It's alive\!\!\!... almost, still crashes on exit lol
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@@ -1,10 +1,10 @@
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#include "DataModelV3/DataModelInstance.h"
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using namespace B3D;
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DataModelInstance::DataModelInstance(void)
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DataModelInstance::DataModelInstance(void) : Instance("DataModel")
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{
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// Instances
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Instance::Instance("DataModel");
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// Instances
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printf("I am DataModel and I will be created!\n");
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name = "Level";
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parentDataModel = this;
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