Removed smoothing for now

This commit is contained in:
andreja6
2019-11-11 01:06:15 -08:00
parent ec721abdcc
commit 02bb8b20fa

View File

@@ -255,11 +255,11 @@ void PartInstance::addSmoothTriangle(Vector3 v1, Vector3 v2, Vector3 v3)
addVertex(v1,color);
addVertex(v2,color);
addVertex(v3,color);
//addNormals(cross(v2-v1,v3-v1).direction());
addSingularNormal(v1.direction());
addSingularNormal(v2.direction());
addSingularNormal(v3.direction());
addNormals(cross(v2-v1,v3-v1).direction());
//addSingularNormal(Vector3(cross(v2-v1,v3-v1) + cross(v3-v2,v1-v2) + cross(v1-v3,v2-v3)).direction());
//addSingularNormal(v1.direction());
//addSingularNormal(v2.direction());
//addSingularNormal(v3.direction());
}
@@ -837,16 +837,18 @@ void PartInstance::render(RenderDevice* rd) {
// Back Left Bottom Corner
makeFace(174,84,132);*/
float radius = renderSize.y;
float radius = renderSize.y + (renderSize.y * (1 - cos(pi() / 12)));
Vector2 xy[13];
for(int i = 0; i < 13; i++)
{
//Get the next point
float y = radius * cos(((double)i-0.523599) * pi()/6);
float z = radius * sin(((double)i-0.523599) * pi()/6);
xy[i] = Vector2(y,z);
}
for(int i = 0; i < 12; i++)
{
//Create a Quad for the face (i to i+1)
addSmoothTriangle(
Vector3(renderSize.x, xy[i].x, xy[i].y),
Vector3(-renderSize.x, xy[i].x, xy[i].y),
@@ -855,10 +857,12 @@ void PartInstance::render(RenderDevice* rd) {
Vector3(renderSize.x, xy[i].x, xy[i].y),
Vector3(-renderSize.x, xy[i+1].x, xy[i+1].y),
Vector3(renderSize.x, xy[i+1].x, xy[i+1].y));
//Cap on the right
addTriangle(
Vector3(renderSize.x, xy[0].x, xy[0].y),
Vector3(renderSize.x, xy[i].x, xy[i].y),
Vector3(renderSize.x, xy[i+1].x, xy[i+1].y));
//Cap on the left
addTriangle(
Vector3(-renderSize.x, xy[i+1].x, xy[i+1].y),
Vector3(-renderSize.x, xy[i].x, xy[i].y),