||||
|
||||
T operator&=(T nVal)
|
||||
{
|
||||
(*value) &= nVal;
|
||||
return *value;
|
||||
value &= nVal;
|
||||
return value;
|
||||
}
|
||||
|
||||
T operator|=(T nVal)
|
||||
{
|
||||
(*value) |= nVal;
|
||||
return *value;
|
||||
value |= nVal;
|
||||
return value;
|
||||
}
|
||||
|
||||
T operator>>=(T nVal)
|
||||
{
|
||||
(*value) >>= nVal;
|
||||
return *value;
|
||||
value >>= nVal;
|
||||
return value;
|
||||
}
|
||||
|
||||
T operator<<=(T nVal)
|
||||
{
|
||||
(*value) <<= nVal;
|
||||
return *value;
|
||||
value <<= nVal;
|
||||
return value;
|
||||
}
|
||||
|
||||
|
||||
//Mathematical Operations
|
||||
T operator+(T nVal)
|
||||
{
|
||||
return (*value) + nVal;
|
||||
return value + nVal;
|
||||
}
|
||||
|
||||
T operator-(T nVal)
|
||||
{
|
||||
return (*value) - nVal;
|
||||
return value - nVal;
|
||||
}
|
||||
|
||||
T operator*(T nVal)
|
||||
{
|
||||
return (*value) - nVal;
|
||||
return value - nVal;
|
||||
}
|
||||
|
||||
T operator/(T nVal)
|
||||
{
|
||||
return (*value) / nVal;
|
||||
return value / nVal;
|
||||
}
|
||||
|
||||
T operator%(T nVal)
|
||||
{
|
||||
return (*value) % nVal;
|
||||
return value % nVal;
|
||||
}
|
||||
|
||||
//Boolean operations
|
||||
bool operator==(T nVal)
|
||||
{
|
||||
return (*value) == nVal;
|
||||
return value == nVal;
|
||||
}
|
||||
|
||||
bool operator!=(T nVal)
|
||||
{
|
||||
return (*value) != nVal;
|
||||
return value != nVal;
|
||||
}
|
||||
|
||||
bool operator<(T nVal)
|
||||
{
|
||||
return (*value) < nVal;
|
||||
return value < nVal;
|
||||
}
|
||||
|
||||
bool operator<=(T nVal)
|
||||
{
|
||||
return (*value) <= nVal;
|
||||
return value <= nVal;
|
||||
}
|
||||
|
||||
bool operator>(T nVal)
|
||||
{
|
||||
return (*value) > nVal;
|
||||
return value > nVal;
|
||||
}
|
||||
|
||||
bool operator>=(T nVal)
|
||||
{
|
||||
return (*value) >= nVal;
|
||||
return value >= nVal;
|
||||
}
|
||||
|
||||
T operator&&(T nVal)
|
||||
{
|
||||
return (*value) && nVal;
|
||||
return value && nVal;
|
||||
}
|
||||
|
||||
T operator||(T nVal)
|
||||
{
|
||||
return (*value) && nVal;
|
||||
return value && nVal;
|
||||
}
|
||||
|
||||
T operator!()
|
||||
{
|
||||
return !(*value);
|
||||
return !value;
|
||||
}
|
||||
|
||||
//Bitwise operations
|
||||
T operator&(T nVal)
|
||||
{
|
||||
return (*value) && nVal;
|
||||
return value && nVal;
|
||||
}
|
||||
|
||||
T operator|(T nVal)
|
||||
{
|
||||
return (*value) && nVal;
|
||||
return value && nVal;
|
||||
}
|
||||
|
||||
T operator>>(T nVal)
|
||||
{
|
||||
return (*value) >> nVal;
|
||||
return value >> nVal;
|
||||
}
|
||||
|
||||
T operator<<(T nVal)
|
||||
{
|
||||
return (*value) << nVal;
|
||||
return value << nVal;
|
||||
}
|
||||
|
||||
T operator^(T nVal)
|
||||
{
|
||||
return (*value) ^ nVal;
|
||||
return value ^ nVal;
|
||||
}
|
||||
|
||||
T operator~()
|
||||
{
|
||||
return ~(*value);
|
||||
return ~value;
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
#ifndef RENDERUTIL
|
||||
#define RENDERUTIL
|
||||
#include "Enum.h"
|
||||
#include "DataModelV2/Instance.h"
|
||||
#include "DataModelV3/Instance.h"
|
||||
void renderShape(const Enum::Shape::Value& shape, const Vector3& size, const Color3& ncolor);
|
||||
void renderSurface(const char face, const Enum::SurfaceType::Value& surface, const Vector3& size, const Enum::Controller::Value& controller, const Color3& color);
|
||||
#endif
|
||||
|
||||
@@ -1,25 +1,25 @@
|
||||
#pragma once
|
||||
#include "tool.h"
|
||||
|
||||
class ArrowTool :
|
||||
public Tool
|
||||
{
|
||||
public:
|
||||
ArrowTool(void); //OnSelect?
|
||||
~ArrowTool(void); //OnDeselect?
|
||||
void onButton1MouseDown(Mouse);
|
||||
void onButton1MouseUp(Mouse);
|
||||
void onMouseMoved(Mouse mouse);
|
||||
void onSelect(Mouse mouse);
|
||||
void onKeyDown(int key);
|
||||
void onKeyUp(int key);
|
||||
void roundDeg(float °ree);
|
||||
private:
|
||||
bool lctrlDown;
|
||||
bool rctrlDown;
|
||||
int mouseDownStartx;
|
||||
int mouseDownStarty;
|
||||
bool dragging;
|
||||
bool mouseDown;
|
||||
Vector3 draggingPartOffset;
|
||||
};
|
||||
namespace B3D {
|
||||
class ArrowTool : public Tool
|
||||
{
|
||||
public:
|
||||
ArrowTool(void); //OnSelect?
|
||||
~ArrowTool(void); //OnDeselect?
|
||||
void onButton1MouseDown(Mouse);
|
||||
void onButton1MouseUp(Mouse);
|
||||
void onMouseMoved(Mouse mouse);
|
||||
void onSelect(Mouse mouse);
|
||||
void onKeyDown(int key);
|
||||
void onKeyUp(int key);
|
||||
void roundDeg(float °ree);
|
||||
private:
|
||||
bool lctrlDown;
|
||||
bool rctrlDown;
|
||||
int mouseDownStartx;
|
||||
int mouseDownStarty;
|
||||
bool dragging;
|
||||
bool mouseDown;
|
||||
Vector3 draggingPartOffset;
|
||||
};
|
||||
}
|
||||
@@ -1,25 +1,25 @@
|
||||
#pragma once
|
||||
#include "ArrowTool.h"
|
||||
|
||||
class DraggerTool :
|
||||
public ArrowTool
|
||||
namespace B3D{
|
||||
class DraggerTool : public ArrowTool
|
||||
{
|
||||
public:
|
||||
DraggerTool(void);
|
||||
~DraggerTool(void);
|
||||
void onButton1MouseDown(Mouse);
|
||||
void onButton1MouseUp(Mouse);
|
||||
void onMouseMoved(Mouse mouse);
|
||||
void onSelect(Mouse mouse);
|
||||
void onKeyDown(int key);
|
||||
void onKeyUp(int key);
|
||||
void render(RenderDevice * rd, Mouse mouse);
|
||||
private:
|
||||
void createHandles();
|
||||
void grabHandle(Mouse mouse);
|
||||
bool hasHandles;
|
||||
int handleGrabbed;
|
||||
Vector3 center;
|
||||
Vector3 centerOffset;
|
||||
Sphere handles[6];
|
||||
};
|
||||
public:
|
||||
DraggerTool(void);
|
||||
~DraggerTool(void);
|
||||
void onButton1MouseDown(Mouse);
|
||||
void onButton1MouseUp(Mouse);
|
||||
void onMouseMoved(Mouse mouse);
|
||||
void onSelect(Mouse mouse);
|
||||
void onKeyDown(int key);
|
||||
void onKeyUp(int key);
|
||||
void render(RenderDevice * rd, Mouse mouse);
|
||||
private:
|
||||
void createHandles();
|
||||
void grabHandle(Mouse mouse);
|
||||
bool hasHandles;
|
||||
int handleGrabbed;
|
||||
Vector3 center;
|
||||
Vector3 centerOffset;
|
||||
Sphere handles[6];
|
||||
};
|
||||
}
|
||||
@@ -1,20 +1,20 @@
|
||||
#pragma once
|
||||
#include "tool.h"
|
||||
#include "Enum.h"
|
||||
|
||||
class SurfaceTool :
|
||||
public Tool
|
||||
namespace B3D {
|
||||
class SurfaceTool : public Tool
|
||||
{
|
||||
public:
|
||||
SurfaceTool(int surface, int extraParam); //OnSelect?
|
||||
~SurfaceTool(void); //OnDeselect?
|
||||
void onButton1MouseDown(Mouse);
|
||||
void onButton1MouseUp(Mouse);
|
||||
void onMouseMoved(Mouse mouse);
|
||||
void onSelect(Mouse mouse);
|
||||
void onKeyDown(int key);
|
||||
void onKeyUp(int key);
|
||||
private:
|
||||
int surface;
|
||||
int param;
|
||||
};
|
||||
public:
|
||||
SurfaceTool(int surface, int extraParam); //OnSelect?
|
||||
~SurfaceTool(void); //OnDeselect?
|
||||
void onButton1MouseDown(Mouse);
|
||||
void onButton1MouseUp(Mouse);
|
||||
void onMouseMoved(Mouse mouse);
|
||||
void onSelect(Mouse mouse);
|
||||
void onKeyDown(int key);
|
||||
void onKeyUp(int key);
|
||||
private:
|
||||
int surface;
|
||||
int param;
|
||||
};
|
||||
}
|
||||
@@ -9,27 +9,29 @@
|
||||
#pragma once
|
||||
#include "StringFunctions.h"
|
||||
#pragma once
|
||||
class Tool
|
||||
{
|
||||
public:
|
||||
Tool(void);
|
||||
~Tool(void);
|
||||
virtual void onButton1MouseDown(Mouse); //yes
|
||||
virtual void onButton2MouseDown(Mouse); //yes
|
||||
virtual void onButton3MouseDown(Mouse); //no
|
||||
virtual void onButton1MouseUp(Mouse);//yes
|
||||
virtual void onButton2MouseUp(Mouse);//yes
|
||||
virtual void onButton3MouseUp(Mouse); //no
|
||||
virtual void onMouseMoved(Mouse);//yes
|
||||
virtual void onSelect(Mouse);//yes
|
||||
virtual void onDeselect(Mouse);//yes
|
||||
virtual void onMouseScroll(Mouse);//Kinda
|
||||
virtual void onKeyDown(int);//yes
|
||||
virtual void onKeyUp(int);//yes
|
||||
virtual void render(RenderDevice * rd, Mouse mouse);//yes
|
||||
//virtual int getCursorId();//yes
|
||||
protected:
|
||||
//virtual void setCursor(std::string);
|
||||
private:
|
||||
//std::string cursorString;
|
||||
};
|
||||
namespace B3D{
|
||||
class Tool
|
||||
{
|
||||
public:
|
||||
Tool(void);
|
||||
~Tool(void);
|
||||
virtual void onButton1MouseDown(Mouse); //yes
|
||||
virtual void onButton2MouseDown(Mouse); //yes
|
||||
virtual void onButton3MouseDown(Mouse); //no
|
||||
virtual void onButton1MouseUp(Mouse);//yes
|
||||
virtual void onButton2MouseUp(Mouse);//yes
|
||||
virtual void onButton3MouseUp(Mouse); //no
|
||||
virtual void onMouseMoved(Mouse);//yes
|
||||
virtual void onSelect(Mouse);//yes
|
||||
virtual void onDeselect(Mouse);//yes
|
||||
virtual void onMouseScroll(Mouse);//Kinda
|
||||
virtual void onKeyDown(int);//yes
|
||||
virtual void onKeyUp(int);//yes
|
||||
virtual void render(RenderDevice * rd, Mouse mouse);//yes
|
||||
//virtual int getCursorId();//yes
|
||||
protected:
|
||||
//virtual void setCursor(std::string);
|
||||
private:
|
||||
//std::string cursorString;
|
||||
};
|
||||
}
|
||||
@@ -2,14 +2,14 @@
|
||||
#include <initguid.h>
|
||||
#include <iomanip>
|
||||
#include "resource.h"
|
||||
#include "DataModelV2/Instance.h"
|
||||
#include "DataModelV2/PartInstance.h"
|
||||
#include "DataModelV2/TextButtonInstance.h"
|
||||
#include "DataModelV2/ImageButtonInstance.h"
|
||||
#include "DataModelV2/DataModelInstance.h"
|
||||
#include "DataModelV2/GuiRootInstance.h"
|
||||
#include "DataModelV2/SoundService.h"
|
||||
#include "XplicitNgine/XplicitNgine.h"
|
||||
#include "DataModelV3/Instance.h"
|
||||
#include "DataModelV3/PartInstance.h"
|
||||
#include "DataModelV3/Gui/TextButtonInstance.h"
|
||||
#include "DataModelV3/Gui/ImageButtonInstance.h"
|
||||
#include "DataModelV3/DataModelInstance.h"
|
||||
#include "DataModelV3/Gui/GuiRootInstance.h"
|
||||
#include "DataModelV3/SoundService.h"
|
||||
#include "DataModelV3/XplicitNgine/XplicitNgine.h"
|
||||
#include "CameraController.h"
|
||||
#include "AudioPlayer.h"
|
||||
#include "Globals.h"
|
||||
@@ -27,11 +27,6 @@
|
||||
#include <commctrl.h>
|
||||
#include "StringFunctions.h"
|
||||
|
||||
#include "Listener/GUDButtonListener.h"
|
||||
#include "Listener/ModeSelectionListener.h"
|
||||
#include "Listener/DeleteListener.h"
|
||||
#include "Listener/CameraButtonListener.h"
|
||||
#include "Listener/RotateButtonListener.h"
|
||||
#include "Faces.h"
|
||||
#define LEGACY_LOAD_G3DFUN_LEVEL
|
||||
|
||||
@@ -41,6 +36,8 @@ Vector2 oldMouse = Vector2(0,0);
|
||||
float moveRate = 0.5;
|
||||
float wasPropShown = 0;
|
||||
|
||||
using namespace B3D;
|
||||
|
||||
void Application::clearInstances()
|
||||
{
|
||||
delete _dataModel;
|
||||
@@ -347,7 +344,7 @@ void Application::onSimulation(RealTime rdt, SimTime sdt, SimTime idt) {
|
||||
|
||||
if(_dataModel->name != _title)
|
||||
{
|
||||
_title = _dataModel->name;
|
||||
_title = _dataModel->name.getValue();
|
||||
std::string text = "Game \"" + _title + "\"";
|
||||
SetWindowText(_hWndMain, text.c_str());
|
||||
|
||||
@@ -444,7 +441,7 @@ void Application::onGraphics(RenderDevice* rd) {
|
||||
renderDevice->setProjectionAndCameraMatrix(*cameraController.getCamera());
|
||||
|
||||
// Moved a lot of code to lighting
|
||||
g_dataModel->getLighting()->update();
|
||||
_dataModel->getLighting()->update(renderDevice);
|
||||
|
||||
renderDevice->push2D();
|
||||
_dataModel->getGuiRoot()->renderGUI(renderDevice, m_graphicsWatch.FPS());
|
||||
@@ -459,7 +456,8 @@ void Application::onKeyPressed(int key)
|
||||
}
|
||||
if ((GetHoldKeyState(VK_LCONTROL) || GetHoldKeyState(VK_RCONTROL)) && key=='O')
|
||||
{
|
||||
_dataModel->getOpen();
|
||||
MessageBoxA(_hWndMain, "Implement this!!!", "Not Implemented", MB_ICONHAND | MB_OK);
|
||||
// _dataModel->getOpen();
|
||||
}
|
||||
tool->onKeyDown(key);
|
||||
}
|
||||
|
||||
@@ -1,10 +1,11 @@
|
||||
#include "CameraController.h"
|
||||
#include "win32Defines.h"
|
||||
#include <iostream>
|
||||
#include "DataModelV2/PartInstance.h"
|
||||
#include "DataModelV3/PartInstance.h"
|
||||
#include "Application.h"
|
||||
#include "AudioPlayer.h"
|
||||
|
||||
using namespace B3D;
|
||||
|
||||
|
||||
CameraController::CameraController() :
|
||||
|
||||
@@ -1,56 +0,0 @@
|
||||
#include "DataModelV2/BaseButtonInstance.h"
|
||||
#include "Globals.h"
|
||||
#include "Application.h"
|
||||
|
||||
|
||||
ButtonListener* listener = NULL;
|
||||
|
||||
BaseButtonInstance::BaseButtonInstance(void)
|
||||
{
|
||||
Instance::Instance();
|
||||
listener = NULL;
|
||||
}
|
||||
|
||||
void BaseButtonInstance::render(RenderDevice* rd)
|
||||
{
|
||||
DataModelInstance* dataModel = g_dataModel;
|
||||
Vector2 pos = Vector2(g_usableApp->mouse.x,g_usableApp->mouse.y);
|
||||
drawObj(rd, pos, g_usableApp->mouse.isMouseDown());
|
||||
Instance::render(rd);
|
||||
}
|
||||
|
||||
BaseButtonInstance::~BaseButtonInstance(void)
|
||||
{
|
||||
}
|
||||
|
||||
void BaseButtonInstance::setButtonListener(ButtonListener& buttonListener)
|
||||
{
|
||||
listener = &buttonListener;
|
||||
}
|
||||
|
||||
void BaseButtonInstance::drawObj(RenderDevice* rd, Vector2 mousePos, bool mouseDown){}
|
||||
|
||||
bool BaseButtonInstance::mouseInButton(float mousex, float mousey, RenderDevice* rd){return false;}
|
||||
|
||||
void BaseButtonInstance::onMouseClick()
|
||||
{
|
||||
if(listener != NULL)
|
||||
{
|
||||
listener->onButton1MouseClick(this);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool BaseButtonInstance::mouseInArea(float point1x, float point1y, float point2x, float point2y, float mousex, float mousey)
|
||||
{
|
||||
|
||||
|
||||
if(mousex >= point1x && mousey >= point1y)
|
||||
{
|
||||
if(mousex < point2x && mousey < point2y)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
@@ -1 +0,0 @@
|
||||
#include "DataModelV2/BaseGuiInstance.h"
|
||||
@@ -1,722 +0,0 @@
|
||||
#include <string>
|
||||
|
||||
// Instances
|
||||
#include "DataModelV2/GuiRootInstance.h"
|
||||
#include "DataModelV2/ToggleImageButtonInstance.h"
|
||||
#include "DataModelV2/DataModelInstance.h"
|
||||
#include "DataModelV2/ThumbnailGeneratorInstance.h"
|
||||
#include "DataModelV2/LightingInstance.h"
|
||||
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include <commdlg.h>
|
||||
#include "ErrorFunctions.h"
|
||||
#include "Globals.h"
|
||||
#include "Application.h"
|
||||
|
||||
using namespace std;
|
||||
using namespace rapidxml;
|
||||
|
||||
DataModelInstance::DataModelInstance(void)
|
||||
{
|
||||
// Instances
|
||||
Instance::Instance();
|
||||
workspace = new WorkspaceInstance();
|
||||
guiRoot = new GuiRootInstance();
|
||||
level = new LevelInstance();
|
||||
thumbnailGenerator = new ThumbnailGeneratorInstance();
|
||||
soundService = new SoundService();
|
||||
lightingInstance = new LightingInstance();
|
||||
|
||||
selectionService = new SelectionService();
|
||||
selectionService->setPropertyWindow(g_usableApp->_propWindow);
|
||||
className = "dataModel";
|
||||
showMessage = false;
|
||||
canDelete = false;
|
||||
_modY=0;
|
||||
|
||||
// Parent stuff
|
||||
workspace->setParent(this);
|
||||
level->setParent(this);
|
||||
soundService->setParent(this);
|
||||
lightingInstance->setParent(this);
|
||||
|
||||
_loadedFileName="..//skooter.rbxm";
|
||||
listicon = 5;
|
||||
running = false;
|
||||
xplicitNgine = NULL;
|
||||
resetEngine();
|
||||
}
|
||||
|
||||
void DataModelInstance::resetEngine()
|
||||
{
|
||||
if(xplicitNgine != NULL)
|
||||
delete xplicitNgine;
|
||||
xplicitNgine = new XplicitNgine();
|
||||
g_xplicitNgine = xplicitNgine;
|
||||
for(size_t i = 0; i < getWorkspace()->partObjects.size(); i++)
|
||||
{
|
||||
PartInstance* partInstance = getWorkspace()->partObjects[i];
|
||||
partInstance->physBody = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
XplicitNgine * DataModelInstance::getEngine()
|
||||
{
|
||||
return xplicitNgine;
|
||||
}
|
||||
|
||||
void DataModelInstance::toggleRun()
|
||||
{
|
||||
running = !running;
|
||||
//if(!running)
|
||||
//resetEngine();
|
||||
}
|
||||
|
||||
bool DataModelInstance::isRunning()
|
||||
{
|
||||
return running;
|
||||
}
|
||||
|
||||
DataModelInstance::~DataModelInstance(void)
|
||||
{
|
||||
delete xplicitNgine;
|
||||
}
|
||||
|
||||
#ifdef _DEBUG
|
||||
void DataModelInstance::modXMLLevel(float modY)
|
||||
{
|
||||
_modY += modY;
|
||||
clearLevel();
|
||||
debugGetOpen();
|
||||
|
||||
}
|
||||
#endif
|
||||
|
||||
void DataModelInstance::clearLevel()
|
||||
{
|
||||
running = false;
|
||||
Instance * goButton = this->getGuiRoot()->findFirstChild("go");
|
||||
if(goButton != NULL){
|
||||
if(ToggleImageButtonInstance* goButtonReal = dynamic_cast<ToggleImageButtonInstance*>(goButton))
|
||||
{
|
||||
goButtonReal->checked = false;
|
||||
}
|
||||
}
|
||||
selectionService->clearSelection();
|
||||
selectionService->addSelected(this);
|
||||
workspace->clearChildren();
|
||||
}
|
||||
PartInstance* DataModelInstance::makePart()
|
||||
{
|
||||
PartInstance* part = new PartInstance();
|
||||
return part;
|
||||
}
|
||||
|
||||
rapidxml::xml_node<>* DataModelInstance::getNode(xml_node<> * node,const char* name)
|
||||
{
|
||||
xml_node<> * tempNode = node->first_node(name);
|
||||
if (!tempNode)
|
||||
{
|
||||
_errMsg = "Expected <";
|
||||
_errMsg += name;
|
||||
_errMsg+="> tag.";
|
||||
_successfulLoad=false;
|
||||
return 0;
|
||||
}
|
||||
return tempNode;
|
||||
}
|
||||
float DataModelInstance::getFloatValue(xml_node<> * node,const char* name)
|
||||
{
|
||||
xml_node<> * tempNode = node->first_node(name);
|
||||
if (!tempNode)
|
||||
{
|
||||
_errMsg = "Expected <";
|
||||
_errMsg += name;
|
||||
_errMsg+="> tag.";
|
||||
_successfulLoad=false;
|
||||
return 0;
|
||||
}
|
||||
float newFloat;
|
||||
stringstream converter;
|
||||
converter << tempNode->value();
|
||||
converter >> newFloat;
|
||||
return newFloat;
|
||||
}
|
||||
|
||||
|
||||
Color3 bcToRGB(short bc)
|
||||
{
|
||||
switch(bc)
|
||||
{
|
||||
case 1: return Color3(0.94901967048645F,0.95294123888016F,0.95294123888016F);
|
||||
case 2: return Color3(0.63137257099152F,0.64705884456635F,0.63529413938522F);
|
||||
case 3: return Color3(0.9764706492424F,0.91372555494308F,0.60000002384186F);
|
||||
case 5: return Color3(0.84313732385635F,0.77254909276962F,0.60392159223557F);
|
||||
case 6: return Color3(0.7607843875885F,0.85490202903748F,0.72156864404678F);
|
||||
case 9: return Color3(0.90980398654938F,0.7294117808342F,0.78431379795074F);
|
||||
case 11: return Color3(0.50196081399918F,0.73333334922791F,0.85882359743118F);
|
||||
case 12: return Color3(0.79607850313187F,0.51764708757401F,0.258823543787F);
|
||||
case 18: return Color3(0.80000007152557F,0.55686277151108F,0.41176474094391F);
|
||||
case 21: return Color3(0.76862752437592F,0.15686275064945F,0.10980392992496F);
|
||||
case 22: return Color3(0.76862752437592F,0.43921571969986F,0.62745100259781F);
|
||||
case 23: return Color3(0.050980396568775F,0.41176474094391F,0.6745098233223F);
|
||||
case 24: return Color3(0.96078437566757F,0.80392163991928F,0.18823531270027F);
|
||||
case 25: return Color3(0.38431376218796F,0.27843138575554F,0.19607844948769F);
|
||||
case 26: return Color3(0.10588236153126F,0.16470588743687F,0.20784315466881F);
|
||||
case 27: return Color3(0.42745101451874F,0.43137258291245F,0.42352944612503F);
|
||||
case 28: return Color3(0.15686275064945F,0.49803924560547F,0.27843138575554F);
|
||||
case 29: return Color3(0.63137257099152F,0.76862752437592F,0.54901963472366F);
|
||||
case 36: return Color3(0.95294123888016F,0.8117647767067F,0.60784316062927F);
|
||||
case 37: return Color3(0.29411765933037F,0.59215688705444F,0.29411765933037F);
|
||||
case 38: return Color3(0.62745100259781F,0.37254902720451F,0.20784315466881F);
|
||||
case 39: return Color3(0.75686281919479F,0.79215693473816F,0.8705883026123F);
|
||||
case 40: return Color3(0.92549026012421F,0.92549026012421F,0.92549026012421F);
|
||||
case 41: return Color3(0.80392163991928F,0.32941177487373F,0.29411765933037F);
|
||||
case 42: return Color3(0.75686281919479F,0.87450987100601F,0.94117653369904F);
|
||||
case 43: return Color3(0.48235297203064F,0.71372550725937F,0.90980398654938F);
|
||||
case 44: return Color3(0.96862751245499F,0.94509810209274F,0.55294120311737F);
|
||||
case 45: return Color3(0.70588237047195F,0.82352948188782F,0.89411771297455F);
|
||||
case 47: return Color3(0.85098046064377F,0.52156865596771F,0.42352944612503F);
|
||||
case 48: return Color3(0.51764708757401F,0.71372550725937F,0.55294120311737F);
|
||||
case 49: return Color3(0.97254908084869F,0.94509810209274F,0.51764708757401F);
|
||||
case 50: return Color3(0.92549026012421F,0.90980398654938F,0.8705883026123F);
|
||||
