Added PartInstance->Collides function
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@@ -31,10 +31,12 @@ public:
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void setParent(Instance* parent);
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void setPosition(Vector3);
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void setVelocity(Vector3);
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bool collides(PartInstance * part);
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void setRotVelocity(Vector3);
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CoordinateFrame getCFrame();
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void setCFrame(CoordinateFrame);
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Box getBox();
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Sphere getSphere();
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Box getScaledBox();
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CoordinateFrame getCFrameRenderBased();
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Vector3 getSize();
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