Made mouse cursor not flicker
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@@ -196,11 +196,17 @@ void CameraController::update(Demo* demo)
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}
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}
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if(rightButtonHolding) {
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if(rightButtonHolding) {
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Globals::useMousePoint = true;
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Globals::mousepoint = oldDesktopMouse;
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POINT mouse;
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POINT mouse;
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GetCursorPos(&mouse);
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GetCursorPos(&mouse);
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pan(&frame,(mouse.x-oldDesktopMouse.x)/100.f,(mouse.y-oldDesktopMouse.y)/100.f);
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pan(&frame,(mouse.x-oldDesktopMouse.x)/100.f,(mouse.y-oldDesktopMouse.y)/100.f);
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SetCursorPos(oldDesktopMouse.x,oldDesktopMouse.y);
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SetCursorPos(oldDesktopMouse.x,oldDesktopMouse.y);
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}
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}
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else
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{
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Globals::useMousePoint = false;
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}
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if(GetHoldKeyState(VK_RSHIFT) || GetHoldKeyState(VK_LSHIFT)) {
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if(GetHoldKeyState(VK_RSHIFT) || GetHoldKeyState(VK_LSHIFT)) {
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moveRate = 1;
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moveRate = 1;
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@@ -2,6 +2,7 @@
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#include <G3DAll.h>
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#include <G3DAll.h>
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#include "Instance.h"
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#include "Instance.h"
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#include "Globals.h"
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#include <string>
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#include <string>
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#define CAM_ZOOM_MIN 0.1f
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#define CAM_ZOOM_MIN 0.1f
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@@ -6,6 +6,8 @@ int const Globals::major = 0;
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int const Globals::minor = 4;
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int const Globals::minor = 4;
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int const Globals::patch = 2;
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int const Globals::patch = 2;
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bool Globals::showMouse = true;
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bool Globals::showMouse = true;
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bool Globals::useMousePoint = false;
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POINT Globals::mousepoint;
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Globals::Globals(void){}
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Globals::Globals(void){}
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Globals::~Globals(void){}
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Globals::~Globals(void){}
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@@ -8,6 +8,8 @@ public:
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~Globals(void);
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~Globals(void);
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static DataModelInstance* dataModel;
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static DataModelInstance* dataModel;
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static bool showMouse;
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static bool showMouse;
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static POINT mousepoint;
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static bool useMousePoint;
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static const int gen;
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static const int gen;
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static const int major;
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static const int major;
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static const int minor;
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static const int minor;
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5
main.cpp
5
main.cpp
@@ -999,6 +999,11 @@ void Demo::onGraphics(RenderDevice* rd) {
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}
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}
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}
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}
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if(Globals::useMousePoint)
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{
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mousepos = Globals::mousepoint;
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ScreenToClient(hWndMain, &mousepos);
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}
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LightingParameters lighting(G3D::toSeconds(11, 00, 00, AM));
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LightingParameters lighting(G3D::toSeconds(11, 00, 00, AM));
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renderDevice->setProjectionAndCameraMatrix(*cameraController.getCamera());
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renderDevice->setProjectionAndCameraMatrix(*cameraController.getCamera());
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