case 100: return Color3(0.93333339691162F,0.76862752437592F,0.71372550725937F);
|
||||
case 101: return Color3(0.85490202903748F,0.52549022436142F,0.47843140363693F);
|
||||
case 102: return Color3(0.43137258291245F,0.60000002384186F,0.79215693473816F);
|
||||
case 103: return Color3(0.78039222955704F,0.75686281919479F,0.71764707565308F);
|
||||
case 104: return Color3(0.41960787773132F,0.19607844948769F,0.48627454042435F);
|
||||
case 105: return Color3(0.88627457618713F,0.60784316062927F,0.25098040699959F);
|
||||
case 106: return Color3(0.85490202903748F,0.52156865596771F,0.2549019753933F);
|
||||
case 107: return Color3(0,0.56078433990479F,0.61176472902298F);
|
||||
case 108: return Color3(0.4078431725502F,0.36078432202339F,0.26274511218071F);
|
||||
case 110: return Color3(0.26274511218071F,0.32941177487373F,0.57647061347961F);
|
||||
case 111: return Color3(0.74901962280273F,0.71764707565308F,0.69411766529083F);
|
||||
case 112: return Color3(0.4078431725502F,0.45490199327469F,0.6745098233223F);
|
||||
case 113: return Color3(0.89411771297455F,0.678431391716F,0.78431379795074F);
|
||||
case 115: return Color3(0.78039222955704F,0.82352948188782F,0.23529413342476F);
|
||||
case 116: return Color3(0.33333334326744F,0.64705884456635F,0.68627452850342F);
|
||||
case 118: return Color3(0.71764707565308F,0.84313732385635F,0.83529418706894F);
|
||||
case 119: return Color3(0.64313727617264F,0.74117648601532F,0.27843138575554F);
|
||||
case 120: return Color3(0.85098046064377F,0.89411771297455F,0.65490198135376F);
|
||||
case 121: return Color3(0.90588241815567F,0.6745098233223F,0.34509804844856F);
|
||||
case 123: return Color3(0.82745105028152F,0.43529415130615F,0.29803922772408F);
|
||||
case 124: return Color3(0.57254904508591F,0.22352942824364F,0.47058826684952F);
|
||||
case 125: return Color3(0.91764712333679F,0.72156864404678F,0.57254904508591F);
|
||||
case 126: return Color3(0.64705884456635F,0.64705884456635F,0.79607850313187F);
|
||||
case 127: return Color3(0.86274516582489F,0.73725491762161F,0.50588238239288F);
|
||||
case 128: return Color3(0.68235296010971F,0.47843140363693F,0.34901961684227F);
|
||||
case 131: return Color3(0.61176472902298F,0.63921570777893F,0.65882354974747F);
|
||||
case 133: return Color3(0.83529418706894F,0.45098042488098F,0.23921570181847F);
|
||||
case 134: return Color3(0.84705889225006F,0.8666667342186F,0.33725491166115F);
|
||||
case 135: return Color3(0.45490199327469F,0.52549022436142F,0.61568629741669F);
|
||||
case 136: return Color3(0.52941179275513F,0.48627454042435F,0.56470590829849F);
|
||||
case 137: return Color3(0.87843143939972F,0.59607845544815F,0.39215689897537F);
|
||||
case 138: return Color3(0.58431375026703F,0.54117649793625F,0.45098042488098F);
|
||||
case 140: return Color3(0.12549020349979F,0.22745099663734F,0.33725491166115F);
|
||||
case 141: return Color3(0.15294118225574F,0.27450981736183F,0.17647059261799F);
|
||||
case 143: return Color3(0.8117647767067F,0.88627457618713F,0.96862751245499F);
|
||||
case 145: return Color3(0.47450983524323F,0.53333336114883F,0.63137257099152F);
|
||||
case 146: return Color3(0.58431375026703F,0.55686277151108F,0.63921570777893F);
|
||||
case 147: return Color3(0.57647061347961F,0.52941179275513F,0.40392160415649F);
|
||||
case 148: return Color3(0.34117648005486F,0.34509804844856F,0.34117648005486F);
|
||||
case 149: return Color3(0.086274512112141F,0.11372549831867F,0.19607844948769F);
|
||||
case 150: return Color3(0.67058825492859F,0.678431391716F,0.6745098233223F);
|
||||
case 151: return Color3(0.47058826684952F,0.56470590829849F,0.50980395078659F);
|
||||
case 153: return Color3(0.58431375026703F,0.47450983524323F,0.46666669845581F);
|
||||
case 154: return Color3(0.48235297203064F,0.1803921610117F,0.1843137294054F);
|
||||
case 157: return Color3(1,0.96470594406128F,0.48235297203064F);
|
||||
case 158: return Color3(0.88235300779343F,0.64313727617264F,0.7607843875885F);
|
||||
case 168: return Color3(0.4588235616684F,0.42352944612503F,0.38431376218796F);
|
||||
case 176: return Color3(0.59215688705444F,0.41176474094391F,0.35686275362968F);
|
||||
case 178: return Color3(0.70588237047195F,0.51764708757401F,0.33333334326744F);
|
||||
case 179: return Color3(0.53725492954254F,0.52941179275513F,0.53333336114883F);
|
||||
case 180: return Color3(0.84313732385635F,0.66274511814117F,0.29411765933037F);
|
||||
case 190: return Color3(0.9764706492424F,0.83921575546265F,0.1803921610117F);
|
||||
case 191: return Color3(0.90980398654938F,0.67058825492859F,0.17647059261799F);
|
||||
case 192: return Color3(0.41176474094391F,0.25098040699959F,0.15686275064945F);
|
||||
case 193: return Color3(0.8117647767067F,0.37647062540054F,0.14117647707462F);
|
||||
case 195: return Color3(0.27450981736183F,0.40392160415649F,0.64313727617264F);
|
||||
case 196: return Color3(0.13725490868092F,0.27843138575554F,0.54509806632996F);
|
||||
case 198: return Color3(0.55686277151108F,0.258823543787F,0.52156865596771F);
|
||||
case 199: return Color3(0.38823533058167F,0.37254902720451F,0.38431376218796F);
|
||||
case 200: return Color3(0.50980395078659F,0.54117649793625F,0.3647058904171F);
|
||||
case 208: return Color3(0.89803928136826F,0.89411771297455F,0.87450987100601F);
|
||||
case 209: return Color3(0.69019609689713F,0.55686277151108F,0.26666668057442F);
|
||||
case 210: return Color3(0.43921571969986F,0.58431375026703F,0.47058826684952F);
|
||||
case 211: return Color3(0.47450983524323F,0.70980393886566F,0.70980393886566F);
|
||||
case 212: return Color3(0.6235294342041F,0.76470595598221F,0.91372555494308F);
|
||||
case 213: return Color3(0.42352944612503F,0.50588238239288F,0.71764707565308F);
|
||||
case 216: return Color3(0.56078433990479F,0.29803922772408F,0.16470588743687F);
|
||||
case 217: return Color3(0.48627454042435F,0.36078432202339F,0.27450981736183F);
|
||||
case 218: return Color3(0.58823531866074F,0.43921571969986F,0.6235294342041F);
|
||||
case 219: return Color3(0.41960787773132F,0.38431376218796F,0.60784316062927F);
|
||||
case 220: return Color3(0.65490198135376F,0.66274511814117F,0.80784320831299F);
|
||||
case 221: return Color3(0.80392163991928F,0.38431376218796F,0.59607845544815F);
|
||||
case 222: return Color3(0.89411771297455F,0.678431391716F,0.78431379795074F);
|
||||
case 223: return Color3(0.86274516582489F,0.56470590829849F,0.58431375026703F);
|
||||
case 224: return Color3(0.94117653369904F,0.83529418706894F,0.62745100259781F);
|
||||
case 225: return Color3(0.9215686917305F,0.72156864404678F,0.49803924560547F);
|
||||
case 226: return Color3(0.99215692281723F,0.91764712333679F,0.55294120311737F);
|
||||
case 232: return Color3(0.49019610881805F,0.73333334922791F,0.8666667342186F);
|
||||
case 268: return Color3(0.2039215862751F,0.16862745583057F,0.4588235616684F);
|
||||
case 1001: return Color3(0.97254908084869F,0.97254908084869F,0.97254908084869F);
|
||||
case 1002: return Color3(0.80392163991928F,0.80392163991928F,0.80392163991928F);
|
||||
case 1003: return Color3(0.066666670143604F,0.066666670143604F,0.066666670143604F);
|
||||
case 1004: return Color3(1,0,0);
|
||||
case 1005: return Color3(1,0.68627452850342F,0);
|
||||
case 1006: return Color3(0.70588237047195F,0.50196081399918F,1);
|
||||
case 1007: return Color3(0.63921570777893F,0.29411765933037F,0.29411765933037F);
|
||||
case 1008: return Color3(0.75686281919479F,0.74509805440903F,0.258823543787F);
|
||||
case 1009: return Color3(1,1,0);
|
||||
case 1010: return Color3(0,0,1);
|
||||
case 1011: return Color3(0,0.12549020349979F,0.37647062540054F);
|
||||
case 1012: return Color3(0.1294117718935F,0.32941177487373F,0.72549021244049F);
|
||||
case 1013: return Color3(0.015686275437474F,0.68627452850342F,0.92549026012421F);
|
||||
case 1014: return Color3(0.66666668653488F,0.33333334326744F,0);
|
||||
case 1015: return Color3(0.66666668653488F,0,0.66666668653488F);
|
||||
case 1016: return Color3(1,0.40000003576279F,0.80000007152557F);
|
||||
case 1017: return Color3(1,0.68627452850342F,0);
|
||||
case 1018: return Color3(0.070588238537312F,0.93333339691162F,0.83137261867523F);
|
||||
case 1019: return Color3(0,1,1);
|
||||
case 1020: return Color3(0,1,0);
|
||||
case 1021: return Color3(0.22745099663734F,0.49019610881805F,0.082352943718433F);
|
||||
case 1022: return Color3(0.49803924560547F,0.55686277151108F,0.39215689897537F);
|
||||
case 1023: return Color3(0.54901963472366F,0.35686275362968F,0.6235294342041F);
|
||||
case 1024: return Color3(0.68627452850342F,0.8666667342186F,1);
|
||||
case 1025: return Color3(1,0.78823536634445F,0.78823536634445F);
|
||||
case 1026: return Color3(0.69411766529083F,0.65490198135376F,1);
|
||||
case 1027: return Color3(0.6235294342041F,0.95294123888016F,0.91372555494308F);
|
||||
case 1028: return Color3(0.80000007152557F,1,0.80000007152557F);
|
||||
case 1029: return Color3(1,1,0.80000007152557F);
|
||||
case 1030: return Color3(1,0.80000007152557F,0.60000002384186F);
|
||||
case 1031: return Color3(0.38431376218796F,0.14509804546833F,0.81960791349411F);
|
||||
case 1032: return Color3(1,0,0.74901962280273F);
|
||||
default: return Color3::gray();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool DataModelInstance::scanXMLObject(xml_node<> * scanNode)
|
||||
{
|
||||
xml_node<> * watchFirstNode = scanNode->first_node();
|
||||
|
||||
for (xml_node<> *node = scanNode->first_node();node; node = node->next_sibling())
|
||||
{
|
||||
|
||||
if (strncmp(node->name(),"Item",4)==0)
|
||||
{
|
||||
xml_attribute<> *classAttr = node->first_attribute("class");
|
||||
std::string className = classAttr->value();
|
||||
if (className=="Part") {
|
||||
xml_node<> *propNode = node->first_node();
|
||||
xml_node<> *cFrameNode=0;
|
||||
xml_node<> *sizeNode=0;
|
||||
xml_node<> *anchoredNode=0;
|
||||
xml_node<> *shapeNode=0;
|
||||
xml_node<> *colorNode=0;
|
||||
xml_node<> *brickColorNode=0;
|
||||
xml_node<> *nameNode=0;
|
||||
|
||||
for (xml_node<> *partPropNode = propNode->first_node();partPropNode; partPropNode = partPropNode->next_sibling())
|
||||
{
|
||||
for (xml_attribute<> *attr = partPropNode->first_attribute();attr; attr = attr->next_attribute())
|
||||
{
|
||||
std::string xmlName = attr->name();
|
||||
std::string xmlValue = attr->value();
|
||||
|
||||
if (xmlValue=="CFrame" | xmlValue=="CoordinateFrame")
|
||||
{
|
||||
cFrameNode = partPropNode;
|
||||
}
|
||||
if (xmlValue=="Anchored")
|
||||
{
|
||||
anchoredNode = partPropNode;
|
||||
}
|
||||
if (xmlValue=="Name")
|
||||
{
|
||||
nameNode = partPropNode;
|
||||
}
|
||||
if (xmlValue=="shape")
|
||||
{
|
||||
shapeNode = partPropNode;
|
||||
_legacyLoad=false;
|
||||
}
|
||||
if (xmlValue=="Color")
|
||||
{
|
||||
colorNode=partPropNode;
|
||||
}
|
||||
if (xmlValue=="BrickColor")
|
||||
{
|
||||
brickColorNode=partPropNode;
|
||||
}
|
||||
if (xmlValue=="size")
|
||||
{
|
||||
sizeNode = partPropNode;
|
||||
_legacyLoad=false;
|
||||
}
|
||||
if (xmlValue=="Part")
|
||||
{
|
||||
for (xml_node<> *featureNode = partPropNode->first_node();featureNode; featureNode = featureNode->next_sibling())
|
||||
{
|
||||
for (xml_attribute<> *attr = featureNode->first_attribute();attr; attr = attr->next_attribute())
|
||||
{
|
||||
std::string xmlName = attr->name();
|
||||
std::string xmlValue = attr->value();
|
||||
if (xmlValue=="shape")
|
||||
{
|
||||
shapeNode = featureNode;
|
||||
_legacyLoad=true;
|
||||
}
|
||||
if (xmlValue=="size")
|
||||
{
|
||||
sizeNode=featureNode;
|
||||
_legacyLoad=true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!cFrameNode) {
|
||||
_errMsg="CFrame is missing in Part";
|
||||
return false;
|
||||
}
|
||||
if (!sizeNode) {
|
||||
_errMsg="Size is missing in Part";
|
||||
return false;
|
||||
}
|
||||
|
||||
float R=1;
|
||||
float G=1;
|
||||
float B=1;
|
||||
|
||||
if (colorNode)
|
||||
{
|
||||
R = getFloatValue(colorNode,"R");
|
||||
G = getFloatValue(colorNode,"G");
|
||||
B = getFloatValue(colorNode,"B");
|
||||
}
|
||||
|
||||
Enum::Shape::Value partshape = Enum::Shape::Block;
|
||||
std::string pshape = shapeNode->value();
|
||||
if (shapeNode)
|
||||
{
|
||||
if(pshape == "0" || pshape == "Ball"){
|
||||
partshape = Enum::Shape::Ball;
|
||||
}
|
||||
if(pshape == "1" || pshape == "Block"){
|
||||
partshape = Enum::Shape::Block;
|
||||
}
|
||||
if(pshape == "2" || pshape == "Cylinder"){
|
||||
partshape = Enum::Shape::Cylinder;
|
||||
}
|
||||
}
|
||||
|
||||
std::string newName = nameNode->value();
|
||||
float X = getFloatValue(cFrameNode,"X");
|
||||
float Y = getFloatValue(cFrameNode,"Y");
|
||||
float Z = getFloatValue(cFrameNode,"Z");
|
||||
float R00 = getFloatValue(cFrameNode,"R00");
|
||||
float R01 = getFloatValue(cFrameNode,"R01");
|
||||
float R02 = getFloatValue(cFrameNode,"R02");
|
||||
float R10 = getFloatValue(cFrameNode,"R10");
|
||||
float R11 = getFloatValue(cFrameNode,"R11");
|
||||
float R12 = getFloatValue(cFrameNode,"R12");
|
||||
float R20 = getFloatValue(cFrameNode,"R20");
|
||||
float R21 = getFloatValue(cFrameNode,"R21");
|
||||
float R22 = getFloatValue(cFrameNode,"R22");
|
||||
|
||||
float sizeX = getFloatValue(sizeNode,"X");
|
||||
float sizeY = getFloatValue(sizeNode,"Y");
|
||||
float sizeZ = getFloatValue(sizeNode,"Z");
|
||||
//sizeX=1;
|
||||
//sizeY=1;
|
||||
//sizeZ=1;
|
||||
if (_successfulLoad) {
|
||||
PartInstance* test = makePart();
|
||||
test->setParent(getWorkspace());
|
||||
test->color = Color3(R,G,B);
|
||||
test->shape = partshape;
|
||||
if(brickColorNode)
|
||||
{
|
||||
test->color = bcToRGB(atoi(brickColorNode->value()));
|
||||
}
|
||||
if(anchoredNode)
|
||||
{
|
||||
test->setAnchored(stricmp(anchoredNode->value(), "true") == 0);
|
||||
}
|
||||
test->setSize(Vector3(sizeX,sizeY+_modY,sizeZ));
|
||||
test->setName(newName);
|
||||
CoordinateFrame cf;
|
||||
|
||||
if (_legacyLoad)
|
||||
{
|
||||
|
||||
cf = CoordinateFrame(Vector3(-X,Y,Z))*CoordinateFrame(Vector3(-sizeX/2,(sizeY+_modY)/2,sizeZ/2)*Matrix3(R00,R01,R02,R10,R11,R12,R20,R21,R22));
|
||||
cf.rotation = Matrix3(R00,R01,R02,R10,R11,R12,R20,R21,R22);
|
||||
}
|
||||
else
|
||||
{
|
||||
cf.translation = Vector3(X,Y,Z);
|
||||
cf.rotation = Matrix3(R00,R01,R02,R10,R11,R12,R20,R21,R22);
|
||||
}
|
||||
|
||||
test->setCFrame(cf);
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
for (xml_attribute<> *attr = node->first_attribute();attr; attr = attr->next_attribute())
|
||||
{
|
||||
std::string xmlName = attr->name();
|
||||
std::string xmlValue = attr->value();
|
||||
}
|
||||
*/
|
||||
scanXMLObject(node);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool DataModelInstance::load(const char* filename, bool clearObjects)
|
||||
{
|
||||
ifstream levelFile(filename,ios::binary);
|
||||
if (levelFile)
|
||||
{
|
||||
if (clearObjects)
|
||||
clearLevel();
|
||||
readXMLFileStream(&levelFile);
|
||||
std::string sfilename = std::string(filename);
|
||||
std::size_t begin = sfilename.rfind('\\') + 1;
|
||||
std::size_t end = sfilename.find(".rbx");
|
||||
std::string hname = sfilename.substr(begin);
|
||||
std::string tname = hname.substr(0, hname.length() - 5);
|
||||
name = tname;
|
||||
resetEngine();
|
||||
selectionService->clearSelection();
|
||||
selectionService->addSelected(this);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
std::stringstream msg;
|
||||
msg << "Failed to load file:" << std::endl << filename << std::endl << strerror(errno);
|
||||
MessageBoxStr(msg.str());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool DataModelInstance::loadModel(const char* filename)
|
||||
{
|
||||
ifstream levelFile(filename,ios::binary);
|
||||
if (levelFile)
|
||||
{
|
||||
readXMLFileStream(&levelFile);
|
||||
|
||||
//resetEngine();
|
||||
selectionService->clearSelection();
|
||||
selectionService->addSelected(this);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
std::stringstream msg;
|
||||
msg << "Failed to load file:" << std::endl << filename << std::endl << strerror(errno);
|
||||
MessageBoxStr(msg.str());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool DataModelInstance::readXMLFileStream(std::ifstream* file)
|
||||
{
|
||||
file->seekg(0,file->end);
|
||||
int length = file->tellg();
|
||||
if (length<0)
|
||||
{
|
||||
MessageBoxStr("File is empty");
|
||||
file->close();
|
||||
return false;
|
||||
}
|
||||
file->seekg(0,file->beg);
|
||||
char * buffer = new char[length+1];
|
||||
buffer[length]=0;
|
||||
|
||||
file->read(buffer,length);
|
||||
file->close();
|
||||
|
||||
if (!file)
|
||||
{
|
||||
stringstream msg;
|
||||
msg << "Something went wrong." << endl << strerror(errno);
|
||||
MessageBoxStr(msg.str());
|
||||
return false;
|
||||
}
|
||||
_successfulLoad = true;
|
||||
xml_document<> doc;
|
||||
doc.parse<0>(buffer);
|
||||
xml_node<> *mainNode = doc.first_node();
|
||||
_legacyLoad=false;
|
||||
//std::string xmlName = mainNode->name();
|
||||
//node = node->first_node();
|
||||
//xmlName = node->name();
|
||||
scanXMLObject(mainNode);
|
||||
delete[] buffer;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool DataModelInstance::debugGetOpen()
|
||||
{
|
||||
ifstream levelFile(_loadedFileName.c_str(),ios::binary);
|
||||
if (levelFile)
|
||||
readXMLFileStream(&levelFile);
|
||||
else
|
||||
getOpen();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool DataModelInstance::getOpen()
|
||||
{
|
||||
_modY=0;
|
||||
OPENFILENAME of;
|
||||
ZeroMemory( &of , sizeof( of));
|
||||
of.lStructSize = sizeof(OPENFILENAME);
|
||||
of.lpstrFilter = "Roblox Files\0*.rbxm;*.rbxl\0\0";
|
||||
char szFile[512];
|
||||
of.lpstrFile = szFile ;
|
||||
of.lpstrFile[0]='\0';
|
||||
of.nMaxFile=500;
|
||||
of.lpstrTitle="Open";
|
||||
of.Flags = OFN_FILEMUSTEXIST;
|
||||
ShowCursor(TRUE);
|
||||
BOOL file = GetOpenFileName(&of);
|
||||
if (file)
|
||||
{
|
||||
_loadedFileName = of.lpstrFile;
|
||||
load(of.lpstrFile,true);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool DataModelInstance::getOpenModel()
|
||||
{
|
||||
_modY=0;
|
||||
OPENFILENAME of;
|
||||
ZeroMemory( &of , sizeof( of));
|
||||
of.lStructSize = sizeof(OPENFILENAME);
|
||||
of.lpstrFilter = "Roblox Files\0*.rbxm;*.rbxl\0\0";
|
||||
char szFile[512];
|
||||
of.lpstrFile = szFile ;
|
||||
of.lpstrFile[0]='\0';
|
||||
of.nMaxFile=500;
|
||||
of.lpstrTitle="Open";
|
||||
of.Flags = OFN_FILEMUSTEXIST;
|
||||
ShowCursor(TRUE);
|
||||
BOOL file = GetOpenFileName(&of);
|
||||
if (file)
|
||||
{
|
||||
_loadedFileName = of.lpstrFile;
|
||||
loadModel(of.lpstrFile);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void DataModelInstance::setMessage(std::string msg)
|
||||
{
|
||||
message = msg;
|
||||
isBrickCount = false;
|
||||
showMessage = true;
|
||||
}
|
||||
|
||||
void DataModelInstance::clearMessage()
|
||||
{
|
||||
showMessage = false;
|
||||
isBrickCount = false;
|
||||
message = "";
|
||||
}
|
||||
|
||||
void DataModelInstance::setMessageBrickCount()
|
||||
{
|
||||
isBrickCount = true;
|
||||
showMessage = true;
|
||||
}
|
||||
|
||||
void DataModelInstance::drawMessage(RenderDevice* rd)
|
||||
{
|
||||
if(isBrickCount)
|
||||
{
|
||||
int brickCount = 0;
|
||||
int instCount = 0;
|
||||
std::vector<Instance*> inst = getAllChildren();
|
||||
for(size_t i = 0; i < inst.size(); i++)
|
||||
{
|
||||
if(PartInstance* moveTo = dynamic_cast<PartInstance*>(inst.at(i)))
|
||||
{
|
||||
brickCount++;
|
||||
}
|
||||
else
|
||||
{
|
||||
instCount++;
|
||||
}
|
||||
}
|
||||
char brkc[12];
|
||||
_snprintf(brkc, 12, "%d", brickCount);
|
||||
char instc[12];
|
||||
_snprintf(instc, 12, "%d", instCount);
|
||||
message = "Bricks: ";
|
||||
message += brkc;
|
||||
message += " Snaps: ";
|
||||
message += instc;
|
||||
}
|
||||
if(showMessage && !font.isNull())
|
||||
{
|
||||
int x = rd->getWidth()/2;
|
||||
int y = rd->getHeight()/2;
|
||||
int width = rd->getWidth()/2 + 100;
|
||||
int height = width / 3;
|
||||
Draw::box(Box(Vector3(x-(width/2), y-(height/2), 0), Vector3(x+(width/2), y+(height/2), 0)), rd, Color4::fromARGB(0x55B2B2B2), Color3::fromARGB(0xB2B2B2));
|
||||
font->draw2D(rd, message, Vector2(x,y), height/8, Color3::white(), Color4::clear(), GFont::XALIGN_CENTER, GFont::YALIGN_CENTER);
|
||||
}
|
||||
}
|
||||
|
||||
WorkspaceInstance* DataModelInstance::getWorkspace()
|
||||
{
|
||||
return workspace;
|
||||
}
|
||||
|
||||
GuiRootInstance* DataModelInstance::getGuiRoot()
|
||||
{
|
||||
return guiRoot;
|
||||
}
|
||||
|
||||
SelectionService* DataModelInstance::getSelectionService()
|
||||
{
|
||||
return selectionService;
|
||||
}
|
||||
|
||||
LevelInstance* DataModelInstance::getLevel()
|
||||
{
|
||||
