Starting to transfer everything to Tool
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@@ -32,11 +32,9 @@
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#include "RotateButtonListener.h"
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#define LEGACY_LOAD_G3DFUN_LEVEL
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Ray testRay;
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static int cursorid = 0;
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static int cursorOvrid = 0;
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static int currentcursorid = 0;
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static G3D::TextureRef cursor = NULL;
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static G3D::TextureRef cursorOvr = NULL;
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//static int cursorid = 0;
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//static int cursorOvrid = 0;
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//static int currentcursorid = 0;
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static bool mouseMovedBeginMotion = false;
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static POINT oldGlobalMouse;
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Vector2 oldMouse = Vector2(0,0);
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@@ -181,7 +179,7 @@ void Application::deleteInstance()
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void Application::onInit() {
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tool = new Tool();
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// Called before Application::run() beings
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cameraController.setFrame(Vector3(0,2,10));
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_dataModel = new DataModelInstance();
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@@ -440,14 +438,14 @@ void Application::onUserInput(UserInput* ui) {
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//_dataModel->mousex = ui->getMouseX();
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//_dataModel->mousey = ui->getMouseY();
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_dataModel->mouseButton1Down = (GetKeyState(VK_LBUTTON) & 0x100) != 0;
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mouse.setMouseDown((GetKeyState(VK_LBUTTON) & 0x100) != 0);
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if (GetHoldKeyState(VK_LBUTTON)) {
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if (_dragging) {
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PartInstance* part = NULL;
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if(g_selectedInstances.size() > 0)
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part = (PartInstance*) g_selectedInstances.at(0);
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Ray dragRay = cameraController.getCamera()->worldRay(_dataModel->mousex, _dataModel->mousey, renderDevice->getViewport());
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Ray dragRay = cameraController.getCamera()->worldRay(mouse.x, mouse.y, renderDevice->getViewport());
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std::vector<Instance*> instances = _dataModel->getWorkspace()->getAllChildren();
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for(size_t i = 0; i < instances.size(); i++)
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{
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@@ -735,7 +733,7 @@ void Application::onGraphics(RenderDevice* rd) {
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}
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}
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*/
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glBindTexture( GL_TEXTURE_2D, currentcursorid);
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glBindTexture( GL_TEXTURE_2D, tool->getCursorId());
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glBegin( GL_QUADS );
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@@ -767,10 +765,11 @@ void Application::onKeyPressed(int key)
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{
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_dataModel->getOpen();
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}
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tool->onKeyDown(key);
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}
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void Application::onKeyUp(int key)
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{
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tool->onKeyUp(key);
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}
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void Application::onMouseLeftPressed(HWND hwnd,int x,int y)
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@@ -779,14 +778,16 @@ void Application::onMouseLeftPressed(HWND hwnd,int x,int y)
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//std::cout << "Click: " << x << "," << y << std::endl;
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bool onGUI = _dataModel->getGuiRoot()->mouseInGUI(renderDevice, x, y);
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if(!onGUI)
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{
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tool->onButton1MouseDown(mouse);
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Instance * selectedInstance = NULL;
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testRay = cameraController.getCamera()->worldRay(_dataModel->mousex, _dataModel->mousey, renderDevice->getViewport());
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testRay = cameraController.getCamera()->worldRay(mouse.x, mouse.y, renderDevice->getViewport());
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float nearest=std::numeric_limits<float>::infinity();
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Vector3 camPos = cameraController.getCamera()->getCoordinateFrame().translation;
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std::vector<Instance*> instances = _dataModel->getWorkspace()->getAllChildren();
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@@ -868,6 +869,7 @@ void Application::onMouseLeftUp(G3D::RenderDevice* renderDevice, int x, int y)
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//std::cout << "Release: " << x << "," << y << std::endl;
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_dataModel->getGuiRoot()->onMouseLeftUp(renderDevice, x, y);
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_dragging = false;
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tool->onButton1MouseUp(mouse);
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//_message = "Dragging = false.";
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//_messageTime = System::time();
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@@ -875,15 +877,20 @@ void Application::onMouseLeftUp(G3D::RenderDevice* renderDevice, int x, int y)
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void Application::onMouseRightPressed(int x,int y)
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{
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tool->onButton2MouseDown(mouse);
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}
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void Application::onMouseRightUp(int x,int y)
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{
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tool->onButton2MouseUp(mouse);
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}
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void Application::onMouseMoved(int x,int y)
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{
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oldMouse = _dataModel->getMousePos();
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_dataModel->mousex = x;
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_dataModel->mousey = y;
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oldMouse = Vector2(mouse.x, mouse.y);
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mouse.x = x;
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mouse.y = y;
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tool->onMouseMoved(mouse);
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//_dataModel->mousex = x;
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//_dataModel->mousey = y;
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}
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void Application::onMouseWheel(int x,int y,short delta)
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@@ -893,6 +900,7 @@ void Application::onMouseWheel(int x,int y,short delta)
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{
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AudioPlayer::playSound(cameraSound);
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}
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tool->onMouseScroll(mouse);
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}
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void Application::run() {
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@@ -916,17 +924,13 @@ void Application::run() {
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UpdateWindow(_hWndMain);
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// Load objects here=
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cursor = Texture::fromFile(GetFileInPath("/content/images/ArrowCursor.png"));
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cursorOvr = Texture::fromFile(GetFileInPath("/content/images/DragCursor.png"));
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Globals::surface = Texture::fromFile(GetFileInPath("/content/images/surfacebr.png"));
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Globals::surfaceId = Globals::surface->getOpenGLID();
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cameraSound = GetFileInPath("/content/sounds/SWITCH3.wav");
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clickSound = GetFileInPath("/content/sounds/switch.wav");
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dingSound = GetFileInPath("/content/sounds/electronicpingshort.wav");
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sky = Sky::create(NULL, ExePath() + "/content/sky/");
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cursorid = cursor->openGLID();
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currentcursorid = cursorid;
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cursorOvrid = cursorOvr->openGLID();
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RealTime now=0, lastTime=0;
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double simTimeRate = 1.0f;
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float fps=30.0f;
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