#include "Tool/Tool.h"
using namespace B3D;
Tool::Tool(void)
{
}

Tool::~Tool(void)
{
}

void Tool::onButton1MouseDown(Mouse mouse){}
void Tool::onButton2MouseDown(Mouse mouse){}	
void Tool::onButton3MouseDown(Mouse mouse){}	
void Tool::onButton1MouseUp(Mouse mouse){}
void Tool::onButton2MouseUp(Mouse mouse){}
void Tool::onButton3MouseUp(Mouse mouse){}
void Tool::onMouseMoved(Mouse mouse){}
void Tool::onSelect(Mouse mouse){}
void Tool::onDeselect(Mouse mouse){}
void Tool::onMouseScroll(Mouse mouse){}
void Tool::onKeyDown(int key){}
void Tool::onKeyUp(int key){}
void Tool::render(RenderDevice * rd, Mouse mouse){}