return level;
|
||||
}
|
||||
|
||||
ThumbnailGeneratorInstance* DataModelInstance::getThumbnailGenerator()
|
||||
{
|
||||
return thumbnailGenerator;
|
||||
}
|
||||
|
||||
SoundService* DataModelInstance::getSoundService()
|
||||
{
|
||||
return soundService;
|
||||
}
|
||||
|
||||
LightingInstance* DataModelInstance::getLighting()
|
||||
{
|
||||
return lightingInstance;
|
||||
}
|
||||
@@ -1,75 +0,0 @@
|
||||
#include "DataModelV2/GroupInstance.h"
|
||||
|
||||
GroupInstance::GroupInstance(void)
|
||||
{
|
||||
PVInstance::PVInstance();
|
||||
name = "Model";
|
||||
className = "GroupInstance";
|
||||
listicon = 12;
|
||||
primaryPart = NULL;
|
||||
}
|
||||
|
||||
GroupInstance::GroupInstance(const GroupInstance &oinst)
|
||||
{
|
||||
PVInstance::PVInstance(oinst);
|
||||
name = "Model";
|
||||
className = "GroupInstance";
|
||||
listicon = 12;
|
||||
primaryPart = NULL;
|
||||
}
|
||||
|
||||
GroupInstance::~GroupInstance(void)
|
||||
{
|
||||
}
|
||||
|
||||
std::vector<PROPGRIDITEM> GroupInstance::getProperties()
|
||||
{
|
||||
std::vector<PROPGRIDITEM> properties = PVInstance::getProperties();
|
||||
return properties;
|
||||
}
|
||||
void GroupInstance::PropUpdate(LPPROPGRIDITEM &pItem)
|
||||
{
|
||||
PVInstance::PropUpdate(pItem);
|
||||
}
|
||||
|
||||
std::vector<Instance *> GroupInstance::unGroup()
|
||||
{
|
||||
while(children.size() > 0)
|
||||
{
|
||||
children[0]->setParent(parent);
|
||||
}
|
||||
return std::vector<Instance *>();
|
||||
}
|
||||
|
||||
void GroupInstance::render(RenderDevice * rd)
|
||||
{
|
||||
Instance::render(rd);
|
||||
if(primaryPart != NULL && controllerFlagShown && getControllerColor(controller) != Color3::gray())
|
||||
{
|
||||
rd->disableLighting();
|
||||
Vector3 vec = Vector3(0,0,0);
|
||||
Vector3 up = Vector3(0,8,0);
|
||||
rd->setColor(getControllerColor(controller));
|
||||
rd->setObjectToWorldMatrix(primaryPart->getCFrame());
|
||||
rd->beforePrimitive();
|
||||
|
||||
glBegin(GL_LINES);
|
||||
glVertex3f(vec.x, vec.y, vec.z);
|
||||
glVertex3f(up.x, up.y, up.z);
|
||||
glEnd();
|
||||
|
||||
glBegin( GL_TRIANGLES );
|
||||
glVertex3f(up.x, up.y-2, up.z);
|
||||
glVertex3f(up.x, up.y-1, up.z-2);
|
||||
glVertex3f(up.x, up.y, up.z);
|
||||
|
||||
glVertex3f(up.x, up.y, up.z);
|
||||
glVertex3f(up.x, up.y-1, up.z-2);
|
||||
glVertex3f(up.x, up.y-2, up.z);
|
||||
|
||||
glEnd();
|
||||
rd->afterPrimitive();
|
||||
rd->setColor(Color3::white());
|
||||
rd->enableLighting();
|
||||
}
|
||||
}
|
||||
@@ -1,473 +0,0 @@
|
||||
#include <iomanip>
|
||||
#include <sstream>
|
||||
#include "G3DAll.h"
|
||||
#include "DataModelV2/BaseButtonInstance.h"
|
||||
#include "DataModelV2/TextButtonInstance.h"
|
||||
#include "DataModelV2/ImageButtonInstance.h"
|
||||
#include "DataModelV2/ToggleImageButtonInstance.h"
|
||||
#include "DataModelV2/GuiRootInstance.h"
|
||||
#include "DataModelV2/SelectionService.h"
|
||||
#include "DataModelV2/ImageButtonInstance.h"
|
||||
#include "Globals.h"
|
||||
#include "StringFunctions.h"
|
||||
|
||||
#include "Listener/GUDButtonListener.h"
|
||||
#include "Listener/ModeSelectionListener.h"
|
||||
#include "Listener/MenuButtonListener.h"
|
||||
#include "Listener/RotateButtonListener.h"
|
||||
#include "Listener/CameraButtonListener.h"
|
||||
#include "Listener/DeleteListener.h"
|
||||
#include "Listener/ToolbarListener.h"
|
||||
|
||||
#ifndef _DEBUG
|
||||
#if _MSC_VER== 1310
|
||||
#define VS03_WORKAROUND &
|
||||
#else
|
||||
#define VS03_WORKAROUND
|
||||
#endif
|
||||
#else
|
||||
#define VS03_WORKAROUND
|
||||
#endif
|
||||
|
||||
MenuButtonListener menuListener = MenuButtonListener();
|
||||
ToolbarListener toolbar = ToolbarListener();
|
||||
GUDButtonListener gud = GUDButtonListener();
|
||||
ModeSelectionListener msl = ModeSelectionListener();
|
||||
RotateButtonListener rbl = RotateButtonListener();
|
||||
DeleteListener delet = DeleteListener();
|
||||
CameraButtonListener cam = CameraButtonListener();
|
||||
|
||||
ImageButtonInstance* GuiRootInstance::makeImageButton(G3D::TextureRef newImage = NULL, G3D::TextureRef overImage = NULL, G3D::TextureRef downImage = NULL, G3D::TextureRef disableImage = NULL)
|
||||
{
|
||||
ImageButtonInstance* part = new ImageButtonInstance(newImage,overImage, downImage, disableImage);
|
||||
// instances.push_back(part);
|
||||
// instances_2D.push_back(part);
|
||||
return part;
|
||||
}
|
||||
|
||||
TextButtonInstance* GuiRootInstance::makeTextButton()
|
||||
{
|
||||
TextButtonInstance* part = new TextButtonInstance();
|
||||
return part;
|
||||
}
|
||||
|
||||
// Modnark here, I'm not a fan of having these functions, but until we make a proper "factory" it'll have to do.
|
||||
TextButtonInstance* makeBaseTextButton(std::string title, Vector2 boxBegin, Vector2 boxEnd) {
|
||||
TextButtonInstance* button = new TextButtonInstance();
|
||||
button->boxBegin = boxBegin;
|
||||
button->boxEnd = boxEnd;
|
||||
button->title = title;
|
||||
button->font = GFont::fromFile(GetFileInPath("/content/font/lighttrek.fnt"));
|
||||
return button;
|
||||
}
|
||||
|
||||
TextButtonInstance* makeMenuTextButton(std::string title, Vector2 boxBegin, Vector2 boxEnd) {
|
||||
TextButtonInstance* button = makeBaseTextButton(title, boxBegin, boxEnd);
|
||||
button->floatBottom = true;
|
||||
button->textColor = Color3(0,255,255);
|
||||
button->textOutlineColor = Color4::clear();
|
||||
button->fontLocationRelativeTo = Vector2(10, 3);
|
||||
button->setAllColorsSame();
|
||||
button->boxOutlineColorOvr = Color3(0,255,255);
|
||||
button->boxColorDn = Color4(button->boxColor.r,button->boxColor.g,button->boxColor.b, 0.2F);
|
||||
button->setButtonListener(toolbar);
|
||||
toolbar.addButtonRef(button);
|
||||
return button;
|
||||
}
|
||||
|
||||
TextButtonInstance* makeToolbarTextButton(std::string title, std::string name, Vector2 boxBegin, Vector2 boxEnd) {
|
||||
TextButtonInstance* button = makeBaseTextButton(title, boxBegin, boxEnd);
|
||||
button->textColor = Color3::white();
|
||||
button->boxColor = Color4::clear();
|
||||
button->textOutlineColor = Color4(0.5F,0.5F,0.5F,0.5F);
|
||||
button->name = name;
|
||||
button->textSize = 16;
|
||||
button->setAllColorsSame();
|
||||
button->fontLocationRelativeTo = Vector2(10, 0);
|
||||
button->boxColorOvr = Color4(0.6F,0.6F,0.6F,0.4F);
|
||||
button->setButtonListener(menuListener);
|
||||
return button;
|
||||
}
|
||||
|
||||
TextButtonInstance* makeLeftMenuTextButton(std::string title, Vector2 boxBegin, Vector2 boxEnd) {
|
||||
TextButtonInstance* button = makeBaseTextButton(title, boxBegin, boxEnd);
|
||||
button->textOutlineColor = Color4(0.6F,0.6F,0.6F,0.5F);
|
||||
button->textColor = Color3(0,1,1);
|
||||
button->boxColor = Color4::clear();
|
||||
button->textSize = 12;
|
||||
button->name = title;
|
||||
button->setAllColorsSame();
|
||||
button->textColorDis = Color3(0.65F,0.65F,0.65F);
|
||||
button->boxColorOvr = Color4(0.6F,0.6F,0.6F,0.4F);
|
||||
button->fontLocationRelativeTo = Vector2(10, 0);
|
||||
button->setButtonListener(gud);
|
||||
return button;
|
||||
}
|
||||
|
||||
GuiRootInstance::GuiRootInstance() : _message(""), _messageTime(0)
|
||||
{
|
||||
g_fntdominant = GFont::fromFile(GetFileInPath("/content/font/dominant.fnt"));
|
||||
g_fntlighttrek = GFont::fromFile(GetFileInPath("/content/font/lighttrek.fnt"));
|
||||
_hideGui = false;
|
||||
|
||||
//Bottom Left
|
||||
TextButtonInstance* button = makeMenuTextButton("Hopper", Vector2(0, -24), Vector2(80, 0));
|
||||
button->setParent(this);
|
||||
|
||||
button = makeMenuTextButton("Controller", Vector2(0, -48), Vector2(80, -24));
|
||||
button->setParent(this);
|
||||
|
||||
button = makeMenuTextButton("Color", Vector2(0, -72), Vector2(80, -48));
|
||||
button->setParent(this);
|
||||
|
||||
button = makeMenuTextButton("Surface", Vector2(0, -96), Vector2(80, -72));
|
||||
button->setParent(this);
|
||||
|
||||
button = makeMenuTextButton("Model", Vector2(0, -120), Vector2(80, -96));
|
||||
button->setParent(this);
|
||||
|
||||
//Top bar
|
||||
button = makeToolbarTextButton("File", "file", Vector2(0, 0), Vector2(125, 25));
|
||||
button->setParent(this);
|
||||
|
||||
button = makeToolbarTextButton("Edit", "edit", Vector2(125, 0), Vector2(250, 25));
|
||||
button->setParent(this);
|
||||
|
||||
button = makeToolbarTextButton("View", "view", Vector2(250, 0), Vector2(375, 25));
|
||||
button->setParent(this);
|
||||
|
||||
button = makeToolbarTextButton("Insert", "insert", Vector2(375, 0), Vector2(500, 25));
|
||||
button->setParent(this);
|
||||
|
||||
button = makeToolbarTextButton("Format", "format", Vector2(500, 0), Vector2(625, 25));
|
||||
button->setParent(this);
|
||||
|
||||
//Menu
|
||||
button = makeLeftMenuTextButton("Group", Vector2(0, 215), Vector2(80, 235));
|
||||
button->setParent(this);
|
||||
|
||||
button = makeLeftMenuTextButton("UnGroup", Vector2(0, 240), Vector2(80, 260));
|
||||
button->setParent(this);
|
||||
|
||||
button = makeLeftMenuTextButton("Duplicate", Vector2(0, 265), Vector2(80, 285));
|
||||
button->setParent(this);
|
||||
|
||||
button = makeBaseTextButton("MENU", Vector2(0,332), Vector2(80,352));
|
||||
button->textOutlineColor = Color4(0.5F,0.5F,0.5F,0.5F);
|
||||
button->textColor = Color3::white();
|
||||
button->boxColor = Color4::clear();
|
||||
button->textSize = 14;
|
||||
button->setAllColorsSame();
|
||||
button->boxColorOvr = Color4(0.6F,0.6F,0.6F,0.4F);
|
||||
button->font = g_fntlighttrek;
|
||||
button->fontLocationRelativeTo = Vector2(10, 0);
|
||||
button->setParent(this);
|
||||
button->name = "MENU";
|
||||
button->setButtonListener(menuListener);
|
||||
|
||||
ImageButtonInstance* instance = new ToggleImageButtonInstance(
|
||||
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/Run.png")),
|
||||
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/Run_ovr.png")),
|
||||
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/Run_dn.png")),
|
||||
NULL,
|
||||
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/Stop.png")),
|
||||
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/Stop_ovr.png")),
|
||||
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/Stop_dn.png"))
|
||||
);
|
||||
instance->setButtonListener(menuListener);
|
||||
instance->name = "go";
|
||||
instance->size = Vector2(65,65);
|
||||
instance->position = Vector2(6.5, 25);
|
||||
instance->setParent(this);
|
||||
|
||||
|
||||
instance = makeImageButton(
|
||||
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/ArrowTool.png")),
|
||||
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/ArrowTool_ovr.png")),
|
||||
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/ArrowTool_dn.png")),
|
||||
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/ArrowTool_ds.png")));
|
||||
instance->size = Vector2(50,50);
|
||||
instance->position = Vector2(15, 90);
|
||||
instance->setParent(this);
|
||||
instance->name = "Cursor";
|
||||
instance->setButtonListener(msl);
|
||||
|
||||
instance = makeImageButton(Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/ScaleTool.png")),Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/ScaleTool_ovr.png")),Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/ScaleTool_dn.png")),Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/ScaleTool_ds.png")));
|
||||
instance->size = Vector2(40,40);
|
||||
instance->position = Vector2(0, 140);
|
||||
instance->setParent(this);
|
||||
instance->name = "Resize";
|
||||
instance->setButtonListener(msl);
|
||||
|
||||
|
||||
instance = makeImageButton(
|
||||
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/MoveTool.png")),
|
||||
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/MoveTool_ovr.png")),
|
||||
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/MoveTool_dn.png")),
|
||||
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/MoveTool_ds.png")));
|
||||
instance->size = Vector2(40,40);
|
||||
instance->position = Vector2(40, 140);
|
||||
instance->setParent(this);
|
||||
instance->name = "Arrows";
|
||||
instance->setButtonListener(msl);
|
||||
|
||||
instance = makeImageButton(
|
||||
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/SelectionRotate.png")),
|
||||
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/SelectionRotate_ovr.png")),
|
||||
NULL,
|
||||
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/SelectionRotate_ds.png")));
|
||||
instance->size = Vector2(27,27);
|
||||
instance->position = Vector2(17, 180);
|
||||
instance->setParent(this);
|
||||
instance->name = "Rotate";
|
||||
instance->setButtonListener(rbl);
|
||||
|
||||
instance = makeImageButton(
|
||||
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/SelectionTilt.png")),
|
||||
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/SelectionTilt_ovr.png")),
|
||||
NULL,
|
||||
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/SelectionTilt_ds.png")));
|
||||
instance->size = Vector2(20 ,20);
|
||||
instance->position = Vector2(42, 183);
|
||||
instance->setParent(this);
|
||||
instance->name = "Tilt";
|
||||
instance->setButtonListener(rbl);
|
||||
|
||||
|
||||
instance = makeImageButton(
|
||||
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/Delete.png")),
|
||||
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/Delete_ovr.png")),
|
||||
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/Delete_dn.png")),
|
||||
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/Delete_ds.png")));
|
||||
instance->size = Vector2(40,46);
|
||||
instance->position = Vector2(20, 284);
|
||||
instance->setParent(this);
|
||||
instance->name = "Delete";
|
||||
instance->setButtonListener(delet);
|
||||
|
||||
instance = makeImageButton(
|
||||
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/CameraZoomIn.png")),
|
||||
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/CameraZoomIn_ovr.png")),
|
||||
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/CameraZoomIn_dn.png")));
|
||||
instance->size = Vector2(34,25);
|
||||
instance->floatBottom = true;
|
||||
instance->floatRight = true;
|
||||
instance->position = Vector2(-77, -90);
|
||||
instance->setParent(this);
|
||||
instance->name = "ZoomIn";
|
||||
instance->setButtonListener(cam);
|
||||
|
||||
instance = makeImageButton(
|
||||
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/CameraZoomOut.png")),
|
||||
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/CameraZoomOut_ovr.png")),
|
||||
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/CameraZoomOut_dn.png")));
|
||||
instance->size = Vector2(34,26);
|
||||
instance->floatBottom = true;
|
||||
instance->floatRight = true;
|
||||
instance->position = Vector2(-77, -31);
|
||||
instance->setParent(this);
|
||||
instance->name = "ZoomOut";
|
||||
instance->setButtonListener(cam);
|
||||
|
||||
instance = makeImageButton(
|
||||
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/CameraPanLeft.png")),
|
||||
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/CameraPanLeft_ovr.png")),
|
||||
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/CameraPanLeft_dn.png")));
|
||||
instance->size = Vector2(34,34);
|
||||
instance->floatBottom = true;
|
||||
instance->floatRight = true;
|
||||
instance->position = Vector2(-110, -50);
|
||||
instance->setParent(this);
|
||||
instance->name = "PanLeft";
|
||||
instance->setButtonListener(cam);
|
||||
|
||||
instance = makeImageButton(
|
||||
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/CameraPanRight.png")),
|
||||
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/CameraPanRight_ovr.png")),
|
||||
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/CameraPanRight_dn.png")));
|
||||
instance->size = Vector2(34,34);
|
||||
instance->floatBottom = true;
|
||||
instance->floatRight = true;
|
||||
instance->position = Vector2(-45, -50);
|
||||
instance->setParent(this);
|
||||
instance->name = "PanRight";
|
||||
instance->setButtonListener(cam);
|
||||
|
||||
instance = makeImageButton(
|
||||
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/CameraCenter.png")),
|
||||
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/CameraCenter_ovr.png")),
|
||||
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/CameraCenter_dn.png")));
|
||||
instance->size = Vector2(34,20);
|
||||
instance->floatBottom = true;
|
||||
instance->floatRight = true;
|
||||
instance->position = Vector2(-77, -60);
|
||||
instance->setParent(this);
|
||||
instance->name = "CenterCam";
|
||||
instance->setButtonListener(cam);
|
||||
|
||||
instance = makeImageButton(
|
||||
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/CameraTiltUp.png")),
|
||||
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/CameraTiltUp_ovr.png")),
|
||||
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/CameraTiltUp_dn.png")));
|
||||
instance->size = Vector2(24,24);
|
||||
instance->floatBottom = true;
|
||||
instance->floatRight = true;
|
||||
instance->position = Vector2(-105, -75);
|
||||
instance->setParent(this);
|
||||
instance->name = "TiltUp";
|
||||
instance->setButtonListener(cam);
|
||||
|
||||
instance = makeImageButton(
|
||||
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/CameraTiltDown.png")),
|
||||
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/CameraTiltDown_ovr.png")),
|
||||
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/CameraTiltDown_dn.png")));
|
||||
instance->size = Vector2(24,24);
|
||||
instance->floatBottom = true;
|
||||
instance->floatRight = true;
|
||||
instance->position = Vector2(-40, -75);
|
||||
instance->setParent(this);
|
||||
instance->name = "TiltDown";
|
||||
instance->setButtonListener(cam);
|
||||
}
|
||||
|
||||
|
||||
void GuiRootInstance::drawButtons(RenderDevice* rd)
|
||||
{
|
||||
rd->pushState();
|
||||
rd->beforePrimitive();
|
||||
//this->render(rd);
|
||||
rd->afterPrimitive();
|
||||
rd->popState();
|
||||
}
|
||||
|
||||
void GuiRootInstance::setDebugMessage(std::string msg, G3D::RealTime msgTime)
|
||||
{
|
||||
_messageTime = msgTime;
|
||||
_message = msg;
|
||||
}
|
||||
|
||||
//void GuiRootInstance::render(G3D::RenderDevice* renderDevice) {}
|
||||
|
||||
void GuiRootInstance::renderGUI(G3D::RenderDevice* rd, double fps)
|
||||
{
|
||||
if(_hideGui) return;
|
||||
//TODO--Move these to their own instance
|
||||
|
||||
std::stringstream stream;
|
||||
stream << std::fixed << std::setprecision(1) << g_dataModel->getLevel()->timer;
|
||||
g_fntdominant->draw2D(rd, "Timer: " + stream.str(), Vector2(rd->getWidth() - 120, 25), 20, Color3::fromARGB(0x81C518), Color3::black());
|
||||
g_fntdominant->draw2D(rd, "Score: " + Convert(g_dataModel->getLevel()->score), Vector2(rd->getWidth() - 120, 50), 20, Color3::fromARGB(0x81C518), Color3::black());
|
||||
//FPS
|
||||
#ifdef _DEBUG
|
||||
stream.str("");
|
||||
stream.clear();
|
||||
stream << std::fixed << std::setprecision(3) << fps;
|
||||
g_fntdominant->draw2D(rd, "FPS: " + stream.str(), Vector2(120, 25), 10, Color3::fromARGB(0xFFFF00), Color3::black());
|
||||
#endif
|
||||
//GUI Boxes
|
||||
Draw::box(G3D::Box(Vector3(0,25,0),Vector3(80,355,0)),rd,Color4(0.6F,0.6F,0.6F,0.4F), Color4(0,0,0,0));
|
||||
Draw::box(G3D::Box(Vector3(rd->getWidth() - 120,rd->getHeight() - 117,0),Vector3(rd->getWidth(),rd->getHeight(),0)),rd,Color4(0.6F,0.6F,0.6F,0.4F), Color4(0,0,0,0));
|
||||
|
||||
//Camera menu title
|
||||
g_fntlighttrek->draw2D(rd, "CameraMenu", Vector2(rd->getWidth()-(g_fntlighttrek->get2DStringBounds("CameraMenu", 14).x+1),rd->getHeight() - 120), 14, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F));
|
||||
|
||||
//Tools menu
|
||||
Draw::box(G3D::Box(Vector3(5, 210,0),Vector3(75, 210,0)),rd,Color4(0.6F,0.6F,0.6F,0.4F), Color4(0.6F,0.6F,0.6F,0.4F));
|
||||
|
||||
|
||||
|
||||
//drawButtons(rd);
|
||||
if(System::time() - 3 < _messageTime)
|
||||
{
|
||||
g_fntdominant->draw2D(rd, _message, Vector2((rd->getWidth()/2)-(g_fntdominant->get2DStringBounds(_message, 20).x/2),(rd->getHeight()/2)-(g_fntdominant->get2DStringBounds(_message, 20).y/2)), 20, Color3::yellow(), Color3::black());
|
||||
}
|
||||
|
||||
g_dataModel->drawMessage(rd);
|
||||
render(rd);
|
||||
}
|
||||
|
||||
bool GuiRootInstance::mouseInGUI(G3D::RenderDevice* renderDevice,int x,int y)
|
||||
{
|
||||
std::vector<Instance*> instances_2D = g_dataModel->getGuiRoot()->getAllChildren();
|
||||
for(size_t i = 0; i < instances_2D.size(); i++)
|
||||
{
|
||||
if(BaseButtonInstance* button = dynamic_cast<BaseButtonInstance*>(instances_2D.at(i)))
|
||||
{
|
||||
if(button->mouseInButton(x,y, renderDevice))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
//Oh eww...
