Changed className TextButtonInstance to TextButton to match naming convention

This commit is contained in:
andreja6
2018-04-19 17:19:02 -07:00
parent 3e4c128347
commit 067a744cda
2 changed files with 2 additions and 2 deletions

View File

@@ -39,7 +39,7 @@ TextButtonInstance::TextButtonInstance(void)
floatRight = false; floatRight = false;
floatCenter = false; floatCenter = false;
visible = true; visible = true;
className = "TextButtonInstance"; className = "TextButton";
} }

View File

@@ -466,7 +466,7 @@ void drawButtons(RenderDevice* rd)
for(size_t i = 0; i < instances_2D.size(); i++) for(size_t i = 0; i < instances_2D.size(); i++)
{ {
Instance* instance = instances_2D.at(i); Instance* instance = instances_2D.at(i);
if(instance->className == "TextButtonInstance" && instance->parent == dataModel) if(instance->className == "TextButton" && instance->parent == dataModel)
{ {
TextButtonInstance* tbi = (TextButtonInstance*)instance; TextButtonInstance* tbi = (TextButtonInstance*)instance;
Vector3 point1; Vector3 point1;