Changed shade mode
This commit is contained in:
3
main.cpp
3
main.cpp
@@ -1121,6 +1121,7 @@ void Demo::onGraphics(RenderDevice* rd) {
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// Setup lighting
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// Setup lighting
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app->renderDevice->enableLighting();
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app->renderDevice->enableLighting();
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app->renderDevice->setShadeMode(RenderDevice::SHADE_SMOOTH);
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app->renderDevice->setAmbientLightColor(Color3(1,1,1));
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app->renderDevice->setAmbientLightColor(Color3(1,1,1));
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Draw::axes(CoordinateFrame(Vector3(0, 0, 0)), app->renderDevice);
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Draw::axes(CoordinateFrame(Vector3(0, 0, 0)), app->renderDevice);
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@@ -1166,7 +1167,7 @@ void Demo::onGraphics(RenderDevice* rd) {
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//IFSModel::save(ExePath() + "/content/model.ifs", str, arrayInd, arrayVector, NULL);
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//IFSModel::save(ExePath() + "/content/model.ifs", str, arrayInd, arrayVector, NULL);
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//IFSModelRef model = IFSModel::create(ExePath() + "/content/model.ifs");
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//IFSModelRef model = IFSModel::create(ExePath() + "/content/model.ifs");
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//app->renderDevice->setLight(0, GLight::directional(lighting.lightDirection, lighting.lightColor));
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//app->renderDevice->setLight(0, GLight::directional(lighting.lightDirection, lighting.lightColor));
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app->renderDevice->setShadeMode(RenderDevice::SHADE_SMOOTH);
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//app->renderDevice->beginIndexedPrimitives();
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//app->renderDevice->beginIndexedPrimitives();
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//{
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//{
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// app->renderDevice->setNormalArray(G3D::VAR(arrayVector, varStatic));
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// app->renderDevice->setNormalArray(G3D::VAR(arrayVector, varStatic));
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