|
||||
void GuiRootInstance::update()
|
||||
{
|
||||
Instance * obj6 = this->findFirstChild("Delete");
|
||||
Instance * obj = this->findFirstChild("Duplicate");
|
||||
Instance * obj2 = this->findFirstChild("Group");
|
||||
Instance * obj3 = this->findFirstChild("UnGroup");
|
||||
Instance * obj4 = this->findFirstChild("Rotate");
|
||||
Instance * obj5 = this->findFirstChild("Tilt");
|
||||
|
||||
SelectionService* getSelectionService = g_dataModel->getSelectionService();
|
||||
|
||||
if(obj != NULL && obj2 != NULL && obj3 != NULL && obj4 !=NULL && obj5 != NULL && obj6 != NULL)
|
||||
{
|
||||
BaseButtonInstance* button = (BaseButtonInstance*)obj;
|
||||
BaseButtonInstance* button2 = (BaseButtonInstance*)obj2;
|
||||
BaseButtonInstance* button3 = (BaseButtonInstance*)obj3;
|
||||
BaseButtonInstance* button4 = (BaseButtonInstance*)obj4;
|
||||
BaseButtonInstance* button5 = (BaseButtonInstance*)obj5;
|
||||
BaseButtonInstance* button6 = (BaseButtonInstance*)obj6;
|
||||
button->disabled = true;
|
||||
button2->disabled = true;
|
||||
button3->disabled = true;
|
||||
button4->disabled = true;
|
||||
button5->disabled = true;
|
||||
button6->disabled = true;
|
||||
for(size_t i = 0; i < getSelectionService->getSelection().size(); i++)
|
||||
if(getSelectionService->getSelection()[i]->canDelete)
|
||||
{
|
||||
button->disabled = false;
|
||||
button4->disabled = false;
|
||||
button5->disabled = false;
|
||||
button6->disabled = false;
|
||||
|
||||
|
||||
if (getSelectionService->getSelection().size() > 1){
|
||||
button2->disabled = false;
|
||||
}
|
||||
|
||||
if (dynamic_cast<GroupInstance*>(getSelectionService->getSelection()[i])){
|
||||
button3->disabled = false;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GuiRootInstance::~GuiRootInstance()
|
||||
{
|
||||
}
|
||||
|
||||
void GuiRootInstance::onMouseLeftUp(G3D::RenderDevice* renderDevice, int x,int y)
|
||||
{
|
||||
std::vector<Instance*> instances_2D = this->getAllChildren();
|
||||
for(size_t i = 0; i < instances_2D.size(); i++)
|
||||
{
|
||||
if(BaseButtonInstance* button = dynamic_cast<BaseButtonInstance*>(instances_2D[i]))
|
||||
{
|
||||
if(button->mouseInButton(x, y, renderDevice))
|
||||
{
|
||||
button->onMouseClick();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GuiRootInstance::hideGui(bool doHide) {
|
||||
_hideGui = doHide;
|
||||
}
|
||||
@@ -1,132 +0,0 @@
|
||||
#include "DataModelV2/ImageButtonInstance.h"
|
||||
|
||||
ImageButtonInstance::ImageButtonInstance(G3D::TextureRef newImage, G3D::TextureRef overImage = NULL, G3D::TextureRef downImage = NULL, G3D::TextureRef disableImage = NULL)
|
||||
{
|
||||
BaseButtonInstance::BaseButtonInstance();
|
||||
image = newImage;
|
||||
openGLID = image->getOpenGLID();
|
||||
image_ovr = overImage;
|
||||
if(!image_ovr.isNull())
|
||||
openGLID_ovr = image_ovr->getOpenGLID();
|
||||
image_dn = downImage;
|
||||
if(!image_dn.isNull())
|
||||
openGLID_dn = image_dn->getOpenGLID();
|
||||
image_ds = disableImage;
|
||||
if(!image_ds.isNull())
|
||||
openGLID_ds = image_ds->getOpenGLID();
|
||||
Vector2 size = Vector2(0,0);
|
||||
Vector2 position = Vector2(0,0);
|
||||
floatCenter = false;
|
||||
floatBottom = false;
|
||||
floatRight = false;
|
||||
disabled = false;
|
||||
className = "ImageButton";
|
||||
}
|
||||
|
||||
ImageButtonInstance::~ImageButtonInstance(void)
|
||||
{
|
||||
//Delete everything on destruction
|
||||
image.~ReferenceCountedPointer();
|
||||
delete image.getPointer();
|
||||
image_ovr.~ReferenceCountedPointer();
|
||||
delete image_ovr.getPointer();
|
||||
image_ds.~ReferenceCountedPointer();
|
||||
delete image_ds.getPointer();
|
||||
image_dn.~ReferenceCountedPointer();
|
||||
delete image_dn.getPointer();
|
||||
image = NULL;
|
||||
image_ovr = NULL;
|
||||
image_ds = NULL;
|
||||
image_dn = NULL;
|
||||
listener = NULL;
|
||||
selected = false;
|
||||
}
|
||||
|
||||
bool ImageButtonInstance::mouseInButton(float mousex, float mousey, RenderDevice* rd)
|
||||
{
|
||||
Vector2 positionRelative = position;
|
||||
if(floatRight && floatBottom)
|
||||
{
|
||||
positionRelative = Vector2(rd->getWidth() + position.x, rd->getHeight() + position.y);
|
||||
}
|
||||
else if(floatBottom)
|
||||
{
|
||||
positionRelative = Vector2(position.x, rd->getHeight() + position.y);
|
||||
}
|
||||
else if(floatRight)
|
||||
{
|
||||
positionRelative = Vector2(rd->getWidth() + position.x, position.y);
|
||||
}
|
||||
if(mousex >= positionRelative.x && mousey >= positionRelative.y)
|
||||
{
|
||||
if(mousex < positionRelative.x + size.x && mousey < positionRelative.y + size.y)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void ImageButtonInstance::drawObj(RenderDevice* rd, Vector2 mousePos, bool mouseDown)
|
||||
{
|
||||
bool drawDisabledBox = false;
|
||||
Vector2 positionRelative = position;
|
||||
if(floatRight && floatBottom)
|
||||
{
|
||||
positionRelative = Vector2(rd->getWidth() + position.x, rd->getHeight() + position.y);
|
||||
}
|
||||
else if(floatBottom)
|
||||
{
|
||||
positionRelative = Vector2(position.x, rd->getHeight() + position.y);
|
||||
}
|
||||
else if(floatRight)
|
||||
{
|
||||
positionRelative = Vector2(rd->getWidth() + position.x, position.y);
|
||||
}
|
||||
int renderimage = openGLID;
|
||||
if(selected == true && !image_dn.isNull() && !disabled)
|
||||
{
|
||||
renderimage = openGLID_dn;
|
||||
}
|
||||
else if(disabled)
|
||||
{
|
||||
if(!image_ds.isNull())
|
||||
renderimage = openGLID_ds;
|
||||
else
|
||||
drawDisabledBox = true;
|
||||
}
|
||||
else if(mouseInArea(positionRelative.x, positionRelative.y, positionRelative.x + size.x, positionRelative.y + size.y, mousePos.x, mousePos.y))
|
||||
{
|
||||
if(mouseDown && !image_dn.isNull())
|
||||
{
|
||||
renderimage = openGLID_dn;
|
||||
}
|
||||
else if(!image_ovr.isNull())
|
||||
{
|
||||
renderimage = openGLID_ovr;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
glEnable( GL_TEXTURE_2D );
|
||||
glEnable(GL_BLEND);// you enable blending function
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glBindTexture( GL_TEXTURE_2D, renderimage);
|
||||
glBegin( GL_QUADS );
|
||||
glTexCoord2d(0.0,0.0);
|
||||
glVertex2f( positionRelative.x, positionRelative.y );
|
||||
glTexCoord2d( 1.0,0.0 );
|
||||
glVertex2f( positionRelative.x + size.x, positionRelative.y );
|
||||
glTexCoord2d( 1.0,1.0 );
|
||||
glVertex2f( positionRelative.x + size.x, positionRelative.y + size.y );
|
||||
glTexCoord2d( 0.0,1.0 );
|
||||
glVertex2f( positionRelative.x, positionRelative.y + size.y );
|
||||
glEnd();
|
||||
glDisable( GL_TEXTURE_2D );
|
||||
|
||||
if(drawDisabledBox)
|
||||
{
|
||||
Draw::box(Box(Vector3(positionRelative.x, positionRelative.y, 0), Vector3(positionRelative.x+size.x, positionRelative.y+size.y, 0)), rd, Color4(0.7F,0.7F,0.7F,0.3F), Color4::clear());
|
||||
}
|
||||
}
|
||||
@@ -1,178 +0,0 @@
|
||||
#define WINVER 0x0400
|
||||
#include <G3DAll.h>
|
||||
#include "DataModelV2/Instance.h"
|
||||
|
||||
|
||||
|
||||
Instance::Instance(void)
|
||||
{
|
||||
parent = NULL;
|
||||
name = "Default Game Instance";
|
||||
className = "BaseInstance";
|
||||
listicon = 1;
|
||||
canDelete = true;
|
||||
}
|
||||
|
||||
Instance::Instance(const Instance &oinst)
|
||||
{
|
||||
|
||||
name = oinst.name;
|
||||
className = oinst.className;
|
||||
canDelete = oinst.canDelete;
|
||||
listicon = oinst.listicon;
|
||||
}
|
||||
|
||||
void Instance::render(RenderDevice* rd)
|
||||
{
|
||||
for(size_t i = 0; i < children.size(); i++)
|
||||
{
|
||||
children[i]->render(rd);
|
||||
}
|
||||
}
|
||||
|
||||
void Instance::renderName(RenderDevice* rd)
|
||||
{
|
||||
for(size_t i = 0; i < children.size(); i++)
|
||||
{
|
||||
children[i]->renderName(rd);
|
||||
}
|
||||
}
|
||||
|
||||
void Instance::update()
|
||||
{
|
||||
}
|
||||
|
||||
PROPGRIDITEM Instance::createPGI(LPSTR catalog, LPSTR propName, LPSTR propDesc, LPARAM curVal, INT type, TCHAR choices[])
|
||||
{
|
||||
PROPGRIDITEM pItem;
|
||||
PropGrid_ItemInit(pItem);
|
||||
pItem.lpszCatalog=catalog;
|
||||
pItem.lpszPropName=propName;
|
||||
pItem.lpszPropDesc=propDesc;
|
||||
pItem.lpCurValue=curVal;
|
||||
pItem.iItemType=type;
|
||||
if(choices != NULL)
|
||||
pItem.lpszzCmbItems = choices;
|
||||
return pItem;
|
||||
}
|
||||
|
||||
void Instance::PropUpdate(LPPROPGRIDITEM &item)
|
||||
{
|
||||
if(strcmp(item->lpszPropName, "Name") == 0)
|
||||
{
|
||||
name = (LPSTR)item->lpCurValue;
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<PROPGRIDITEM> Instance::getProperties()
|
||||
{
|
||||
std::vector<PROPGRIDITEM> properties;
|
||||
|
||||
|
||||
properties.push_back(createPGI(
|
||||
"Properties",
|
||||
"Name",
|
||||
"The name of this instance",
|
||||
(LPARAM)name.c_str(),
|
||||
PIT_EDIT
|
||||
));
|
||||
return properties;
|
||||
}
|
||||
|
||||
|
||||
|
||||
Instance::~Instance(void)
|
||||
{
|
||||
for(size_t i = 0; i < children.size(); i++)
|
||||
{
|
||||
delete children.at(i);
|
||||
}
|
||||
}
|
||||
|
||||
void Instance::setName(std::string newName)
|
||||
{
|
||||
name = newName;
|
||||
}
|
||||
|
||||
std::string Instance::getClassName()
|
||||
{
|
||||
return className;
|
||||
}
|
||||
|
||||
std::vector<Instance* > Instance::getChildren()
|
||||
{
|
||||
return children;
|
||||
}
|
||||
|
||||
std::vector<Instance* > Instance::getAllChildren()
|
||||
{
|
||||
if(!children.empty())
|
||||
{
|
||||
std::vector<Instance* > totalchildren = children;
|
||||
for(size_t i = 0; i < children.size(); i++)
|
||||
{
|
||||
std::vector<Instance* > subchildren = children.at(i)->getAllChildren();
|
||||
if(!subchildren.empty())
|
||||
totalchildren.insert(totalchildren.end(), subchildren.begin(), subchildren.end());
|
||||
}
|
||||
return totalchildren;
|
||||
}
|
||||
return children;
|
||||
}
|
||||
|
||||
void Instance::setParent(Instance* newParent)
|
||||
{
|
||||
if(parent != NULL)
|
||||
{
|
||||
parent->removeChild(this);
|
||||
}
|
||||
parent = newParent;
|
||||
if(newParent != NULL)
|
||||
{
|
||||
newParent->addChild(this);
|
||||
}
|
||||
}
|
||||
|
||||
Instance* Instance::getParent()
|
||||
{
|
||||
return parent;
|
||||
}
|
||||
|
||||
void Instance::addChild(Instance* newChild)
|
||||
{
|
||||
children.push_back(newChild);
|
||||
}
|
||||
|
||||
void Instance::clearChildren()
|
||||
{
|
||||
for (size_t i = 0; i < children.size(); i++)
|
||||
{
|
||||
delete children.at(i);
|
||||
}
|
||||
children.clear();
|
||||
}
|
||||
void Instance::removeChild(Instance* oldChild)
|
||||
{
|
||||
for(size_t i = 0; i < children.size(); i++)
|
||||
{
|
||||
if(children.at(i) == oldChild)
|
||||
{
|
||||
children.erase(children.begin() + i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Instance* Instance::findFirstChild(std::string name)
|
||||
{
|
||||
for(size_t i = 0; i < children.size(); i++)
|
||||
{
|
||||
if(children.at(i)->name.compare(name) == 0)
|
||||
{
|
||||
return children.at(i);
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -1,245 +0,0 @@
|
||||
#include "DataModelV2/DataModelInstance.h"
|
||||
#include "DataModelV2/LevelInstance.h"
|
||||
|
||||
LevelInstance::LevelInstance(void)
|
||||
{
|
||||
Instance::Instance();
|
||||
name = "Level";
|
||||
className = "LevelService";
|
||||
winMessage = "You Won!";
|
||||
loseMessage = "You Lost. Try Again";
|
||||
timer = 60.0F;
|
||||
score = 0;
|
||||
canDelete = false;
|
||||
}
|
||||
|
||||
LevelInstance::~LevelInstance(void)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
static TCHAR* strActionType(int option)
|
||||
{
|
||||
switch(option)
|
||||
{
|
||||
case Enum::ActionType::Nothing:
|
||||
return "Nothing";
|
||||
case Enum::ActionType::Pause:
|
||||
return "Pause";
|
||||
case Enum::ActionType::Lose:
|
||||
return "Lose";
|
||||
case Enum::ActionType::Draw:
|
||||
return "Draw";
|
||||
case Enum::ActionType::Win:
|
||||
return "Win";
|
||||
}
|
||||
return "Nothing";
|
||||
}
|
||||
|
||||
static Enum::ActionType::Value EnumActionType(TCHAR* option)
|
||||
{
|
||||
if(strcmp("Nothing", option) == 0)
|
||||
return Enum::ActionType::Nothing;
|
||||
if(strcmp("Pause", option) == 0)
|
||||
return Enum::ActionType::Pause;
|
||||
if(strcmp("Lose", option) == 0)
|
||||
return Enum::ActionType::Lose;
|
||||
if(strcmp("Draw", option) == 0)
|
||||
return Enum::ActionType::Draw;
|
||||
return Enum::ActionType::Win;
|
||||
}
|
||||
|
||||
static TCHAR* strAffectType(int option)
|
||||
{
|
||||
switch(option)
|
||||
{
|
||||
case Enum::AffectType::NoChange:
|
||||
return "NoChange";
|
||||
case Enum::AffectType::Increase:
|
||||
return "Increase";
|
||||
case Enum::AffectType::Decrease:
|
||||
return "Decrease";
|
||||
}
|
||||
return "NoChange";
|
||||
}
|
||||
|
||||
static Enum::AffectType::Value EnumAffectType(TCHAR* option)
|
||||
{
|
||||
if(strcmp("NoChange", option) == 0)
|
||||
return Enum::AffectType::NoChange;
|
||||
if(strcmp("Increase", option) == 0)
|
||||
return Enum::AffectType::Increase;
|
||||
return Enum::AffectType::Decrease;
|
||||
}
|
||||
|
||||
|
||||
char timerTxt[12];
|
||||
char scoreTxt[12];
|
||||
std::vector<PROPGRIDITEM> LevelInstance::getProperties()
|
||||
{
|
||||
std::vector<PROPGRIDITEM> properties = Instance::getProperties();
|
||||
|
||||
|
||||
|
||||
properties.push_back(createPGI("Messages",
|
||||
"WinMessage",
|
||||
"The message that shows when the player wins.",
|
||||
(LPARAM)winMessage.c_str(),
|
||||
PIT_EDIT));
|
||||
|
||||
properties.push_back(createPGI("Messages",
|
||||
"LoseMessage",
|
||||
"The message that shows when the player loses.",
|
||||
(LPARAM)loseMessage.c_str(),
|
||||
PIT_EDIT));
|
||||
|
||||
properties.push_back(createPGI(
|
||||
"Gameplay",
|
||||
"HighScoreIsGood",
|
||||
"Some temporary string here",
|
||||
(LPARAM)HighScoreIsGood,
|
||||
PIT_CHECK
|
||||
));
|
||||
|
||||
properties.push_back(createPGI(
|
||||
"Gameplay",
|
||||
"RunOnOpen",
|
||||
"Some temporary string here",
|
||||
(LPARAM)RunOnOpen,
|
||||
PIT_CHECK
|
||||
));
|
||||
|
||||
_snprintf(timerTxt, 12, "%g", timer);
|
||||
_snprintf(scoreTxt, 12, "%d", score);
|
||||
properties.push_back(createPGI("Gameplay",
|
||||
"InitialTimerValue",
|
||||
"The amount of time in seconds the player has to complete this level.\r\n\r\nPut 0 if time is limitless.",
|
||||
(LPARAM)timerTxt,
|
||||
PIT_EDIT));
|
||||
|
||||
properties.push_back(createPGI("Gameplay",
|
||||
"InitialScoreValue",
|
||||
"The amount of points the player starts with.",
|
||||
(LPARAM)scoreTxt,
|
||||
PIT_EDIT));
|
||||
|
||||
properties.push_back(createPGI("Gameplay",
|
||||
"TimerUpAction",
|
||||
"Some temporary string here",
|
||||
(LPARAM)strActionType(TimerUpAction),
|
||||
PIT_COMBO,
|
||||
TEXT("Nothing\0Pause\0Lose\0Draw\0Win\0")
|
||||
));
|
||||
|
||||
properties.push_back(createPGI("Gameplay",
|
||||
"TimerAffectsScore",
|
||||
"Some temporary string here",
|
||||
(LPARAM)strAffectType(TimerAffectsScore),
|
||||
PIT_COMBO,
|
||||
TEXT("NoChange\0Increase\0Decrease\0")
|
||||
));
|
||||
return properties;
|
||||
}
|
||||
|
||||
void LevelInstance::PropUpdate(LPPROPGRIDITEM &pItem)
|
||||
{
|
||||
if(strcmp(pItem->lpszPropName, "InitialTimerValue") == 0)
|
||||
{
|
||||
timer = atoi((LPSTR)pItem->lpCurValue);
|
||||
}
|
||||
if(strcmp(pItem->lpszPropName, "InitialScoreValue") == 0)
|
||||
{
|
||||
score = atof((LPSTR)pItem->lpCurValue);
|
||||
}
|
||||
if(strcmp(pItem->lpszPropName, "LoseMessage") == 0)
|
||||
{
|
||||
loseMessage = (LPSTR)pItem->lpCurValue;
|
||||
}
|
||||
if(strcmp(pItem->lpszPropName, "WinMessage") == 0)
|
||||
{
|
||||
winMessage = (LPSTR)pItem->lpCurValue;
|
||||
}
|
||||
else if(strcmp(pItem->lpszPropName, "TimerUpAction") == 0)
|
||||
{
|
||||
TimerUpAction = EnumActionType((TCHAR*)pItem->lpCurValue);
|
||||
}
|
||||
else if(strcmp(pItem->lpszPropName, "TimerAffectsScore") == 0)
|
||||
{
|
||||
TimerAffectsScore = EnumAffectType((TCHAR*)pItem->lpCurValue);
|
||||
}
|
||||
else if(strcmp(pItem->lpszPropName, "HighScoreIsGood") == 0)
|
||||
{
|
||||
HighScoreIsGood = pItem->lpCurValue == TRUE;
|
||||
}
|
||||
else if(strcmp(pItem->lpszPropName, "RunOnOpen") == 0)
|
||||
{
|
||||
RunOnOpen = pItem->lpCurValue == TRUE;
|
||||
}
|
||||
else
|
||||
Instance::PropUpdate(pItem);
|
||||
}
|
||||
|
||||
void LevelInstance::winCondition()
|
||||
{
|
||||
DataModelInstance* DataModel = (DataModelInstance*)getParent(); //If level parent gets changed to something other than Datamodel it could cause nasty data corruption bugs
|
||||
DataModel->setMessage(winMessage);
|
||||
DataModel->toggleRun();
|
||||
}
|
||||
|
||||
void LevelInstance::loseCondition()
|
||||
{
|
||||
DataModelInstance* DataModel = (DataModelInstance*)getParent();
|
||||
DataModel->setMessage(loseMessage);
|
||||
DataModel->toggleRun();
|
||||
}
|
||||
|
||||
void LevelInstance::pauseCondition()
|
||||
{
|
||||
DataModelInstance* DataModel = (DataModelInstance*)getParent();
|
||||
DataModel->toggleRun();
|
||||
}
|
||||
|
||||
void LevelInstance::drawCondition()
|
||||
{
|
||||
DataModelInstance* DataModel = (DataModelInstance*)getParent();
|
||||
DataModel->toggleRun();
|
||||
}
|
||||
|
||||
void LevelInstance::Step(SimTime sdt)
|
||||
{
|
||||
switch(TimerAffectsScore)
|
||||
{
|
||||
case Enum::AffectType::NoChange:
|
||||
break;
|
||||
case Enum::AffectType::Increase:
|
||||
score += 1;
|
||||
break;
|
||||
case Enum::AffectType::Decrease:
|
||||
if (score > 0)
|
||||
score -= 1;
|
||||
break;
|
||||
}
|
||||
if (timer >= sdt){
|
||||
timer -= sdt;
|
||||
}
|
||||
else{
|
||||
timer = 0.0f;
|
||||
switch(TimerUpAction)
|
||||
{
|
||||
case Enum::ActionType::Nothing:
|
||||
break;
|
||||
case Enum::ActionType::Pause:
|
||||
pauseCondition();
|
||||
break;
|
||||
case Enum::ActionType::Lose:
|
||||
loseCondition();
|
||||
break;
|
||||
case Enum::ActionType::Draw:
|
||||
drawCondition();
|
||||
break;
|
||||
case Enum::ActionType::Win:
|
||||
winCondition();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,175 +0,0 @@
|
||||
#include "DataModelV2/LightingInstance.h"
|
||||
#include "Application.h"
|
||||
#include "Globals.h"
|
||||
#include "StringFunctions.h"
|
||||
#include "Listener/ModeSelectionListener.h"
|
||||
|
||||
LightingInstance::LightingInstance(void)
|
||||
{
|
||||
Instance::Instance();
|
||||
name = "Lighting";
|
||||
className = "Lighting";
|
||||
listicon = 10;
|
||||
canDelete = false;
|
||||
|
||||
_hideSky = false;
|
||||
|
||||
lighting.setTime(G3D::toSeconds(2, 00, 00, PM));
|
||||
|
||||
// Maybe this is Top and Bottom Ambient?
|
||||
lighting.ambient = Color3(0.5F, 0.5F, 0.5F);
|
||||
lighting.lightColor = Color3(0.8F, 0.8F, 0.8F);
|
||||
|
||||
sky = Sky::create(NULL, ExePath() + "/content/sky/");
|
||||
clearColor = Color4(0.0F, 0.0F, 0.0F, 0.0F);
|
||||
}
|
||||
|
||||
LightingInstance::~LightingInstance(void)
|
||||
{
|
||||
sky->~Sky();
|
||||
}
|
||||
|
||||
// Getters
|
||||
G3D::SkyRef LightingInstance::getSky()
|
||||
{
|
||||
return sky;
|
||||
}
|
||||
|
||||
G3D::LightingParameters LightingInstance::getLightingParameters()
|
||||
{
|
||||
return lighting;
|
||||
}
|
||||
|
||||
std::vector<PROPGRIDITEM> LightingInstance::getProperties()
|
||||
{
|
||||
std::vector<PROPGRIDITEM> properties = Instance::getProperties();
|
||||
|
||||
properties.push_back(createPGI("Appearance",
|
||||
"TopAmbient",
|
||||
"The color of the TopAmbient for 3D Objects",
|
||||
RGB((topAmbient.r*255),(topAmbient.g*255),(topAmbient.b*255)),
|
||||
PIT_COLOR
|
||||
));
|
||||
|
||||
properties.push_back(createPGI("Appearance",
|
||||
"BottomAmbient",
|
||||
"The color of the BottomAmbient for 3D Objects",
|
||||
RGB((bottomAmbient.r*255),(bottomAmbient.g*255),(bottomAmbient.b*255)),
|
||||
PIT_COLOR
|
||||
));
|
||||
|
||||
properties.push_back(createPGI("Appearance",
|
||||
"SpotLight",
|
||||
"The color of the SpotLight",
|
||||
RGB((spotLight.r*255),(spotLight.g*255),(spotLight.b*255)),
|
||||
PIT_COLOR
|
||||
));
|
||||
|
||||
properties.push_back(createPGI("Appearance",
|
||||
"ClearColor",
|
||||
"",
|
||||
RGB((clearColor.r*255),(clearColor.g*255),(clearColor.b*255)),
|
||||
PIT_COLOR
|
||||
));
|
||||
return properties;
|
||||
}
|
||||
|
||||
|
||||
void LightingInstance::PropUpdate(LPPROPGRIDITEM &item)
|
||||
{
|
||||
if(strcmp(item->lpszPropName, "TopAmbient") == 0)
|
||||
{
|
||||
topAmbient = Color3(
|
||||
GetRValue(item->lpCurValue)/255.0F,
|
||||
GetGValue(item->lpCurValue)/255.0F,
|
||||
GetBValue(item->lpCurValue)/255.0F
|
||||
);
|
||||
}
|
||||
if(strcmp(item->lpszPropName, "BottomAmbient") == 0)
|
||||
{
|
||||
bottomAmbient = Color3(
|
||||
GetRValue(item->lpCurValue)/255.0F,
|
||||
GetGValue(item->lpCurValue)/255.0F,
|
||||
GetBValue(item->lpCurValue)/255.0F
|
||||
);
|
||||
}
|
||||
if(strcmp(item->lpszPropName, "SpotLight") == 0)
|
||||
{
|
||||
spotLight = Color3(
|
||||
GetRValue(item->lpCurValue)/255.0F,
|
||||
GetGValue(item->lpCurValue)/255.0F,
|
||||
GetBValue(item->lpCurValue)/255.0F
|
||||
);
|
||||
}
|
||||
if(strcmp(item->lpszPropName, "ClearColor") == 0)
|
||||
{
|
||||
clearColor = Color3(
|
||||
GetRValue(item->lpCurValue)/255.0F,
|
||||
GetGValue(item->lpCurValue)/255.0F,
|
||||
GetBValue(item->lpCurValue)/255.0F
|
||||
);
|
||||
}
|
||||
|
||||
else
|
||||
Instance::PropUpdate(item);
|
||||
}
|
||||
|
||||
|
||||
// Functions
|
||||
void LightingInstance::suppressSky(bool doSuppress)
|
||||
{
|
||||
_hideSky = doSuppress;
|
||||
}
|
||||
|
||||
void LightingInstance::update()
|
||||
{
|
||||
RenderDevice* rd = g_usableApp->getRenderDevice();
|
||||
|
||||
|
||||
if(!_hideSky) {
|
||||
rd->clear(sky.isNull(), true, true);
|
||||
if (sky.notNull()) sky->render(rd, lighting);
|
||||
} else {
|
||||
rd->setColorClearValue(clearColor);
|
||||
rd->clear(true, true, true);
|
||||
suppressSky(false);
|
||||
}
|
||||
|
||||
// Setup lighting
|
||||
rd->enableLighting();
|
||||
|
||||
rd->setShadeMode(RenderDevice::SHADE_SMOOTH);
|
||||
rd->setAmbientLightColor(Color3(1,1,1));
|
||||
|
||||
rd->setLight(0, GLight::directional(lighting.lightDirection, lighting.lightColor, true, true));
|
||||
rd->setAmbientLightColor(lighting.ambient);
|
||||
|
||||
rd->beforePrimitive();
|
||||
CoordinateFrame forDraw = rd->getObjectToWorldMatrix();
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_COLOR_ARRAY);
|
||||
glEnableClientState(GL_NORMAL_ARRAY);
|
||||
g_dataModel->getWorkspace()->render(rd);
|
||||
g_dataModel->getWorkspace()->renderName(rd);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_COLOR_ARRAY);
|
||||
glDisableClientState(GL_NORMAL_ARRAY);
|
||||
rd->setObjectToWorldMatrix(forDraw);
|
||||
rd->afterPrimitive();
|
||||
|
||||
g_dataModel->getSelectionService()->render(rd);
|
||||
g_usableApp->tool->render(rd, g_usableApp->mouse);
|
||||
|
||||
|
||||
rd->disableLighting();
|
||||
|
||||
drawEffects();
|
||||
}
|
||||
|
||||
void LightingInstance::drawEffects()
|
||||
{
|
||||
RenderDevice* rd = g_usableApp->getRenderDevice();
|
||||
if (sky.notNull()) {
|
||||
sky->renderLensFlare(rd, lighting);
|
||||
}
|
||||
}
|
||||
@@ -1,108 +0,0 @@
|
||||
#include "DataModelV2/PVInstance.h"
|
||||
|
||||
PVInstance::PVInstance(void)
|
||||
{
|
||||
Instance::Instance();
|
||||
nameShown = false;
|
||||
controllerFlagShown = true;
|
||||
className = "PVInstance";
|
||||
listicon = 0;
|
||||
controller = (Enum::Controller::Value)0;
|
||||
}
|
||||
|
||||
PVInstance::PVInstance(const PVInstance &oinst)
|
||||
{
|
||||
Instance::Instance(oinst);
|
||||
}
|
||||
|
||||
PVInstance::~PVInstance(void)
|
||||
{
|
||||
}
|
||||
|
||||
void PVInstance::postRender(RenderDevice* rd)
|
||||
{
|
||||
}
|
||||
|
||||
static TCHAR* enumStr(int controller)
|
||||
{
|
||||
switch(controller)
|
||||
{
|
||||
case Enum::Controller::None:
|
||||
return "None";
|
||||
case Enum::Controller::KeyboardLeft:
|
||||
return "KeyboardLeft";
|
||||
case Enum::Controller::KeyboardRight:
|
||||
return "KeyboardRight";
|
||||
case Enum::Controller::Joypad1:
|
||||
return "Joypad1";
|
||||
case Enum::Controller::Joypad2:
|
||||
return "Joypad2";
|
||||
case Enum::Controller::Chase:
|
||||
return "Joypad1";
|
||||
case Enum::Controller::Flee:
|
||||
return "Joypad2";
|
||||
}
|
||||
return "None";
|
||||
}
|
||||
|
||||
static Enum::Controller::Value strEnum(TCHAR * tval)
|
||||
{
|
||||
if(strcmp(tval, "KeyboardLeft") == 0)
|
||||
return Enum::Controller::KeyboardLeft;
|
||||
if(strcmp(tval, "KeyboardRight") == 0)
|
||||
return Enum::Controller::KeyboardRight;
|
||||
if(strcmp(tval, "Joypad1") == 0)
|
||||
return Enum::Controller::Joypad1;
|
||||
if(strcmp(tval, "Joypad2") == 0)
|
||||
return Enum::Controller::Joypad2;
|
||||
if(strcmp(tval, "Chase") == 0)
|
||||
return Enum::Controller::Chase;
|
||||
if(strcmp(tval, "Flee") == 0)
|
||||
return Enum::Controller::Flee;
|
||||
return Enum::Controller::None;
|
||||
}
|
||||
|
||||
|
||||
|
||||
std::vector<PROPGRIDITEM> PVInstance::getProperties()
|
||||
{
|
||||
std::vector<PROPGRIDITEM> properties = Instance::getProperties();
|
||||
properties.push_back(createPGI(
|
||||
"Item",
|
||||
"NameShown",
|
||||
"This chooses whether the item name is shown",
|
||||
nameShown,
|
||||
PIT_CHECK));
|
||||
properties.push_back(createPGI(
|
||||
"Item",
|
||||
"ControllerFlagShown",
|
||||
"This chooses whether the item's ControllerFlag is shown",
|
||||
controllerFlagShown,
|
||||
PIT_CHECK));
|
||||
properties.push_back(createPGI(
|
||||
"Behaviour",
|
||||
"Controller",
|
||||
"This chooses what type of controller is used",
|
||||
(LPARAM)enumStr(controller),
|
||||
PIT_COMBO,
|
||||
TEXT("None\0KeyboardRight\0KeyboardLeft\0Joypad1\0Joypad2\0Chase\0Flee")
|
||||
));
|
||||
|
||||
return properties;
|
||||
}
|
||||
void PVInstance::PropUpdate(LPPROPGRIDITEM &pItem)
|
||||
{
|
||||
if(strcmp(pItem->lpszPropName, "NameShown") == 0)
|
||||
{
|
||||
nameShown = pItem->lpCurValue == TRUE;
|
||||
}
|
||||
if(strcmp(pItem->lpszPropName, "ControllerFlagShown") == 0)
|
||||
{
|
||||
controllerFlagShown = pItem->lpCurValue == TRUE;
|
||||
}
|
||||
if(strcmp(pItem->lpszPropName, "Controller") == 0)
|
||||
{
|
||||
controller = strEnum((TCHAR *)pItem->lpCurValue);
|
||||
}
|
||||
else Instance::PropUpdate(pItem);
|
||||
}
|
||||
@@ -1,783 +0,0 @@
|
||||
#include "DataModelV2/PartInstance.h"
|
||||
#include "Globals.h"
|
||||
#include "Renderer.h"
|
||||
#include <sstream>
|
||||
#include <iomanip>
|
||||
#include "Faces.h"
|
||||
#include "AudioPlayer.h"
|
||||
#include "StringFunctions.h"
|
||||
|
||||
PartInstance::PartInstance(void)
|
||||
{
|
||||
PVInstance::PVInstance();
|
||||
physBody = NULL;
|
||||
glList = glGenLists(1);
|
||||
name = "Unnamed PVItem";
|
||||
className = "Part";
|
||||
canCollide = true;
|
||||
anchored = false;
|
||||
dragging = false;
|
||||
size = Vector3(2,1,4);
|
||||
setCFrame(CoordinateFrame(Vector3(0,0,0)));
|
||||
color = Color3::gray();
|
||||
velocity = Vector3(0,0,0);
|
||||
rotVelocity = Vector3(0,0,0);
|
||||
top = Enum::SurfaceType::Smooth;
|
||||
front = Enum::SurfaceType::Smooth;
|
||||
right = Enum::SurfaceType::Smooth;
|
||||
back = Enum::SurfaceType::Smooth;
|
||||
left = Enum::SurfaceType::Smooth;
|
||||
bottom = Enum::SurfaceType::Smooth;
|
||||
shape = Enum::Shape::Block;
|
||||
_touchedOnce = false;
|
||||
|
||||
// OnTouch
|
||||
singleShot = true;
|
||||
touchesToTrigger = 1;
|
||||
uniqueObjectsToTrigger = 1;
|
||||
changeScore = 0;
|
||||
changeTimer = 0;
|
||||
singleShot = true;
|
||||
}
|
||||
|
||||
bool PartInstance::isDragging()
|
||||
{
|
||||
return dragging;
|
||||
}
|
||||
|
||||
void PartInstance::setDragging(bool value)
|
||||
{
|
||||
if (dragging != value)
|
||||
{
|
||||
dragging = value;
|
||||
g_dataModel->getEngine()->resetBody(this);
|
||||
}
|
||||
}
|
||||
|
||||
float PartInstance::getMass()
|
||||
{
|
||||
if(shape == Enum::Shape::Block)
|
||||
return size.x*size.y*size.z*0.7F;
|
||||
else
|
||||
return 1.3333333333333333333333333333333F*(size.x/2)*(size.y/2)*(size.z/2)*0.7F;
|
||||
}
|
||||
|
||||
Vector3 PartInstance::getVelocity()
|
||||
{
|
||||
return velocity;
|
||||
}
|
||||
Vector3 PartInstance::getRotVelocity()
|
||||
{
|
||||
return rotVelocity;
|
||||
}
|
||||
|
||||
// OnTouch
|
||||
bool PartInstance::isSingleShot()
|
||||
{
|
||||
return singleShot;
|
||||
}
|
||||
|
||||
int PartInstance::getTouchesToTrigger()
|
||||
{
|
||||
return touchesToTrigger;
|
||||
}
|
||||
|
||||
int PartInstance::getUniqueObjectsToTrigger()
|
||||
{
|
||||
return uniqueObjectsToTrigger;
|
||||
}
|
||||
|
||||
int PartInstance::getChangeScore()
|
||||
{
|
||||
return changeScore;
|
||||
}
|
||||
|
||||
float PartInstance::getChangeTimer()
|
||||
{
|
||||
return changeTimer;
|
||||
}
|
||||
|
||||
void PartInstance::setVelocity(Vector3 v)
|
||||
{
|
||||
velocity = v;
|
||||
}
|
||||
void PartInstance::setRotVelocity(Vector3 v)
|
||||
{
|
||||
rotVelocity = v;
|
||||
}
|
||||
|
||||
void PartInstance::postRender(RenderDevice *rd)
|
||||
{
|
||||
// possibly descard this function...
|
||||
}
|
||||
|
||||
void PartInstance::renderName(RenderDevice *rd)
|
||||
{
|
||||
if(!nameShown)
|
||||
return;
|
||||
G3D::GFontRef fnt = NULL;
|
||||
Instance* dm = parent;
|
||||
while(dm != NULL)
|
||||
{
|
||||
if(DataModelInstance* mod = dynamic_cast<DataModelInstance*>(dm))
|
||||
{
|
||||
fnt = mod->font;
|
||||
break;
|
||||
}
|
||||
dm = dm->getParent();
|
||||
}
|
||||
if(!fnt.isNull())
|
||||
{
|
||||
Vector3 gamepoint = position + Vector3(0,1.5,0);
|
||||
Vector3 camerapoint = rd->getCameraToWorldMatrix().translation;
|
||||
float distance = pow(pow((double)gamepoint.x - (double)camerapoint.x, 2) + pow((double)gamepoint.y - (double)camerapoint.y, 2) + pow((double)gamepoint.z - (double)camerapoint.z, 2), 0.5);
|
||||
if(distance < 100 && distance > -100)
|
||||
{
|
||||
if(distance < 0)
|
||||
distance = distance*-1;
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
fnt->draw3D(rd, name, CoordinateFrame(rd->getCameraToWorldMatrix().rotation, gamepoint), 0.03*distance, Color3::yellow(), Color3::black(), G3D::GFont::XALIGN_CENTER, G3D::GFont::YALIGN_CENTER);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PartInstance::setChanged()
|
||||
{
|
||||
changed = true;
|
||||
}
|
||||
|
||||
void PartInstance::setSurface(int face, Enum::SurfaceType::Value surface)
|
||||
{
|
||||
switch(face)
|
||||
{
|
||||
case TOP:
|
||||
top = surface;
|
||||
break;
|
||||
case BOTTOM:
|
||||
bottom = surface;
|
||||
break;
|
||||
case LEFT:
|
||||
left = surface;
|
||||
break;
|
||||
case RIGHT:
|
||||
right = surface;
|
||||
break;
|
||||
case FRONT:
|
||||
front = surface;
|
||||
break;
|
||||
default:
|
||||
back = surface;
|
||||
}
|
||||
changed = true;
|
||||
}
|
||||
|
||||
void PartInstance::setParent(Instance* prnt)
|
||||
{
|
||||
if(this->physBody != NULL)
|
||||
{
|
||||
g_dataModel->getEngine()->deleteBody(this);
|
||||
}
|
||||
Instance * cparent = getParent();
|
||||
while(cparent != NULL)
|
||||
{
|
||||
if(WorkspaceInstance* workspace = dynamic_cast<WorkspaceInstance*>(cparent))
|
||||
{
|
||||
workspace->partObjects.erase(std::remove(workspace->partObjects.begin(), workspace->partObjects.end(), this), workspace->partObjects.end());
|
||||
}
|
||||
cparent = cparent->getParent();
|
||||
}
|
||||
Instance::setParent(prnt);
|
||||
cparent = getParent();
|
||||
while(cparent != NULL)
|
||||
{
|
||||
if(WorkspaceInstance* workspace = dynamic_cast<WorkspaceInstance*>(cparent))
|
||||
{
|
||||
workspace->partObjects.push_back(this);
|
||||
break;
|
||||
}
|
||||
cparent = cparent->getParent();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
PartInstance::PartInstance(const PartInstance &oinst)
|
||||
{
|
||||
PVInstance::PVInstance(oinst);
|
||||
physBody = NULL;
|
||||
glList = glGenLists(1);
|
||||
name = oinst.name;
|
||||
canCollide = oinst.canCollide;
|
||||
setParent(oinst.parent);
|
||||
anchored = oinst.anchored;
|
||||
size = oinst.size;
|
||||
setCFrameNoSync(oinst.cFrame);
|
||||
color = oinst.color;
|
||||
velocity = oinst.velocity;
|
||||
rotVelocity = oinst.rotVelocity;
|
||||
top = oinst.top;
|
||||
front = oinst.front;
|
||||
right = oinst.right;
|
||||
back = oinst.back;
|
||||
left = oinst.left;
|
||||
bottom = oinst.bottom;
|
||||
shape = oinst.shape;
|
||||
changed = true;
|
||||
|
||||
// OnTouch
|
||||
singleShot = oinst.singleShot;
|
||||
touchesToTrigger = oinst.touchesToTrigger;
|
||||
uniqueObjectsToTrigger = oinst.uniqueObjectsToTrigger;
|
||||
changeScore = oinst.changeScore;
|
||||
changeTimer = oinst.changeTimer;
|
||||
OnTouchAction = oinst.OnTouchAction;
|
||||
OnTouchSound = oinst.OnTouchSound;
|
||||
singleShot = oinst.singleShot;
|
||||
_touchedOnce = false;
|
||||
}
|
||||
|
||||
void PartInstance::setSize(Vector3 newSize)
|
||||
{
|
||||
int minsize = 1;
|
||||
int maxsize = 512;
|
||||
changed = true;
|
||||
int sizex = (int)newSize.x;
|
||||
if(sizex <= 0)
|
||||
sizex = 1;
|
||||
if(sizex > 512)
|
||||
sizex = 512;
|
||||
|
||||
int sizey = (int)newSize.y;
|
||||
if(sizey <= 0)
|
||||
sizey = 1;
|
||||
if(sizey > 512)
|
||||
sizey = 512;
|
||||
|
||||
int sizez = (int)newSize.z;
|
||||
if(sizez <= 0)
|
||||
sizez = 1;
|
||||
if(sizez > 512)
|
||||
sizez = 512;
|
||||
|
||||
if(shape != Enum::Shape::Block)
|
||||
{
|
||||
int max = sizex;
|
||||
if(sizey > max)
|
||||
max = sizey;
|
||||
if(sizez > max)
|
||||
max = sizez;
|
||||
sizex = sizey = sizez = max;
|
||||
}
|
||||
|
||||
size = Vector3(sizex, sizey, sizez);
|
||||
|
||||
if(this->physBody != NULL)
|
||||
g_dataModel->getEngine()->resetBody(this);
|
||||
}
|
||||
Vector3 PartInstance::getSize()
|
||||
{
|
||||
return size;
|
||||
}
|
||||
Vector3 PartInstance::getPosition()
|
||||
{
|
||||
return position;
|
||||
}
|
||||
void PartInstance::setShape(Enum::Shape::Value shape)
|
||||
{
|
||||
switch(shape)
|
||||
{
|
||||
case Enum::Shape::Block:
|
||||
this->shape = shape;
|
||||
break;
|
||||
default:
|
||||
this->shape = shape;
|
||||
this->setSize(this->getSize());
|
||||
}
|
||||
if(this->physBody != NULL)
|
||||
g_dataModel->getEngine()->resetBody(this);
|
||||
|
||||
changed = true;
|
||||
}
|
||||
|
||||
void PartInstance::setPosition(Vector3 pos)
|
||||
{
|
||||
position = pos;
|
||||
setCFrame(CoordinateFrame(cFrame.rotation, pos));
|
||||
|
||||
if (anchored)
|
||||
g_dataModel->getEngine()->resetBody(this);
|
||||
}
|
||||
|
||||
void PartInstance::setAnchored(bool anchored)
|
||||
{
|
||||
this->anchored = anchored;
|
||||
if(this->physBody != NULL)
|
||||
g_dataModel->getEngine()->resetBody(this);
|
||||
}
|
||||
|
||||
bool PartInstance::isAnchored()
|
||||
{
|
||||
return this->anchored;
|
||||
}
|
||||
|
||||
|
||||
CoordinateFrame PartInstance::getCFrame()
|
||||
{
|
||||
return cFrame;
|
||||
}
|
||||
void PartInstance::setCFrame(CoordinateFrame coordinateFrame)
|
||||
{
|
||||
setCFrameNoSync(coordinateFrame);
|
||||
g_dataModel->getEngine()->updateBody(this);
|
||||
}
|
||||
|
||||
void PartInstance::setCFrameNoSync(CoordinateFrame coordinateFrame)
|
||||
{
|
||||
cFrame = coordinateFrame;
|
||||
position = coordinateFrame.translation;
|
||||
}
|
||||
|
||||
bool PartInstance::collides(PartInstance * part)
|
||||
{
|
||||
if(shape == Enum::Shape::Block)
|
||||
{
|
||||
if(part->shape == Enum::Shape::Block)
|
||||
return G3D::CollisionDetection::fixedSolidBoxIntersectsFixedSolidBox(getBox(), part->getBox());
|
||||
else
|
||||
return G3D::CollisionDetection::fixedSolidSphereIntersectsFixedSolidBox(part->getSphere(), getBox());
|
||||
}
|
||||
else
|
||||
{
|
||||
if(part->shape == Enum::Shape::Block)
|
||||
return G3D::CollisionDetection::fixedSolidSphereIntersectsFixedSolidBox(getSphere(), part->getBox());
|
||||
else
|
||||
return G3D::CollisionDetection::fixedSolidSphereIntersectsFixedSolidSphere(getSphere(), part->getSphere());
|
||||
}
|
||||
}
|
||||
|
||||
Box PartInstance::getBox()
|
||||
{
|
||||
Box box = Box(Vector3(size.x/2, size.y/2, size.z/2) ,Vector3(-size.x/2,-size.y/2,-size.z/2));
|
||||
CoordinateFrame c = getCFrame();
|
||||
itemBox = c.toWorldSpace(box);
|
||||
return itemBox;
|
||||
}
|
||||
|
||||
Sphere PartInstance::getSphere()
|
||||
{
|
||||
Sphere sphere = Sphere(Vector3(0,0,0), size.y/2);
|
||||
CoordinateFrame c = getCFrame();
|
||||
return sphere;
|
||||
}
|
||||
|
||||
bool PartInstance::collides(Box box)
|
||||
{
|
||||
return CollisionDetection::fixedSolidBoxIntersectsFixedSolidBox(getBox(), box);
|
||||
}
|
||||
|
||||
void PartInstance::render(RenderDevice* rd) {
|
||||
if (changed)
|
||||
{
|
||||
changed=false;
|
||||
Vector3 renderSize = size/2;
|
||||
glNewList(glList, GL_COMPILE);
|
||||
renderShape(this->shape, renderSize, color);
|
||||
renderSurface(TOP, this->top, renderSize, this->controller, color);
|
||||
renderSurface(FRONT, this->front, renderSize, this->controller, color);
|
||||
renderSurface(RIGHT, this->right, renderSize, this->controller, color);
|
||||
renderSurface(BACK, this->back, renderSize, this->controller, color);
|
||||
renderSurface(LEFT, this->left, renderSize, this->controller, color);
|
||||
renderSurface(BOTTOM, this->bottom, renderSize, this->controller, color);
|
||||
glEndList();
|
||||
}
|
||||
rd->setObjectToWorldMatrix(cFrame);
|
||||
glCallList(glList);
|
||||
postRender(rd);
|
||||
}
|
||||
|
||||
PartInstance::~PartInstance(void)
|
||||
{
|
||||
glDeleteLists(glList, 1);
|
||||
/*
|
||||
// Causes some weird ODE error
|
||||
// Someone, please look into this
|
||||
|
||||
dBodyDestroy(physBody);
|
||||
for (int i = 0; i < 3; i++) {
|
||||
if (physGeom[i] != NULL)
|
||||
dGeomDestroy(physGeom[i]);
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
char pto[512];
|
||||
char pto2[512];
|
||||
#include <sstream>
|
||||
|
||||
// Shape
|
||||
static Enum::Shape::Value strEnum(TCHAR* shape)
|
||||
{
|
||||
if(strcmp("Block", shape) == 0)
|
||||
return Enum::Shape::Block;
|
||||
if(strcmp("Cylinder", shape) == 0)
|
||||
return Enum::Shape::Cylinder;
|
||||
return Enum::Shape::Ball;
|
||||
}
|
||||
|
||||
static TCHAR* enumStr(int shape)
|
||||
{
|
||||
switch(shape)
|
||||
{
|
||||
case Enum::Shape::Block:
|
||||
return "Block";
|
||||
case Enum::Shape::Ball:
|
||||
return "Ball";
|
||||
case Enum::Shape::Cylinder:
|
||||
return "Cylinder";
|
||||
}
|
||||
return "Block";
|
||||
}
|
||||
|
||||
// ActionType
|
||||
static TCHAR* strActionType(int option)
|
||||
{
|
||||
switch(option)
|
||||
{
|
||||
case Enum::ActionType::Nothing:
|
||||
return "Nothing";
|
||||
case Enum::ActionType::Pause:
|
||||
return "Pause";
|
||||
case Enum::ActionType::Lose:
|
||||
return "Lose";
|
||||
case Enum::ActionType::Draw:
|
||||
return "Draw";
|
||||
case Enum::ActionType::Win:
|
||||
return "Win";
|
||||
}
|
||||
return "Nothing";
|
||||
}
|
||||
|
||||
static Enum::ActionType::Value EnumOnTouchActionType(TCHAR* option)
|
||||
{
|
||||
if(strcmp("Nothing", option) == 0)
|
||||
return Enum::ActionType::Nothing;
|
||||
if(strcmp("Pause", option) == 0)
|
||||
return Enum::ActionType::Pause;
|
||||
if(strcmp("Lose", option) == 0)
|
||||
return Enum::ActionType::Lose;
|
||||
if(strcmp("Draw", option) == 0)
|
||||
return Enum::ActionType::Draw;
|
||||
return Enum::ActionType::Win;
|
||||
}
|
||||
|
||||
// SoundType
|
||||
static TCHAR* strSoundType(int option)
|
||||
{
|
||||
switch(option)
|
||||
{
|
||||
case Enum::Sound::NoSound:
|
||||
return "NoSound";
|
||||
case Enum::Sound::Victory:
|
||||
return "Victory";
|
||||
case Enum::Sound::Boing:
|
||||
return "Boing";
|
||||
case Enum::Sound::Splat:
|
||||
return "Splat";
|
||||
case Enum::Sound::Snap:
|
||||
return "Snap";
|
||||
case Enum::Sound::Bomb:
|
||||
return "Bomb";
|
||||
case Enum::Sound::Break:
|
||||
return "Break";
|
||||
case Enum::Sound::Ping:
|
||||
return "Ping";
|
||||
case Enum::Sound::Swoosh:
|
||||
return "Swoosh";
|
||||
case Enum::Sound::Page:
|
||||
return "Page";
|
||||
case Enum::Sound::Click:
|
||||
return "Click";
|
||||
case Enum::Sound::Clock:
|
||||
return "Clock";
|
||||
case Enum::Sound::Step:
|
||||
return "Step";
|
||||
case Enum::Sound::StepOn:
|
||||
return "StepOn";
|
||||
}
|
||||
return "NoSound";
|
||||
}
|
||||
|
||||
static Enum::Sound::Value EnumOnTouchSoundType(TCHAR* option)
|
||||
{
|
||||
if(strcmp("Nothing", option) == 0)
|
||||
return Enum::Sound::NoSound;
|
||||
if(strcmp("Victory", option) == 0)
|
||||
return Enum::Sound::Victory;
|
||||
if(strcmp("Boing", option) == 0)
|
||||
return Enum::Sound::Boing;
|
||||
if(strcmp("Splat", option) == 0)
|
||||
return Enum::Sound::Splat;
|
||||
if(strcmp("Bomb", option) == 0)
|
||||
return Enum::Sound::Bomb;
|
||||
if(strcmp("Break", option) == 0)
|
||||
return Enum::Sound::Break;
|
||||
if(strcmp("Swoosh", option) == 0)
|
||||
return Enum::Sound::Swoosh;
|
||||
if(strcmp("Page", option) == 0)
|
||||
return Enum::Sound::Page;
|
||||
if(strcmp("Ping", option) == 0)
|
||||
return Enum::Sound::Ping;
|
||||
if(strcmp("Snap", option) == 0)
|
||||
return Enum::Sound::Snap;
|
||||
if(strcmp("Click", option) == 0)
|
||||
return Enum::Sound::Click;
|
||||
if(strcmp("Clock", option) == 0)
|
||||
return Enum::Sound::Clock;
|
||||
if(strcmp("Step", option) == 0)
|
||||
return Enum::Sound::Step;
|
||||
if(strcmp("StepOn", option) == 0)
|
||||
return Enum::Sound::StepOn;
|
||||
|
||||
return Enum::Sound::NoSound;
|
||||
}
|
||||
|
||||
void PartInstance::onTouch()
|
||||
{
|
||||
if(singleShot && _touchedOnce)
|
||||
return;
|
||||
|
||||
if(singleShot && !_touchedOnce)
|
||||
_touchedOnce = true;
|
||||
|
||||
g_dataModel->getLevel()->score += changeScore;
|
||||
g_dataModel->getLevel()->timer += changeTimer;
|
||||
|
||||
switch(OnTouchAction)
|
||||
{
|
||||
case Enum::ActionType::Nothing:
|
||||
break;
|
||||
case Enum::ActionType::Pause:
|
||||
break;
|
||||
case Enum::ActionType::Lose:
|
||||
g_dataModel->getLevel()->loseCondition();
|
||||
break;
|
||||
case Enum::ActionType::Draw:
|
||||
break;
|
||||
case Enum::ActionType::Win:
|
||||
g_dataModel->getLevel()->winCondition();
|
||||
break;
|
||||
}
|
||||
|
||||
SoundService* sndService = g_dataModel->getSoundService();
|
||||
|
||||
switch(OnTouchSound)
|
||||
{
|
||||
case Enum::Sound::NoSound:
|
||||
break;
|
||||
case Enum::Sound::Victory:
|
||||
sndService->playSound(sndService->findFirstChild("Victory"));
|
||||
break;
|
||||
case Enum::Sound::Boing:
|
||||
sndService->playSound(sndService->findFirstChild("Boing"));
|
||||
break;
|
||||
case Enum::Sound::Break:
|
||||
sndService->playSound(sndService->findFirstChild("Break"));
|
||||
break;
|
||||
case Enum::Sound::Snap:
|
||||
sndService->playSound(sndService->findFirstChild("Snap"));
|
||||
break;
|
||||
case Enum::Sound::Bomb:
|
||||
sndService->playSound(sndService->findFirstChild("Bomb"));
|
||||
break;
|
||||
case Enum::Sound::Splat:
|
||||
sndService->playSound(sndService->findFirstChild("Splat"));
|
||||
break;
|
||||
case Enum::Sound::Page:
|
||||
sndService->playSound(sndService->findFirstChild("Page"));
|
||||
break;
|
||||
case Enum::Sound::Ping:
|
||||
sndService->playSound(sndService->findFirstChild("Ping"));
|
||||
break;
|
||||
case Enum::Sound::Swoosh:
|
||||
sndService->playSound(sndService->findFirstChild("Swoosh"));
|
||||
break;
|
||||
case Enum::Sound::Click:
|
||||
sndService->playSound(sndService->findFirstChild("Click"));
|
||||
break;
|
||||
case Enum::Sound::Clock:
|
||||
sndService->playSound(sndService->findFirstChild("Clock"));
|
||||
break;
|
||||
case Enum::Sound::Step:
|
||||
sndService->playSound(sndService->findFirstChild("Step"));
|
||||
break;
|
||||
case Enum::Sound::StepOn:
|
||||
sndService->playSound(sndService->findFirstChild("StepOn"));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void PartInstance::PropUpdate(LPPROPGRIDITEM &item)
|
||||
{
|
||||
setChanged();
|
||||
if(strcmp(item->lpszPropName, "Color3") == 0)
|
||||
{
|
||||
color = Color3(
|
||||
GetRValue(item->lpCurValue)/255.0F,
|
||||
GetGValue(item->lpCurValue)/255.0F,
|
||||
GetBValue(item->lpCurValue)/255.0F
|
||||
);
|
||||
}
|
||||
else if(strcmp(item->lpszPropName, "Anchored") == 0)
|
||||
{
|
||||
setAnchored(item->lpCurValue == TRUE);
|
||||
}
|
||||
else if(strcmp(item->lpszPropName, "Offset") == 0)
|
||||
{
|
||||
std::string str = (LPTSTR)item->lpCurValue;
|
||||
std::vector<float> vect;
|
||||
std::stringstream ss(str);
|
||||
float i;
|
||||
|
||||
while (ss >> i)
|
||||
{
|
||||
vect.push_back(i);
|
||||
|
||||
if (ss.peek() == ',')
|
||||
ss.ignore();
|
||||
}
|
||||
|
||||
if(vect.size() == 3)
|
||||
{
|
||||
Vector3 pos(vect.at(0),vect.at(1),vect.at(2));
|
||||
setPosition(pos);
|
||||
}
|
||||
}
|
||||
|
||||
else if(strcmp(item->lpszPropName, "Size") == 0)
|
||||
{
|
||||
std::string str = (LPTSTR)item->lpCurValue;
|
||||
std::vector<float> vect;
|
||||
std::stringstream ss(str);
|
||||
float i;
|
||||
|
||||
while (ss >> i)
|
||||
{
|
||||
vect.push_back(i);
|
||||
|
||||
if (ss.peek() == ',')
|
||||
ss.ignore();
|
||||
}
|
||||
|
||||
if(vect.size() == 3)
|
||||
{
|
||||
Vector3 size(vect.at(0),vect.at(1),vect.at(2));
|
||||
setSize(size);
|
||||
}
|
||||
}
|
||||
else if(strcmp(item->lpszPropName, "Shape") == 0)
|
||||
{
|
||||
printf("%s", enumStr(strEnum((TCHAR*)item->lpCurValue)));
|
||||
setShape(strEnum((TCHAR*)item->lpCurValue));
|
||||
}
|
||||
else if(strcmp(item->lpszPropName, "Action") == 0)
|
||||
{
|
||||
OnTouchAction = EnumOnTouchActionType((TCHAR*)item->lpCurValue);
|
||||
}
|
||||
else if (strcmp(item->lpszPropName, "Sound") == 0)
|
||||
{
|
||||
OnTouchSound = EnumOnTouchSoundType((TCHAR*)item->lpCurValue);
|
||||
}
|
||||
else if (strcmp(item->lpszPropName, "ChangeScore") == 0)
|
||||
{
|
||||
changeScore = atoi((LPSTR)item->lpCurValue);
|
||||
}
|
||||
else if (strcmp(item->lpszPropName, "ChangeTimer") == 0)
|
||||
{
|
||||
changeTimer = atof((LPSTR)item->lpCurValue);
|
||||
}
|
||||
else if (strcmp(item->lpszPropName, "SingleShot") == 0)
|
||||
{
|
||||
singleShot = item->lpCurValue == TRUE;
|
||||
}
|
||||
else PVInstance::PropUpdate(item);
|
||||
}
|
||||
|
||||
// This needs to be changed, buffer size of 12 is way too small
|
||||
// Crash occurs if you put a huge number in
|
||||
char changeTimerTxt[12];
|
||||
char changeScoreTxt[12];
|
||||
std::vector<PROPGRIDITEM> PartInstance::getProperties()
|
||||
{
|
||||
std::vector<PROPGRIDITEM> properties = PVInstance::getProperties();
|
||||
|
||||
|
||||
properties.push_back(createPGI("Properties",
|
||||
"Color3",
|
||||
"The color of the selected part",
|
||||
RGB((color.r*255),(color.g*255),(color.b*255)),
|
||||
PIT_COLOR
|
||||
));
|
||||
properties.push_back(createPGI("Item",
|
||||
"Anchored",
|
||||
"Whether the block can move or not",
|
||||
(LPARAM)anchored,
|
||||
PIT_CHECK
|
||||
));
|
||||
_snprintf(pto, 512, "%g, %g, %g", position.x, position.y, position.z);
|
||||
properties.push_back(createPGI("Item",
|
||||
"Offset",
|
||||
"The position of the object in the workspace",
|
||||
(LPARAM)pto,
|
||||
PIT_EDIT
|
||||
));
|
||||
_snprintf(pto2, 512, "%g, %g, %g", size.x, size.y, size.z);
|
||||
properties.push_back(createPGI("Item",
|
||||
"Size",
|
||||
"The size of the object in the workspace",
|
||||
(LPARAM)pto2,
|
||||
PIT_EDIT
|
||||
));
|
||||
properties.push_back(createPGI("Item",
|
||||
"Shape",
|
||||
"The shape of the object in the workspace",
|
||||
(LPARAM)enumStr(shape),
|
||||
PIT_COMBO,
|
||||
TEXT("Ball\0Block\0Cylinder\0")
|
||||
));
|
||||
properties.push_back(createPGI("OnTouch",
|
||||
"Action",
|
||||
"What action is taken when touched",
|
||||
(LPARAM)strActionType(OnTouchAction),
|
||||
PIT_COMBO,
|
||||
TEXT("Nothing\0Pause\0Lose\0Draw\0Win\0")
|
||||
));
|
||||
properties.push_back(createPGI("OnTouch",
|
||||
"Sound",
|
||||
"What sound plays when touched",
|
||||
(LPARAM)strSoundType(OnTouchSound),
|
||||
PIT_COMBO,
|
||||
TEXT("NoSound\0Victory\0Boing\0Break\0Snap\0Bomb\0Splat\0Page\0Ping\0Swoosh\0Click\0Clock\0Step\0StepOn")
|
||||
));
|
||||
|
||||
_snprintf(changeScoreTxt, 12, "%d", changeScore);
|
||||
_snprintf(changeTimerTxt, 12, "%g", changeTimer);
|
||||
properties.push_back(createPGI("OnTouch",
|
||||
"ChangeScore",
|
||||
"How the score is affected when touched",
|
||||
(LPARAM)changeScoreTxt,
|
||||
PIT_EDIT));
|
||||
properties.push_back(createPGI("OnTouch",
|
||||
"ChangeTimer",
|
||||
"How the timer is affected when touched",
|
||||
(LPARAM)changeTimerTxt,
|
||||
PIT_EDIT));
|
||||
properties.push_back(createPGI("OnTouch",
|
||||
"SingleShot",
|
||||
"Whether or not Action happens only once",
|
||||
(LPARAM)singleShot,
|
||||
PIT_CHECK
|
||||
));
|
||||
return properties;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,159 +0,0 @@
|
||||
#include "DataModelV2/SelectionService.h"
|
||||
#include "DataModelV2/PartInstance.h"
|
||||
|
||||
//This is absolutely disgusting, and will not last long
|
||||
#include "Application.h"
|
||||
#include "Globals.h"
|
||||
#define CURSOR 0
|
||||
#define ARROWS 1
|
||||
#define RESIZE 2
|
||||
|
||||
SelectionService::SelectionService(void){
|
||||
Instance::Instance();
|
||||
propertyWindow = NULL;
|
||||
}
|
||||
|
||||
SelectionService::~SelectionService(void){
|
||||
}
|
||||
|
||||
SelectionService::SelectionService(const SelectionService &oinst){
|
||||
Instance::Instance(oinst);
|
||||
propertyWindow = NULL;
|
||||
}
|
||||
|
||||
|
||||
std::vector<Instance *> SelectionService::getSelection(){
|
||||
return this->selection;
|
||||
}
|
||||
void SelectionService::clearSelection(){
|
||||
this->selection.clear();
|
||||
if(propertyWindow != NULL)
|
||||
propertyWindow->ClearProperties();
|
||||
printf("selectionSize: %d\n", selection.size());
|
||||
}
|
||||
bool SelectionService::isSelected(Instance * instance){
|
||||
return std::find(selection.begin(), selection.end(), instance) != selection.end();
|
||||
}
|
||||
void SelectionService::addSelected(Instance * instance){
|
||||
if(!isSelected(instance))
|
||||
this->selection.push_back(instance);
|
||||
if(propertyWindow != NULL)
|
||||
propertyWindow->UpdateSelected(selection);
|
||||
printf("selectionSize: %d\n", selection.size());
|
||||
}
|
||||
void SelectionService::removeSelected(Instance * instance){
|
||||
selection.erase(std::remove(selection.begin(), selection.end(), instance), selection.end());
|
||||
if(propertyWindow != NULL)
|
||||
propertyWindow->UpdateSelected(selection);
|
||||
printf("selectionSize: %d\n", selection.size());
|
||||
}
|
||||
void SelectionService::addSelected(const std::vector<Instance *> &instances){
|
||||
for(size_t i = 0; i < instances.size(); i++)
|
||||
{
|
||||
if(!isSelected(instances[i]))
|
||||
this->selection.push_back(instances[i]);
|
||||
}
|
||||
if(propertyWindow != NULL)
|
||||
propertyWindow->UpdateSelected(selection);
|
||||
printf("selectionSize: %d\n", selection.size());
|
||||
}
|
||||
void SelectionService::setPropertyWindow(PropertyWindow * propertyWindow)
|
||||
{
|
||||
this->propertyWindow = propertyWindow;
|
||||
if(propertyWindow != NULL)
|
||||
propertyWindow->ClearProperties();
|
||||
printf("selectionSize: %d\n", selection.size());
|
||||
}
|
||||
|
||||
void drawOutline(Vector3 from, Vector3 to, RenderDevice* rd, Vector3 size, Vector3 pos, CoordinateFrame c);
|
||||
|
||||
|
||||
void SelectionService::render(RenderDevice * rd)
|
||||
{
|
||||
for(size_t i = 0; i < selection.size(); i++)
|
||||
{
|
||||
if(PartInstance* part = dynamic_cast<PartInstance*>(selection[i]))
|
||||
{
|
||||
Vector3 size = part->getSize();
|
||||
Vector3 pos = part->getPosition();
|
||||
drawOutline(Vector3(0+size.x/2, 0+size.y/2, 0+size.z/2) ,Vector3(0-size.x/2,0-size.y/2,0-size.z/2), rd, Vector3(size.x/2, size.y/2, size.z/2), Vector3(pos.x, pos.y, pos.z), part->getCFrame());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void drawOutline(Vector3 from, Vector3 to, RenderDevice* rd, Vector3 size, Vector3 pos, CoordinateFrame c)
|
||||
{
|
||||
Color3 outline = Color3::cyan();//Color3(0.098F,0.6F,1.0F);
|
||||
float offsetSize = 0.1F;
|
||||
//X
|
||||
Draw::box(c.toWorldSpace(Box(Vector3(from.x - offsetSize, from.y + offsetSize, from.z + offsetSize), Vector3(to.x + offsetSize, from.y - offsetSize, from.z - offsetSize))), rd, outline, Color4::clear());
|
||||
Draw::box(c.toWorldSpace(Box(Vector3(from.x - offsetSize, to.y + offsetSize, from.z + offsetSize), Vector3(to.x + offsetSize, to.y - offsetSize, from.z - offsetSize))), rd, outline, Color4::clear());
|
||||
Draw::box(c.toWorldSpace(Box(Vector3(from.x - offsetSize, to.y + offsetSize, to.z + offsetSize), Vector3(to.x + offsetSize, to.y - offsetSize, to.z - offsetSize))), rd, outline, Color4::clear());
|
||||
Draw::box(c.toWorldSpace(Box(Vector3(from.x - offsetSize, from.y + offsetSize, to.z + offsetSize), Vector3(to.x + offsetSize, from.y - offsetSize, to.z - offsetSize))), rd, outline, Color4::clear());
|
||||
//Y
|
||||
Draw::box(c.toWorldSpace(Box(Vector3(from.x + offsetSize, from.y - offsetSize + 0.2, from.z + offsetSize), Vector3(from.x - offsetSize, to.y + offsetSize - 0.2, from.z - offsetSize))), rd, outline, Color4::clear());
|
||||
Draw::box(c.toWorldSpace(Box(Vector3(to.x + offsetSize, from.y - offsetSize + 0.2, from.z + offsetSize), Vector3(to.x - offsetSize, to.y + offsetSize - 0.2, from.z - offsetSize))), rd, outline, Color4::clear());
|
||||
Draw::box(c.toWorldSpace(Box(Vector3(to.x + offsetSize, from.y - offsetSize + 0.2, to.z + offsetSize), Vector3(to.x - offsetSize, to.y + offsetSize-0.2, to.z - offsetSize))), rd, outline, Color4::clear());
|
||||
Draw::box(c.toWorldSpace(Box(Vector3(from.x + offsetSize, from.y - offsetSize + 0.2, to.z + offsetSize), Vector3(from.x - offsetSize, to.y + offsetSize - 0.2, to.z - offsetSize))), rd, outline, Color4::clear());
|
||||
|
||||
//Z
|
||||
Draw::box(c.toWorldSpace(Box(Vector3(from.x + offsetSize, from.y + offsetSize, from.z - offsetSize), Vector3(from.x - offsetSize, from.y - offsetSize, to.z + offsetSize))), rd, outline, Color4::clear());
|
||||
Draw::box(c.toWorldSpace(Box(Vector3(from.x + offsetSize, to.y + offsetSize, from.z - offsetSize), Vector3(from.x - offsetSize, to.y - offsetSize, to.z + offsetSize))), rd, outline, Color4::clear());
|
||||
Draw::box(c.toWorldSpace(Box(Vector3(to.x + offsetSize, from.y + offsetSize, from.z - offsetSize), Vector3(to.x - offsetSize, from.y - offsetSize, to.z + offsetSize))), rd, outline, Color4::clear());
|
||||
Draw::box(c.toWorldSpace(Box(Vector3(to.x + offsetSize, to.y + offsetSize, from.z - offsetSize), Vector3(to.x - offsetSize, to.y - offsetSize, to.z + offsetSize))), rd, outline, Color4::clear());
|
||||
|
||||
if(g_usableApp->getMode() == ARROWS)
|
||||
{
|
||||
|
||||
AABox box;
|
||||
c.toWorldSpace(Box(from, to)).getBounds(box);
|
||||
float max = box.high().y - pos.y;
|
||||
|
||||
Draw::arrow(pos, Vector3(0, 1.5+max, 0), rd);
|
||||
Draw::arrow(pos, Vector3(0, (-1.5)-max, 0), rd);
|
||||
|
||||
max = box.high().x - pos.x;
|
||||
|
||||
Draw::arrow(pos, Vector3(1.5+max, 0, 0), rd);
|
||||
Draw::arrow(pos, Vector3((-1.5)-max, 0, 0), rd);
|
||||
|
||||
max = box.high().z - pos.z;
|
||||
|
||||
Draw::arrow(pos, Vector3(0, 0, 1.5+max), rd);
|
||||
Draw::arrow(pos, Vector3(0, 0, (-1.5)-max), rd);
|
||||
|
||||
|
||||
|
||||
}
|
||||
else if(g_usableApp->getMode()== RESIZE)
|
||||
{
|
||||
Color3 sphereColor = outline;
|
||||
Vector3 gamepoint = pos;
|
||||
Vector3 camerapoint = rd->getCameraToWorldMatrix().translation;
|
||||
float distance = pow(pow((double)gamepoint.x - (double)camerapoint.x, 2) + pow((double)gamepoint.y - (double)camerapoint.y, 2) + pow((double)gamepoint.z - (double)camerapoint.z, 2), 0.5);
|
||||
if(distance < 200)
|
||||
{
|
||||
|
||||
float multiplier = distance * 0.050F/2;
|
||||
if(multiplier < 0.50F)
|
||||
multiplier = 0.50F;
|
||||
Vector3 position = pos + (c.lookVector()*((size.z)+2));
|
||||
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
|
||||
position = pos - (c.lookVector()*((size.z)+2));
|
||||
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
|
||||
|
||||
position = pos + (c.rightVector()*((size.x)+2));
|
||||
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
|
||||
position = pos - (c.rightVector()*((size.x)+2));
|
||||
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
|
||||
|
||||
position = pos + (c.upVector()*((size.y)+2));
|
||||
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
|
||||
position = pos - (c.upVector()*((size.y)+2));
|
||||
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,53 +0,0 @@
|
||||
#include "DataModelV2/SoundInstance.h"
|
||||
#include "Globals.h"
|
||||
|
||||
SoundInstance::SoundInstance()
|
||||
{
|
||||
name = "Sound";
|
||||
className = "Sound";
|
||||
listicon = 8;
|
||||
|
||||
soundVolume = 0.5;
|
||||
soundId = "";
|
||||
playOnRemove = false;
|
||||
looped = false;
|
||||
}
|
||||
|
||||
SoundInstance::~SoundInstance(void)
|
||||
{
|
||||
if(isPlayedOnRemove())
|
||||
play();
|
||||
}
|
||||
|
||||
// Functions
|
||||
void SoundInstance::play()
|
||||
{
|
||||
g_dataModel->getSoundService()->playSound(this);
|
||||
}
|
||||
|
||||
// Getters
|
||||
float SoundInstance::getSoundVolume()
|
||||
{
|
||||
return soundVolume;
|
||||
}
|
||||
|
||||
bool SoundInstance::isPlayedOnRemove()
|
||||
{
|
||||
return playOnRemove;
|
||||
}
|
||||
|
||||
std::string SoundInstance::getSoundId()
|
||||
{
|
||||
return soundId;
|
||||
}
|
||||
|
||||
bool SoundInstance::isLooped()
|
||||
{
|
||||
return looped;
|
||||
}
|
||||
|
||||
// Setters
|
||||
void SoundInstance::setSoundId(std::string newSoundId)
|
||||
{
|
||||
soundId = newSoundId;
|
||||
}
|
||||
@@ -1,114 +0,0 @@
|
||||
#include "DataModelV2/SoundService.h"
|
||||
#include "StringFunctions.h"
|
||||
#include "AudioPlayer.h"
|
||||
#include "Globals.h"
|
||||
|
||||
SoundService::SoundService()
|
||||
{
|
||||
name = "SoundService";
|
||||
className = "SoundService";
|
||||
musicVolume = 0.3f;
|
||||
listicon = 8;
|
||||
canDelete = false;
|
||||
|
||||
// Create stock sounds
|
||||
SoundInstance* stockSound = new SoundInstance();
|
||||
|
||||
// Victory
|
||||
stockSound = new SoundInstance();
|
||||
stockSound->setName("Victory");
|
||||
stockSound->setSoundId("/content/sounds/victory.wav");
|
||||
stockSound->setParent(this);
|
||||
|
||||
// Boing
|
||||
stockSound = new SoundInstance();
|
||||
stockSound->setName("Boing");
|
||||
stockSound->setSoundId("/content/sounds/bass.wav");
|
||||
stockSound->setParent(this);
|
||||
|
||||
// Bomb
|
||||
stockSound = new SoundInstance();
|
||||
stockSound->setName("Bomb");
|
||||
stockSound->setSoundId("/content/sounds/collide.wav");
|
||||
stockSound->setParent(this);
|
||||
|
||||
// Ping
|
||||
stockSound = new SoundInstance();
|
||||
stockSound->setName("Ping");
|
||||
stockSound->setSoundId("/content/sounds/electronicpingshort.wav");
|
||||
stockSound->setParent(this);
|
||||
|
||||
// Break
|
||||
stockSound = new SoundInstance();
|
||||
stockSound->setName("Break");
|
||||
stockSound->setSoundId("/content/sounds/glassbreak.wav");
|
||||
stockSound->setParent(this);
|
||||
|
||||
// Splat
|
||||
stockSound = new SoundInstance();
|
||||
stockSound->setName("Splat");
|
||||
stockSound->setSoundId("/content/sounds/splat.wav");
|
||||
stockSound->setParent(this);
|
||||
|
||||
// Swoosh
|
||||
stockSound = new SoundInstance();
|
||||
stockSound->setName("Swoosh");
|
||||
stockSound->setSoundId("/content/sounds/swoosh.wav");
|
||||
stockSound->setParent(this);
|
||||
|
||||
// Snap
|
||||
stockSound = new SoundInstance();
|
||||
stockSound->setName("Snap");
|
||||
stockSound->setSoundId("/content/sounds/snap.wav");
|
||||
stockSound->setParent(this);
|
||||
|
||||
// Page
|
||||
stockSound = new SoundInstance();
|
||||
stockSound->setName("Page");
|
||||
stockSound->setSoundId("/content/sounds/pageturn.wav");
|
||||
stockSound->setParent(this);
|
||||
|
||||
// Click
|
||||
stockSound = new SoundInstance();
|
||||
stockSound->setName("Click");
|
||||
stockSound->setSoundId("/content/sounds/switch.wav");
|
||||
stockSound->setParent(this);
|
||||
|
||||
// Clock
|
||||
stockSound = new SoundInstance();
|
||||
stockSound->setName("Clock");
|
||||
stockSound->setSoundId("/content/sounds/clickfast.wav");
|
||||
stockSound->setParent(this);
|
||||
|
||||
// Step
|
||||
stockSound = new SoundInstance();
|
||||
stockSound->setName("Step");
|
||||
stockSound->setSoundId("/content/sounds/SWITCH3.wav");
|
||||
stockSound->setParent(this);
|
||||
|
||||
// StepOn
|
||||
stockSound = new SoundInstance();
|
||||
stockSound->setName("StepOn");
|
||||
stockSound->setSoundId("/content/sounds/flashbulb.wav");
|
||||
stockSound->setParent(this);
|
||||
}
|
||||
|
||||
SoundService::~SoundService(void)
|
||||
{
|
||||
}
|
||||
|
||||
void SoundService::playSound(Instance* sound)
|
||||
{
|
||||
// Try to dynamic_cast it to SoundInstance
|
||||
SoundInstance* sndInst = dynamic_cast<SoundInstance*>(sound);
|
||||
if(sndInst != NULL)
|
||||
{
|
||||
std::string soundId = sndInst->getSoundId();
|
||||
AudioPlayer::playSound(GetFileInPath(soundId));
|
||||
}
|
||||
}
|
||||
|
||||
float SoundService::getMusicVolume()
|
||||
{
|
||||
return musicVolume;
|
||||
}
|
||||
@@ -1,117 +0,0 @@
|
||||
#include "DataModelV2/TextButtonInstance.h"
|
||||
#include "DataModelV2/BaseGuiInstance.h"
|
||||
|
||||
TextButtonInstance::TextButtonInstance(void)
|
||||
{
|
||||
BaseButtonInstance::BaseButtonInstance();
|
||||
boxBegin = Vector2(0,0);
|
||||
boxEnd = Vector2(0,0);
|
||||
fontLocationRelativeTo = Vector2(0,0);
|
||||
centeredWithinBox = false;
|
||||
title = "TextBox";
|
||||
textColor = Color4(1, 1, 1, 1);
|
||||
textOutlineColor = Color4(0, 0, 0, 0);
|
||||
boxColor = BaseGuiInstance::translucentBackdrop();
|
||||
boxOutlineColor = Color4(0, 0, 0, 0);
|
||||
setAllColorsSame();
|
||||
textSize = 12;
|
||||
floatBottom = false;
|
||||
floatRight = false;
|
||||
floatCenter = false;
|
||||
visible = true;
|
||||
className = "TextButton";
|
||||
disabled = false;
|
||||
selected = false;
|
||||
}
|
||||
|
||||
bool TextButtonInstance::mouseInButton(float mousex, float mousey, RenderDevice* rd)
|
||||
{
|
||||
Vector3 point1;
|
||||
Vector3 point2;
|
||||
if(floatBottom)
|
||||
{
|
||||
point1 = Vector3(boxBegin.x, rd->getHeight() + boxBegin.y,0);
|
||||
point2 = Vector3(boxEnd.x, rd->getHeight() + boxEnd.y,0);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
point1 = Vector3(boxBegin.x, boxBegin.y,0);
|
||||
point2 = Vector3(boxEnd.x, boxEnd.y,0);
|
||||
}
|
||||
if(mousex >= point1.x && mousey >= point1.y)
|
||||
{
|
||||
if(mousex < point2.x && mousey < point2.y)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void TextButtonInstance::setAllColorsSame()
|
||||
{
|
||||
textColorOvr = textColor;
|
||||
textOutlineColorOvr = textOutlineColor;
|
||||
boxColorOvr = boxColor;
|
||||
boxOutlineColorOvr = boxOutlineColor;
|
||||
textColorDn = textColor;
|
||||
textOutlineColorDn = textOutlineColor;
|
||||
boxColorDn = boxColor;
|
||||
boxOutlineColorDn = boxOutlineColor;
|
||||
textColorDis = textColor;
|
||||
textOutlineColorDis = textOutlineColor;
|
||||
boxColorDis = boxColor;
|
||||
boxOutlineColorDis = boxOutlineColor;
|
||||
}
|
||||
|
||||
TextButtonInstance::~TextButtonInstance(void)
|
||||
{
|
||||
}
|
||||
|
||||
void TextButtonInstance::drawObj(RenderDevice* rd, Vector2 mousePos, bool mouseDown)
|
||||
{
|
||||
Vector3 point1;
|
||||
Vector3 point2;
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glDisableClientState(GL_COLOR_ARRAY);
|
||||
|
||||
if(floatBottom)
|
||||
{
|
||||
point1 = Vector3(boxBegin.x, rd->getHeight() + boxBegin.y,0);
|
||||
point2 = Vector3(boxEnd.x, rd->getHeight() + boxEnd.y,0);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
point1 = Vector3(boxBegin.x, boxBegin.y,0);
|
||||
point2 = Vector3(boxEnd.x, boxEnd.y,0);
|
||||
}
|
||||
Vector2 RelativeTo = Vector2(point1.x + fontLocationRelativeTo.x, point1.y + fontLocationRelativeTo.y);
|
||||
if(disabled)
|
||||
{
|
||||
Draw::box(Box(point1, point2), rd, boxColorDis, boxOutlineColorDis);
|
||||
font->draw2D(rd, title, RelativeTo, textSize, textColorDis, textOutlineColorDis);
|
||||
}
|
||||
else if(mouseInArea(point1.x, point1.y, point2.x, point2.y, mousePos.x, mousePos.y) && mouseDown)
|
||||
{
|
||||
Draw::box(Box(point1, point2), rd, boxColorDn, boxOutlineColorDn);
|
||||
font->draw2D(rd, title, RelativeTo, textSize, textColorDn, textOutlineColorDn);
|
||||
}
|
||||
else if(selected || mouseInArea(point1.x, point1.y, point2.x, point2.y, mousePos.x, mousePos.y))
|
||||
{
|
||||
Draw::box(Box(point1, point2), rd, boxColorOvr, boxOutlineColorOvr);
|
||||
font->draw2D(rd, title, RelativeTo, textSize, textColorOvr, textOutlineColorOvr);
|
||||
}
|
||||
else
|
||||
{
|
||||
Draw::box(Box(point1, point2), rd, boxColor, boxOutlineColor);
|
||||
font->draw2D(rd, title, RelativeTo, textSize, textColor, textOutlineColor);
|
||||
}
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glEnableClientState(GL_COLOR_ARRAY);
|
||||
}
|
||||
|
||||
void doNullCheck()
|
||||
{
|
||||
}
|
||||
@@ -1,56 +0,0 @@
|
||||
#include "DataModelV2/ThumbnailGeneratorInstance.h"
|
||||
#include "Application.h"
|
||||
#include "Globals.h"
|
||||
#include "base64.h"
|
||||
#include <fstream>
|
||||
|
||||
ThumbnailGeneratorInstance::ThumbnailGeneratorInstance(void)
|
||||
{
|
||||
Instance::Instance();
|
||||
name = "ThumbnailGenerator";
|
||||
className = "ThumbnailGenerator";
|
||||
canDelete = false;
|
||||
}
|
||||
|
||||
ThumbnailGeneratorInstance::~ThumbnailGeneratorInstance(void) {}
|
||||
|
||||
/*
|
||||
* TODO:
|
||||
* Move functions like toggleSky into their own "Lighting" instance
|
||||
* Make this headless, and allow for resolutions greater than the screen resolution
|
||||
*/
|
||||
std::string ThumbnailGeneratorInstance::click(std::string fileType, int cx, int cy, bool hideSky)
|
||||
{
|
||||
if(!G3D::GImage::supportedFormat(fileType)) {
|
||||
printf("%s is not a valid fileType.", fileType);
|
||||
return "";
|
||||
}
|
||||
|
||||
RenderDevice* rd = g_usableApp->getRenderDevice();
|
||||
GuiRootInstance* guiRoot = g_dataModel->getGuiRoot();
|
||||
const G3D::GImage::Format format = G3D::GImage::stringToFormat(fileType);
|
||||
|
||||
int prevWidth = rd->width();
|
||||
int prevHeight = rd->height();
|
||||
G3D::GImage imgBuffer(cx, cy, 4);
|
||||
G3D::BinaryOutput binOut;
|
||||
|
||||
guiRoot->hideGui(true);
|
||||
g_usableApp->resize3DView(cx, cy);
|
||||
|
||||
if(hideSky)
|
||||
g_dataModel->getLighting()->suppressSky(true);
|
||||
|
||||
g_usableApp->onGraphics(rd);
|
||||
rd->screenshotPic(imgBuffer, true, hideSky);
|
||||
imgBuffer.encode(format, binOut);
|
||||
|
||||
// Convert to Base64 string
|
||||
std::string base64ImgStr = base64_encode(reinterpret_cast<const unsigned char*>(binOut.getCArray()), binOut.length(), false);
|
||||
|
||||
guiRoot->hideGui(false);
|
||||
g_usableApp->resize3DView(prevWidth, prevHeight);
|
||||
|
||||
return base64ImgStr;
|
||||
}
|
||||
|
||||
@@ -1,138 +0,0 @@
|
||||
#include "DataModelV2/ToggleImageButtonInstance.h"
|
||||
|
||||
ToggleImageButtonInstance::ToggleImageButtonInstance(G3D::TextureRef newImage,
|
||||
G3D::TextureRef overImage,
|
||||
G3D::TextureRef downImage,
|
||||
G3D::TextureRef disableImage,
|
||||
G3D::TextureRef newImage2,
|
||||
G3D::TextureRef overImage2,
|
||||
G3D::TextureRef downImage2,
|
||||
G3D::TextureRef disableImage2) : ImageButtonInstance(newImage, overImage, downImage, disableImage)
|
||||
{
|
||||
image2 = newImage2;
|
||||
openGLID2 = image2->getOpenGLID();
|
||||
image_ovr2 = overImage2;
|
||||
if(!image_ovr2.isNull())
|
||||
openGLID2_ovr = image_ovr2->getOpenGLID();
|
||||
image_dn2 = downImage2;
|
||||
if(!image_dn2.isNull())
|
||||
openGLID2_dn = image_dn2->getOpenGLID();
|
||||
image_ds2 = disableImage2;
|
||||
if(!image_ds2.isNull())
|
||||
openGLID2_ds = image_ds2->getOpenGLID();
|
||||
checked = false;
|
||||
className = "ToggleImageButton";
|
||||
}
|
||||
|
||||
ToggleImageButtonInstance::~ToggleImageButtonInstance(void)
|
||||
{
|
||||
//Delete everything on destruction
|
||||
image2.~ReferenceCountedPointer();
|
||||
delete image2.getPointer();
|
||||
image_ovr2.~ReferenceCountedPointer();
|
||||
delete image_ovr2.getPointer();
|
||||
image_ds2.~ReferenceCountedPointer();
|
||||
delete image_ds2.getPointer();
|
||||
image_dn2.~ReferenceCountedPointer();
|
||||
delete image_dn2.getPointer();
|
||||
image = NULL;
|
||||
image_ovr = NULL;
|
||||
image_ds = NULL;
|
||||
image_dn = NULL;
|
||||
listener = NULL;
|
||||
selected = false;
|
||||
}
|
||||
|
||||
|
||||
void ToggleImageButtonInstance::drawObj(RenderDevice* rd, Vector2 mousePos, bool mouseDown)
|
||||
{
|
||||
bool drawDisabledBox = false;
|
||||
Vector2 positionRelative = position;
|
||||
if(floatRight && floatBottom)
|
||||
{
|
||||
positionRelative = Vector2(rd->getWidth() + position.x, rd->getHeight() + position.y);
|
||||
}
|
||||
else if(floatBottom)
|
||||
{
|
||||
positionRelative = Vector2(position.x, rd->getHeight() + position.y);
|
||||
}
|
||||
else if(floatRight)
|
||||
{
|
||||
positionRelative = Vector2(rd->getWidth() + position.x, position.y);
|
||||
}
|
||||
int renderimage = openGLID;
|
||||
if(checked)
|
||||
{
|
||||
renderimage = openGLID2;
|
||||
if(selected == true && !image_dn2.isNull() && !disabled)
|
||||
{
|
||||
renderimage = openGLID2_dn;
|
||||
}
|
||||
else if(disabled)
|
||||
{
|
||||
if(!image_ds2.isNull())
|
||||
renderimage = openGLID2_ds;
|
||||
else
|
||||
drawDisabledBox = true;
|
||||
}
|
||||
else if(mouseInArea(positionRelative.x, positionRelative.y, positionRelative.x + size.x, positionRelative.y + size.y, mousePos.x, mousePos.y))
|
||||
{
|
||||
if(mouseDown && !image_dn2.isNull())
|
||||
{
|
||||
renderimage = openGLID2_dn;
|
||||
}
|
||||
else if(!image_ovr2.isNull())
|
||||
{
|
||||
renderimage = openGLID2_ovr;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(selected == true && !image_dn.isNull() && !disabled)
|
||||
{
|
||||
renderimage = openGLID_dn;
|
||||
}
|
||||
else if(disabled)
|
||||
{
|
||||
if(!image_ds.isNull())
|
||||
renderimage = openGLID_ds;
|
||||
else
|
||||
drawDisabledBox = true;
|
||||
}
|
||||
else if(mouseInArea(positionRelative.x, positionRelative.y, positionRelative.x + size.x, positionRelative.y + size.y, mousePos.x, mousePos.y))
|
||||
{
|
||||
if(mouseDown && !image_dn.isNull())
|
||||
{
|
||||
renderimage = openGLID_dn;
|
||||
}
|
||||
else if(!image_ovr.isNull())
|
||||
{
|
||||
renderimage = openGLID_ovr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
glEnable( GL_TEXTURE_2D );
|
||||
glEnable(GL_BLEND);// you enable blending function
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glBindTexture( GL_TEXTURE_2D, renderimage);
|
||||
glBegin( GL_QUADS );
|
||||
glTexCoord2d(0.0,0.0);
|
||||
glVertex2f( positionRelative.x, positionRelative.y );
|
||||
glTexCoord2d( 1.0,0.0 );
|
||||
glVertex2f( positionRelative.x + size.x, positionRelative.y );
|
||||
glTexCoord2d( 1.0,1.0 );
|
||||
glVertex2f( positionRelative.x + size.x, positionRelative.y + size.y );
|
||||
glTexCoord2d( 0.0,1.0 );
|
||||
glVertex2f( positionRelative.x, positionRelative.y + size.y );
|
||||
glEnd();
|
||||
glDisable( GL_TEXTURE_2D );
|
||||
|
||||
if(drawDisabledBox)
|
||||
{
|
||||
Draw::box(Box(Vector3(positionRelative.x, positionRelative.y, 0), Vector3(positionRelative.x+size.x, positionRelative.y+size.y, 0)), rd, Color4(0.7F,0.7F,0.7F,0.3F), Color4::clear());
|
||||
}
|
||||
}
|
||||
@@ -1,26 +0,0 @@
|
||||
#include "DataModelV2/WorkspaceInstance.h"
|
||||
#include "Globals.h"
|
||||
#include "Application.h"
|
||||
|
||||
WorkspaceInstance::WorkspaceInstance(void)
|
||||
{
|
||||
GroupInstance::GroupInstance();
|
||||
name = "Workspace";
|
||||
className = "Workspace";
|
||||
canDelete = false;
|
||||
}
|
||||
|
||||
void WorkspaceInstance::clearChildren()
|
||||
{
|
||||
partObjects.clear();
|
||||
Instance::clearChildren();
|
||||
}
|
||||
|
||||
void WorkspaceInstance::zoomToExtents()
|
||||
{
|
||||
g_usableApp->cameraController.zoomExtents();
|
||||
}
|
||||
|
||||
WorkspaceInstance::~WorkspaceInstance(void)
|
||||
{
|
||||
}
|
||||
@@ -1,10 +1,10 @@
|
||||
#include "DataModelV3/DataModelInstance.h"
|
||||
using namespace B3D;
|
||||
|
||||
DataModelInstance::DataModelInstance(void)
|
||||
DataModelInstance::DataModelInstance(void) : Instance("DataModel")
|
||||
{
|
||||
// Instances
|
||||
Instance::Instance("DataModel");
|
||||
printf("I am DataModel and I will be created!\n");
|
||||
name = "Level";
|
||||
|
||||
parentDataModel = this;
|
||||
|
||||
@@ -3,16 +3,16 @@
|
||||
using namespace B3D;
|
||||
|
||||
|
||||
GroupInstance::GroupInstance(std::string className)
|
||||
GroupInstance::GroupInstance(std::string className) : PVInstance(className)
|
||||
{
|
||||
PVInstance::PVInstance(className);
|
||||
name = "Model";
|
||||
primaryPart = NULL;
|
||||
}
|
||||
|
||||
GroupInstance::GroupInstance(void)
|
||||
GroupInstance::GroupInstance(void) : PVInstance("GroupInstance")
|
||||
{
|
||||
GroupInstance::GroupInstance("Model");
|
||||
name = "Model";
|
||||
primaryPart = NULL;
|
||||
}
|
||||
|
||||
GroupInstance::~GroupInstance(void)
|
||||
|
||||
@@ -1,9 +1,8 @@
|
||||
#include "DataModelV3/Gui/BaseButtonInstance.h"
|
||||
using namespace B3D;
|
||||
|
||||
BaseButtonInstance::BaseButtonInstance(void)
|
||||
BaseButtonInstance::BaseButtonInstance(void) : Instance()
|
||||
{
|
||||
Instance::Instance();
|
||||
actionCode = 0;
|
||||
}
|
||||
|
||||
|
||||
@@ -89,7 +89,7 @@ TextButtonInstance* GuiRootInstance::makeTextButton()
|
||||
TextButtonInstance* part = new TextButtonInstance();
|
||||
return part;
|
||||
}
|
||||
GuiRootInstance::GuiRootInstance() : _message(""), _messageTime(0)
|
||||
GuiRootInstance::GuiRootInstance() : Instance(), _message(""), _messageTime(0)
|
||||
{
|
||||
//AAAAAAA
|
||||
fntdominant = GFont::fromFile(GetFileInPath("/content/font/dominant.fnt"));
|
||||
|
||||
@@ -2,9 +2,8 @@
|
||||
|
||||
//TODO ***what the hell***
|
||||
using namespace B3D;
|
||||
ImageButtonInstance::ImageButtonInstance(G3D::TextureRef newImage, G3D::TextureRef overImage = NULL, G3D::TextureRef downImage = NULL, G3D::TextureRef disableImage = NULL)
|
||||
ImageButtonInstance::ImageButtonInstance(G3D::TextureRef newImage, G3D::TextureRef overImage = NULL, G3D::TextureRef downImage = NULL, G3D::TextureRef disableImage = NULL) : BaseButtonInstance()
|
||||
{
|
||||
BaseButtonInstance::BaseButtonInstance();
|
||||
image = newImage;
|
||||
openGLID = image->getOpenGLID();
|
||||
image_ovr = overImage;
|
||||
|
||||
@@ -1,9 +1,8 @@
|
||||
#include "DataModelV3/Gui/TextButtonInstance.h"
|
||||
#include "DataModelV3/Gui/BaseGuiInstance.h"
|
||||
using namespace B3D;
|
||||
TextButtonInstance::TextButtonInstance(void)
|
||||
TextButtonInstance::TextButtonInstance(void) : BaseButtonInstance()
|
||||
{
|
||||
BaseButtonInstance::BaseButtonInstance();
|
||||
boxBegin = Vector2(0,0);
|
||||
boxEnd = Vector2(0,0);
|
||||
fontLocationRelativeTo = Vector2(0,0);
|
||||
|
||||
@@ -13,7 +13,12 @@ Instance::Instance(std::string className)
|
||||
|
||||
Instance::Instance(void)
|
||||
{
|
||||
Instance::Instance("");
|
||||
//TODO split
|
||||
this->parent = NULL;
|
||||
this->parentDataModel = NULL;
|
||||
this->dataTable = new Reflection::ReflectionDataTable(this, "");
|
||||
this->name = Reflection::ReflectionProperty<std::string>("Name", "Level", Reflection::TYPE_STRING, dataTable);
|
||||
canDelete = true;
|
||||
}
|
||||
|
||||
Instance::~Instance(void)
|
||||
@@ -27,6 +32,7 @@ Instance::~Instance(void)
|
||||
|
||||
Instance::Instance(const Instance &oinst)
|
||||
{
|
||||
printf("I *really* should not have been called yet!\n");
|
||||
//CLONE WITH REFLECTION!!!
|
||||
}
|
||||
|
||||
@@ -53,7 +59,7 @@ void Instance::update()
|
||||
|
||||
void Instance::setName(std::string newName)
|
||||
{
|
||||
*name.value = newName;
|
||||
name.setValue(newName);
|
||||
}
|
||||
|
||||
std::string Instance::getClassName()
|
||||
@@ -134,7 +140,7 @@ Instance* Instance::findFirstChild(std::string searchName)
|
||||
{
|
||||
for(size_t i = 0; i < children.size(); i++)
|
||||
{
|
||||
if(children.at(i)->name.value->compare(searchName) == 0)
|
||||
if(children.at(i)->name.value.compare(searchName) == 0)
|
||||
{
|
||||
return children.at(i);
|
||||
}
|
||||
|
||||
@@ -2,9 +2,8 @@
|
||||
#include "DataModelV3/LevelInstance.h"
|
||||
using namespace B3D;
|
||||
|
||||
LevelInstance::LevelInstance(void)
|
||||
LevelInstance::LevelInstance(void) : Instance("LevelService")
|
||||
{
|
||||
Instance::Instance("LevelService");
|
||||
name = "Level";
|
||||
|
||||
//Reflection values
|
||||
|
||||
@@ -6,9 +6,8 @@
|
||||
|
||||
using namespace B3D;
|
||||
|
||||
LightingInstance::LightingInstance(void)
|
||||
LightingInstance::LightingInstance(void) : Instance("Lighting")
|
||||
{
|
||||
Instance::Instance("Lighting");
|
||||
name = "Lighting";
|
||||
canDelete = false;
|
||||
_hideSky = false;
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
#include "DataModelV3/PVInstance.h"
|
||||
using namespace B3D;
|
||||
|
||||
PVInstance::PVInstance(std::string className)
|
||||
PVInstance::PVInstance(std::string className) : Instance(className)
|
||||
{
|
||||
Instance::Instance(className);
|
||||
//TODO split
|
||||
|
||||
nameShown = Reflection::ReflectionProperty<bool>("NameShown", false, TYPE_BOOLEAN, this->dataTable);
|
||||
controllerFlagShown = Reflection::ReflectionProperty<bool>("ControllerFlagShown", true, TYPE_BOOLEAN, this->dataTable);
|
||||
@@ -13,9 +13,16 @@ PVInstance::PVInstance(std::string className)
|
||||
|
||||
}
|
||||
|
||||
PVInstance::PVInstance(void)
|
||||
PVInstance::PVInstance(void) : Instance("PVInstance")
|
||||
{
|
||||
PVInstance::PVInstance("PVInstance");
|
||||
//TODO split
|
||||
|
||||
nameShown = Reflection::ReflectionProperty<bool>("NameShown", false, TYPE_BOOLEAN, this->dataTable);
|
||||
controllerFlagShown = Reflection::ReflectionProperty<bool>("ControllerFlagShown", true, TYPE_BOOLEAN, this->dataTable);
|
||||
controller = Reflection::ReflectionProperty<Enum::Controller::Value>("Controller", Enum::Controller::None, TYPE_ENUM, this->dataTable,
|
||||
(void*)new EnumMeta(Enum::Controller::LENGTH, Enum::Controller::STR_TABLE));
|
||||
cFrame = Reflection::ReflectionProperty<CoordinateFrame>("CFrame", CoordinateFrame(), TYPE_CFRAME, this->dataTable);
|
||||
|
||||
}
|
||||
|
||||
PVInstance::~PVInstance(void)
|
||||
|
||||
@@ -13,10 +13,8 @@
|
||||
using namespace B3D;
|
||||
using namespace Reflection;
|
||||
|
||||
PartInstance::PartInstance(void)
|
||||
PartInstance::PartInstance(void) : PVInstance("Part")
|
||||
{
|
||||
PVInstance::PVInstance("Part");
|
||||
|
||||
name = "Unnamed PVItem";
|
||||
canCollide = ReflectionProperty<bool>("CanCollide", true, TYPE_BOOLEAN, this->dataTable);
|
||||
anchored = ReflectionProperty<bool>("Anchored", false, TYPE_BOOLEAN, this->dataTable);
|
||||
@@ -72,9 +70,9 @@ void PartInstance::setDragging(bool value)
|
||||
float PartInstance::getMass()
|
||||
{
|
||||
if(shape == Enum::Shape::Block)
|
||||
return size.value->x*size.value->y*size.value->z*0.7F;
|
||||
return size.value.x*size.value.y*size.value.z*0.7F;
|
||||
else
|
||||
return 1.3333333333333333333333333333333F*(size.value->x/2)*(size.value->y/2)*(size.value->z/2)*0.7F;
|
||||
return 1.3333333333333333333333333333333F*(size.value.x/2)*(size.value.y/2)*(size.value.z/2)*0.7F;
|
||||
}
|
||||
|
||||
Vector3 PartInstance::getVelocity()
|
||||
@@ -286,7 +284,7 @@ void PartInstance::setShape(Enum::Shape::Value shape)
|
||||
void PartInstance::setPosition(Vector3 pos)
|
||||
{
|
||||
position = pos;
|
||||
setCFrame(CoordinateFrame(cFrame.value->rotation, pos));
|
||||
setCFrame(CoordinateFrame(cFrame.value.rotation, pos));
|
||||
|
||||
if (anchored && getParentDataModel() != NULL)
|
||||
getParentDataModel()->getEngine()->resetBody(this);
|
||||
@@ -307,7 +305,7 @@ bool PartInstance::isAnchored()
|
||||
|
||||
CoordinateFrame PartInstance::getCFrame()
|
||||
{
|
||||
return cFrame.value->rotation;
|
||||
return cFrame.value.rotation;
|
||||
}
|
||||
void PartInstance::setCFrame(CoordinateFrame coordinateFrame)
|
||||
{
|
||||
@@ -342,7 +340,7 @@ bool PartInstance::collides(PartInstance * part)
|
||||
|
||||
Box PartInstance::getBox()
|
||||
{
|
||||
Box box = Box(Vector3(size.value->x/2, size.value->y/2, size.value->z/2) ,Vector3(-size.value->x/2,-size.value->y/2,-size.value->z/2));
|
||||
Box box = Box(Vector3(size.value.x/2, size.value.y/2, size.value.z/2) ,Vector3(-size.value.x/2,-size.value.y/2,-size.value.z/2));
|
||||
CoordinateFrame c = getCFrame();
|
||||
itemBox = c.toWorldSpace(box);
|
||||
return itemBox;
|
||||
@@ -350,7 +348,7 @@ Box PartInstance::getBox()
|
||||
|
||||
Sphere PartInstance::getSphere()
|
||||
{
|
||||
Sphere sphere = Sphere(Vector3(0,0,0), size.value->y/2);
|
||||
Sphere sphere = Sphere(Vector3(0,0,0), size.value.y/2);
|
||||
CoordinateFrame c = getCFrame();
|
||||
return sphere;
|
||||
}
|
||||
|
||||
@@ -10,8 +10,7 @@
|
||||
|
||||
using namespace B3D;
|
||||
|
||||
SelectionService::SelectionService(void){
|
||||
Instance::Instance();
|
||||
SelectionService::SelectionService(void) : Instance(){
|
||||
mode = CURSOR;
|
||||
// TODO Port PropertyWindow
|
||||
//propertyWindow = NULL;
|
||||
|
||||
@@ -4,9 +4,8 @@
|
||||
using namespace B3D;
|
||||
using namespace Reflection;
|
||||
|
||||
SoundInstance::SoundInstance()
|
||||
SoundInstance::SoundInstance(void) : Instance("Sound")
|
||||
{
|
||||
Instance::Instance("Sound");
|
||||
name = "Sound";
|
||||
soundVolume = Reflection::ReflectionProperty<float>("SoundVolume", 0.5F, TYPE_FLOAT, this->dataTable);
|
||||
soundId = Reflection::ReflectionProperty<std::string>("SoundID", "", TYPE_STRING, this->dataTable);
|
||||
|
||||
@@ -3,9 +3,8 @@
|
||||
#include "AudioPlayer.h"
|
||||
|
||||
using namespace B3D;
|
||||
SoundService::SoundService()
|
||||
SoundService::SoundService() : Instance("SoundService")
|
||||
{
|
||||
Instance::Instance("SoundService");
|
||||
name = "SoundService";
|
||||
musicVolume = 0.3f;
|
||||
canDelete = false;
|
||||
|
||||
@@ -2,9 +2,8 @@
|
||||
|
||||
using namespace B3D;
|
||||
|
||||
WorkspaceInstance::WorkspaceInstance(void)
|
||||
WorkspaceInstance::WorkspaceInstance(void) : GroupInstance("Workspace")
|
||||
{
|
||||
GroupInstance::GroupInstance("Workspace");
|
||||
name = "Workspace";
|
||||
canDelete = false;
|
||||
}
|
||||
|
||||
@@ -4,9 +4,8 @@
|
||||
|
||||
using namespace B3D;
|
||||
|
||||
XplicitNgine::XplicitNgine()
|
||||
XplicitNgine::XplicitNgine() : Instance()
|
||||
{
|
||||
|
||||
physWorld = dWorldCreate();
|
||||
physSpace = dHashSpaceCreate(0);
|
||||
|
||||
@@ -146,7 +145,7 @@ void XplicitNgine::createBody(PartInstance* partInstance)
|
||||
|
||||
|
||||
// Create geom
|
||||
if(*(partInstance->shape.value) == Enum::Shape::Block)
|
||||
if(partInstance->shape.value == Enum::Shape::Block)
|
||||
{
|
||||
partInstance->physGeom[0] = dCreateBox(physSpace,
|
||||
partSize.x,
|
||||
|
||||
@@ -5,14 +5,16 @@
|
||||
#include "PropertyWindow.h"
|
||||
#include "strsafe.h"
|
||||
#include "Application.h"
|
||||
#include "propertyGrid.h"
|
||||
|
||||
std::vector<PROPGRIDITEM> prop;
|
||||
std::vector<Instance*> children;
|
||||
Instance * selectedInstance;
|
||||
Instance * parent = NULL;
|
||||
//std::vector<PROPGRIDITEM> prop;
|
||||
//std::vector<B3D::Instance*> children;
|
||||
//Instance * selectedInstance;
|
||||
//Instance * parent = NULL;
|
||||
const int CX_BITMAP = 16;
|
||||
const int CY_BITMAP = 16;
|
||||
|
||||
//TODO Re-Implement for DataModelV3
|
||||
|
||||
HBITMAP CreateBitmapMask(HBITMAP hbmColour, COLORREF crTransparent)
|
||||
{
|
||||
@@ -73,6 +75,7 @@ LRESULT CALLBACK PropProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
||||
break;
|
||||
case WM_DRAWITEM:
|
||||
{
|
||||
/*
|
||||
COLORREF clrBackground;
|
||||
COLORREF clrForeground;
|
||||
TEXTMETRIC tm;
|
||||
@@ -147,7 +150,7 @@ LRESULT CALLBACK PropProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
||||
// If the item has the focus, draw the focus rectangle.
|
||||
if (lpdis->itemState & ODS_FOCUS)
|
||||
DrawFocusRect(lpdis->hDC, &lpdis->rcItem);
|
||||
|
||||
*/
|
||||
|
||||
}
|
||||
break;
|
||||
@@ -167,11 +170,11 @@ LRESULT CALLBACK PropProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
if(HIWORD(wParam) == CBN_SELCHANGE)
|
||||
{
|
||||
int ItemIndex = SendMessage((HWND) lParam, (UINT) CB_GETCURSEL, (WPARAM) 0, (LPARAM) 0);
|
||||
/*int ItemIndex = SendMessage((HWND) lParam, (UINT) CB_GETCURSEL, (WPARAM) 0, (LPARAM) 0);
|
||||
CHAR ListItem[256];
|
||||
SendMessage((HWND) lParam, (UINT) CB_GETLBTEXT, (WPARAM) ItemIndex, (LPARAM) ListItem);
|
||||
g_dataModel->getSelectionService()->clearSelection();
|
||||
g_dataModel->getSelectionService()->addSelected(children.at(ItemIndex));
|
||||
g_dataModel->getSelectionService()->addSelected(children.at(ItemIndex));*/
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -183,10 +186,10 @@ LRESULT CALLBACK PropProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
||||
case PGN_PROPERTYCHANGE:
|
||||
{
|
||||
if (IDC_PROPERTYGRID==wParam) {
|
||||
LPNMHDR pnm = (LPNMHDR)lParam;
|
||||
/*LPNMHDR pnm = (LPNMHDR)lParam;
|
||||
LPNMPROPGRID lpnmp = (LPNMPROPGRID)pnm;
|
||||
LPPROPGRIDITEM item = PropGrid_GetItemData(pnm->hwndFrom,lpnmp->iIndex);
|
||||
selectedInstance->PropUpdate(item);
|
||||
selectedInstance->PropUpdate(item);*/
|
||||
//propWind->UpdateSelected(selectedInstance);
|
||||
}
|
||||
}
|
||||
@@ -209,7 +212,7 @@ void PropertyWindow::clearExplorer()
|
||||
|
||||
void PropertyWindow::refreshExplorer(std::vector<Instance*> selectedInstances)
|
||||
{
|
||||
Instance * instance = selectedInstances[0];
|
||||
/*Instance * instance = selectedInstances[0];
|
||||
SendMessage(_explorerComboBox,CB_RESETCONTENT,0,0);
|
||||
parent = NULL;
|
||||
children.clear();
|
||||
@@ -232,7 +235,7 @@ void PropertyWindow::refreshExplorer(std::vector<Instance*> selectedInstances)
|
||||
SendMessage(_explorerComboBox,CB_ADDSTRING, 0,(LPARAM)selectedChildren.at(z)->name.c_str());
|
||||
}
|
||||
//g_usableApp->selectInstance(selectedInstance, this);
|
||||
SendMessage(_explorerComboBox,CB_SETCURSEL,0,(LPARAM)0);
|
||||
SendMessage(_explorerComboBox,CB_SETCURSEL,0,(LPARAM)0);*/
|
||||
//}
|
||||
}
|
||||
|
||||
@@ -273,42 +276,9 @@ bool PropertyWindow::onCreate(int x, int y, int sx, int sy, HMODULE hThisInstanc
|
||||
|
||||
_propGrid = New_PropertyGrid(_hwndProp,IDC_PROPERTYGRID);
|
||||
|
||||
/*PROPGRIDITEM pItem;
|
||||
PropGrid_ItemInit(pItem);
|
||||
|
||||
pItem.lpszCatalog="Test";
|
||||
pItem.lpszPropName="Offset";
|
||||
pItem.lpszzCmbItems="What";
|
||||
pItem.lpszPropDesc="Description";
|
||||
pItem.lpCurValue=(LPARAM)"0, 0, 0";
|
||||
|
||||
pItem.iItemType=PIT_EDIT;
|
||||
|
||||
PROPGRIDITEM pItem2;
|
||||
PropGrid_ItemInit(pItem2);
|
||||
|
||||
pItem2.lpszCatalog="Test";
|
||||
pItem2.lpszPropName="s";
|
||||
pItem2.lpszzCmbItems="itemlist\0itemlist2\0itemlist3";
|
||||
pItem2.lpszPropDesc="";
|
||||
pItem2.lpCurValue=0;
|
||||
|
||||
pItem2.iItemType=PIT_COMBO;
|
||||
|
||||
/*PROPGRIDITEM FauxExplorerItem;
|
||||
PropGrid_ItemInit(FauxExplorerItem);
|
||||
FauxExplorerItem.lpszCatalog="Test";
|
||||
FauxExplorerItem.lpszPropName = "Editable Combo Field";
|
||||
FauxExplorerItem.lpszzCmbItems = "Test1\0Test2\0Test3";
|
||||
FauxExplorerItem.lpszPropDesc = "Press F4 to view drop down.";
|
||||
FauxExplorerItem.iItemType = PIT_EDITCOMBO;
|
||||
FauxExplorerItem.lpCurValue = 1;
|
||||
PropGrid_AddItem(_propGrid, &FauxExplorerItem);*/
|
||||
|
||||
PropGrid_Enable(_propGrid,true);
|
||||
ShowWindow(_propGrid,SW_SHOW);
|
||||
// PropGrid_AddItem(_propGrid,&pItem);
|
||||
// PropGrid_AddItem(_propGrid,&pItem2);
|
||||
PropGrid_SetItemHeight(_propGrid,20);
|
||||
PropGrid_ShowToolTips(_propGrid,TRUE);
|
||||
PropGrid_ShowPropertyDescriptions(_propGrid,TRUE);
|
||||
@@ -317,7 +287,6 @@ bool PropertyWindow::onCreate(int x, int y, int sx, int sy, HMODULE hThisInstanc
|
||||
|
||||
SetWindowLongPtr(_hwndProp,GWL_USERDATA,(LONG)this);
|
||||
|
||||
//refreshExplorer();
|
||||
_resize();
|
||||
|
||||
return true;
|
||||
@@ -342,7 +311,7 @@ void PropertyWindow::_resize()
|
||||
|
||||
void PropertyWindow::UpdateSelected(std::vector<Instance *> instances)
|
||||
{
|
||||
if(instances.size() <= 0)
|
||||
/*if(instances.size() <= 0)
|
||||
{
|
||||
ClearProperties();
|
||||
return;
|
||||
@@ -366,7 +335,7 @@ void PropertyWindow::UpdateSelected(std::vector<Instance *> instances)
|
||||
|
||||
refreshExplorer(instances);
|
||||
_resize();
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
void PropertyWindow::ClearProperties()
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
#include "Tool/ArrowTool.h"
|
||||
#include "Application.h"
|
||||
#include "DataModelV2/SelectionService.h"
|
||||
#include "DataModelV3/SelectionService.h"
|
||||
|
||||
using namespace B3D;
|
||||
|
||||
ArrowTool::ArrowTool(void)
|
||||
{
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
#include "Tool/DraggerTool.h"
|
||||
#include "Application.h"
|
||||
#include "DataModelV2/SelectionService.h"
|
||||
#include "DataModelV3/SelectionService.h"
|
||||
|
||||
using namespace B3D;
|
||||
|
||||
DraggerTool::DraggerTool(void)
|
||||
{
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
#include "Tool/SurfaceTool.h"
|
||||
#include "Application.h"
|
||||
using namespace B3D;
|
||||
|
||||
SurfaceTool::SurfaceTool(int theSurface, int extraParam)
|
||||
{
|
||||
surface = theSurface;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#include "Tool/Tool.h"
|
||||
|
||||
using namespace B3D;
|
||||
Tool::Tool(void)
|
||||
{
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user